HomeJavaModsMobbility [Addon: Spell Engine]
Mobbility [Addon: Spell Engine]
ModsJava

Mobbility [Addon: Spell Engine]

by UtherHel · on Modrinth

Gives mobs player spell-casting abilities for Spell Engine - cast spells with animations and cooldowns just like players.

⬇ Download on Modrinth

Showcase

Features

How It Works

When a mob spawns with Spell Engine items:

  1. Detection: System checks for items with Spell Engine spells
  2. Tag Check: Checks if item has wizard tags (staff/spellbook tags)
  3. AI Selection:
    • Has wizard tags → Wizard AI (maintains distance, strafes)
    • No wizard tags → Basic AI (standard attack behavior)
  4. Behavior: Mob uses appropriate AI based on item tags

Wizard Tags

Configure which items get wizard AI via tags in config/mobbility/spell_engine.toml:

Default Tags
[wizardAI]
staffTags = ["wizards:wands", "irons_spellbooks:staff", "wizards:staves", "paladins:staves"]
spellbookTags = ["curios:spellbook"]

Add custom tags to support items from other mods.

Configuration

Fully customizable via config/mobbility/spell_engine.toml:

Combat Class Settings
[combatClass]
speedModifier = 1.0
attackIntervalMin = 60
attackIntervalMax = 120
useCooldowns = true
preventFriendlyFire = true
spellBlacklist = []
Wizard Tags
[wizardAI]
staffTags = ["wizards:wands", "irons_spellbooks:staff", "wizards:staves", "paladins:staves"]
spellbookTags = ["curios:spellbook"]
Class Presets
[classPresets]
enabled = true
# Presets for Skeleton, Zombie, Husk, Stray, Drowned, Wither Skeleton (Archer, Assassin, Warrior, Rogue, Fire Wizard, Arcane Wizard, etc.)

Requirements

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more