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Oganesson
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Oganesson

by GlinglinMerguez · on Modrinth

Finally, bring the full periodic table to Minecraft!. Free Minecraft Java mod for 1.21.1.

⬇ Download on Modrinth
Oganesson — screenshot 1

This is a work in progress and is currently in alpha stage. There are Tier progression holes, and playability is altered; take it as a test mod, refer to the Progress section for details.

Purpose

Oganesson aims to add all obtainable elements of the periodic table to the game.

It also aims to make them available in a realistic and vanilla-like way, to add common alloys and mixtures, and allow the player to craft tools, armor, blocks, and other objects with all the available substances.

Additionally, this mod stands as a "total conversion" mod in the style of BTA or BTW, where some vanilla mechanics are changed to follow the mod's purpose.

Progress

See docs/devlog.md for full details.

How are the values computed for the tiers?

Temperature tiers

Parallel tier system to hardness, based on a tier list of furnaces from slow and low melting point metals to fast and high melting point metals.

Rarity

Elements are now more closely mapped to their IRL rarity in Earth's crust. For example, diamonds are way harder to find. Copper is rarer than iron, but doesn't need a furnace tier as high due to its lower melting point.

Damage

The damage of the sword is mapped linearly to the Mohs scale of the material. A tool can also mine blocks up to 1 Mohs above its own material (wood (1) can mine stone (2)).

Density-based combat effects (more knockback dealt per hit, slower movement while crouching in heavy armor) are still being tuned.

The damage of the axe relative to the sword follows vanilla logic, same for other tools.

Enchantability

Enchantability is mapped onto the Electronegativity of real-life elements (making diamond more enchantable than gold, though diamond is way harder to obtain and higher tier than vanilla).

Alloys use the highest Electronegativity among their components, for example: copper 19, tin 20 -> bronze 20.

Protection

Protection is mapped to the Bulk Modulus.

This implies that some metals/alloys (such as Osmium) can have a slightly higher protection value than diamond. However, diamond still deals more damage due to its high Mohs scale value.

Note: Protection values are for the full armor set (capped at 30). If the resulting value is less than 4, the material will not be craftable into armor (example: magnesium, bone, etc.).

Knockback resistance

Knockback resistance is mapped to the density. The value is for the full armor set, capped at 10.

Armor Toughness

Armor Toughness is still being tuned; the current plan maps it to real-life fracture toughness (K_IC), so ductile metals absorb big hits that brittle ceramics can't.

Durability

The durability is mapped to the product of the Mohs scale and the Bulk modulus, modulated by fracture toughness so hard-but-brittle materials (ceramics, metalloids) don't outlast tough metals. Alloys get a 20% durability bonus.

Dependencies

Recommended Mods to drop-in with Oganesson

Credits

Pretty much recoded from scratch for 26.2 (some partly or extended upon)

Other

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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