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Kinetic Weaponry
Kinetic Weaponry — screenshot 1

Kinetic Weaponry

Did you have so much fun opening enough Trial Vaults to get one heavy core for a mace that you wanted to do it over and over again, but you were saddened when you found that there wasn’t really a reason to?

Thankfully, Kinetic Weaponry has you covered. Every item / block in the mod requires 1 heavy core to craft, and in exchange you get two new tools that give you awesome new abilities!

The Kinetic Detonator:

Explodes instantly on Mace hit from height. Pulls directly from the Mace’s damage calculation to determine explosion power.

The Kinetic Shortbow:

After entering firing mode by holding right click, you can press or hold left click to fire either a single shot or a barrage of powerful arrows. Requires Kinetic Charge.

The Kinetic Retention Module:

Can be placed and charged with Mace blows from height, then worn to serve as a sort of battery when using Kinetic equipment. Contains 4 Reload Charges.

Kinetic Charging Bus:

Can be placed down and charged with Mace blows from height to store Kinetic Charge. Allows for more flexible automation setups, piston feed tapes, and more efficient Retention Module charging!

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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