HomeJavaModsEffective Weapons
Effective Weapons
ModsJava

Effective Weapons

by br_matias_br · on Modrinth

A simple mod adding weapons with different mechanics, mostly revolving around status effects. Free Minecraft Java mod for 1.21, 1.21.1.

⬇ Download on Modrinth
Effective Weapons — screenshot 1Effective Weapons — screenshot 2Effective Weapons — screenshot 3Effective Weapons — screenshot 4Effective Weapons — screenshot 5Effective Weapons — screenshot 6Effective Weapons — screenshot 7Effective Weapons — screenshot 8

Introduction

This mod aims to provide an alternative weapon progression tier for mid-late game by adding equipment with unique effects to diversify one's gameplay experience.

My objective when developing this mod was to give players more options on how to handle status effects, such as a way to more reliably rid yourself of poison or one to remove invisibility from a spider in order to see it better during combat, while not getting too much in the way of vanilla's own progression, mainly by making the weapons added unenchantable and giving them lower DPS than netherite tools... mostly.

If you are looking for a small mod to make combat slightly more strategic without intruding too much into vanilla gameplay, I suggest you give this one a try.

The original description for version 1.0 and the past patchnotes are available in the end of this description.

Items

Smithing templates

Weapons

Armor

Block

(click here to check the customizations)

Effect and potion

Changes to vanilla

Lastest version's changes (1.5.0):

Customization

Other Changes

Final notes

1.5.0

The custom combos are here! They are not anything overwhelmingly amazing, but they were fun to make (you should try it, it's like playing with json legos)! I also made some new particles just so I don't use Minecraft original particles only and gave the area of effect cleansing entity a model (a flat plane with an animated texture).

Anyways, this is most of what I wanted to do with the mod, the only other updates that I want to make to it on the future are related to presentation (sound effects, more original particles, models for some entities).

Thank you for your support! If you have any interest in giving suggestions, shoot me a message in Bluesky and I'll probably add it if it fits the mod's theme.

I want to mess around with world generation, so expect my next project to be related to that (it will probably take a lot of time, just like the 1.6.0 update, because I'm busy with uni).

(click here to check the old description)

Thank you for reading.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more