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Mogrul Economy
Mogrul Economy — screenshot 1Mogrul Economy — screenshot 2Mogrul Economy — screenshot 3Mogrul Economy — screenshot 4

Description

A simple server-side configurable economy system with mob rewarding, trading and bounty components for those running public/private Forge servers without plugin capability. This project was made for that reason, a lack of standalone quality economy mods for (forge 0.1-1.20.1) (NeoForge 0.3-1.21.1), where components aren't present.

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Commands

Currency component:

The main component of the mod, allowing a player to see their currency, see player's currency and send currency to another player - OP player being able to set currency and remove currency from a player.

Member commands (Level 0):

Sending Currency Example

OP commands (Level 4):

Trade component:

A secondary component of the mod, allowing a player to initialise a trade with another player from an item held in their hand, accepting, denying and cancelling trades is handle in-chat so player's don't have to type out a small command just to cancel a trade.

Member commands (Level 0):

Trade request sent example trade request example

Mob rewards component:

A secondary component of the mod, allowing player's to receive a reward for killing a mob - OP's can set a reward for a mob and when a player kills that mob type the player is rewarded by a set amount.

OP commands (Level 4):

Bounty component:

A secondary component of the mod, allowing a player to set or add onto a bounty of a player, when the player is killed by another player, the killing player gets the reward of the bounty and the bounty is removed. OP's having the ability to remove a bounty from a player.

Member commands (Level 0):

OP commands (Level 4):

Shop component:

A secondary component of the mod, allowing an admin to create shops - a player right clicks the villager and they buy an item!

Steve - A mighty seller!

Configuration

The configuration file of this mod can be found in your server's configuration folder, named "mogruleconomy-common.toml" - here you can set the command names, currency name, symbols ect as well as disabling secondary components of the mod.

[Currency]
	#Command to use when using the currency component in-game.
	currencyCommandName = "currency"
	#Name to use for singular currency. Example: (Pound)
	currencyNameSingular = "Pound"
	#Name to use for plural currency. Example: (Pounds)
	currencyNamePlural = "Pounds"
	#Symbol to use for the currency.
	currencySymbol = "£"
	#Default starting currency for new players
	# Default: 100
	# Range: > 0
	startingCurrency = 100

[MobRewards]
	#Whether the mob rewards component should be anabled.
	mobRewardsEnabled = true
	#Command to use when using the mob reward component in-game.
	mobRewardsCommandName = "mobreward"

[Trade]
	#Whether the trade component should be enabled.
	tradeEnabled = true
	#Command to use when using the trade component in-game.
	tradeCommandName = "trade"

[Shops]
	#Whether the shop component should be enabled.
	shopsEnabled = true
	#Command to use when using the shops component in-game.
	shopsCommandName = "shops"

Data Handling

The data handling has been moved over to .json files, getting rid of dependencies and making it so much easier for you to edit them!

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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