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Enchantment Overhaul
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Enchantment Overhaul

by akitain · on Modrinth

Vanilla enchanting is a mess. Let's fix it !. Free Minecraft Java mod for 26.1, 26.1.1, 26.1.2.

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Fabric only.

⬇ Download for 26.1–26.1.2⬇ Download for 1.21.11⬇ Download for 1.20.1–1.20.6
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Enchantment Overhaul — screenshot 1Enchantment Overhaul — screenshot 2Enchantment Overhaul — screenshot 3Enchantment Overhaul — screenshot 4Enchantment Overhaul — screenshot 5Enchantment Overhaul — screenshot 6

Enchantment Overhaul

Vanilla enchanting rolls random stats and magic into one messy system. This mod splits everything into three clean systems where every choice matters.

👉 Read the full Wiki 👈

The enchanting table opens a catalogue instead of rolling random enchantments. Pick your enchantment, pay a thematic reagent and some XP. A slot system per item forces real tradeoffs: you pick what goes on each piece of gear. Enchanted books go in chiseled bookshelves near the table. Each book permanently adds one enchantment to the catalogue. Normal bookshelves reduce the reagent cost. Hovering a chiseled bookshelf slot shows the book name without breaking the shelf.

Enchanting catalogue

Sharpness, Protection, Unbreaking, and Efficiency are gone. Four smithing templates replace them:

Find them in structure chests across the world. Upgrade your gear step by step with Copper through Netherite ingots at the smithing table. Each template is duplicatable via crafting with a unique signature material.

Smithing upgrades

Every armor material now resists a specific damage type on its own:

Each piece gives 5% reduction, a full set gives 20%. No enchantment needed. Mixed sets stack independently.

The mod adds 6 new enchantments:

Curses cost 0 slots and grant +1 bonus slot each, opening up risk/reward builds. The anvil is repair and rename only, no enchantment combining. The grindstone strips all enchantments but costs a permanent slot, visible as a red pip in the slot bar. The anvil restores lost slots with the matching repair material. Mobs spawn with difficulty-scaled enchanted or upgraded gear, controllable via gamerule. Structure loot is curated by progression tier, from village bookshelves to End City vaults. Feather Falling prevents crop trampling. Warding and Tempering show as visual overlays on armor, tinted to match the material.

Armor overlays

The Stronghold Library has been remodeled into a starter enchanting room with an obsidian pedestal and chiseled bookshelves pre-filled with early-game enchanted books. Enchanted books display as "Flame Book" or "Fortune Book" in light purple, making stacks of books easy to browse.

Stronghold Library

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Credits

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These come from our own check of the pack file, not from the source page.

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