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Daily Meal
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Daily Meal

A hunger rework that aims to brings food away from the field and back at home.

Eating and being at full hunger no longer brings any immediate advantage. Instead, the food bar is consumed when sleeping, in exchange for day-long bonuses.

This mod was balanced around a single-player experience. In multiplayer, players who don't participate in skipping the nigh may end up severly disadvantaged. Other mods that allow players to lay in bed during the day should alleviate this issue.

Mechanics

Sleeping

All food-related bonuses are cashed-out after sleeping long enough to skip the night. This will work even if night-skips are disabled, or not enough player are sleeping. Sleeping requires at least 3 food pips (same as for sprinting), but may consume a different amount.

Sleeping will immediately heal you back to full.

Sleeping with a full hunger bar will grant you Regeneration I.

All Saturation is consumed in exchange for a Health Boost of varying potency, up to +10 hearts.

Gamerules

Food Rebalance

The stats of most vanilla food were adjusted such that:

Other changes

Environment

Core functionalities are fully server-side. Clientside only provides the aforementioned UI tweak.

If you use AppleSkin, client-side installation will help it account for the rebalanced food.

Related Mods

AppleSkin

Exposes the player's Saturation level, and the Saturation value of food.

Gamerule Menu

Makes the Gamerule menu accessible from singleplayer worlds

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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