


Very small addon for Sodium that splits the block shader into separate passes for all block render types, allowing for each to be replaced separately with something like Sodium Core Shader Support.
Unlike vanilla Minecraft, Sodium renders all blocks under one shader regardless of its render type. This limits core shaders modified through resource packs heavily as you're not able to have unique shaders on a case-by-case basis. This mod forces sodium to create and use different shaders for each render type (Opaque, translucent, cutout, cutout mipped) as opposed to just Opaque which everything would previously fall under.
Please note that this mod makes invasive changes to Sodium and may break with Iris or Nvidium (once that's updated) so I do not recommend using those in conjunction.
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.21.3
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as saltbrush-1.2.1+1.21.3.jar — drop this file into the mods folder
- Download size: 19 KB
- Download link checked 31 Aug 2026 — working
These come from our own check of the pack file, not from the source page.