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Echoing Sculk Sensors

Echoing Sculk Sensors

Example of Echoing Sculk Sensors

Description

This adds Echoing Sculk Sensors into the game. They are a new type of Sculk Sensor, which remembers the first sound it hears and will react only to that one sound from that point forwards.

The stored sound is based on game events rather than frequencies, which means that if you store for example "swimming" sound, it will react only to "swimming" and not to "steps" even though both events have the same frequency. You can see the specific stored game event in F3 screen under "stored_sound".

Note that the original game event gets lost when using resonance through Amethyst Blocks, which causes the game event to change to "resonate_X".

You can clear the stored sound by either right-clicking the block or by powering it with redstone from the "calibration" side. When it doesn't have a sound stored, the crystal will be dimmed to indicate the state.

You can also use comparator to read the currently stored sound, though in this case the output is based on frequency of the stored event.

Other behaviour, such as redstone ouput, range etc. is exactly the same as for Calibrated Sculk Sensors.

Crafting

Craft it using Sculk Sensor and one Echo Shard. It is a shapeless recipe. Crafting recipe for Echoing Sculk Sensors

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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