



This mod adds damage to Valkyrien skies construction from collisions.
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"
Dependencies:
VS 2.4+
Create big cannons (preferably, for the exact mass of Copycats)
I recommend use only PlysX backend (/vs backend engine physx) and /vsCollision mode PhysX.
There are two modes of operation:
/vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)
/vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)
How it work? Just watch demo
Дерби от сервера Vestalis:
Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.
In the plans:
Entity damage
rebalance/improve damage
full-fledged destruction of the blocks of the world
Destruction from world block collisions
Add fire
add effects
fix the sounds
optimization
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as vs-collision-damage-1.0.7.jar — drop this file into the mods folder
- Download size: 84 KB
- Download link checked 31 Aug 2026 — working
These come from our own check of the pack file, not from the source page.