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CobblemonChunkmenager
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CobblemonChunkmenager

by MarcoErCarrozza · on Modrinth

A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.

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CobbleChunkManager

A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.

What it does

Spawn Prevention — Hooks into Cobblemon's spawn event and cancels Pokemon spawns in chunks that are already at the entity budget (default 16 per chunk). This is the main performance feature — it stops entities from being created in the first place, reducing total entity count on the server.

Heatmap System — Tracks every loaded chunk's activity: Pokemon count, player presence, active battles. Each chunk is classified as HOT (active area with players/battles), WARM (moderate activity), or COLD (empty/idle). Scans 50 chunks every 5 seconds.

Budget Enforcement — Every 10 seconds, finds chunks over the entity budget and handles the excess wild Pokemon using the configured strategy:

Only wild Pokemon that aren't in battle or busy are affected. Owned Pokemon are never touched.

AI Throttling — Disables vanilla AI (pathfinding, movement goals) for Pokemon in COLD chunks. Only triggers when a chunk's heat level changes, so the per-tick cost is near zero.

Commands

Config

All values are configurable via config/cobble_chunk_manager.json — thresholds, budget limits, scan intervals, overflow strategy, migration behavior.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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