ModsJava
getCustomItem [v3 NEW] - Make Your Own Item | 57 Default Items Included
Java mod listed for Minecraft 1.16–1.21. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigotair_filterRequirements:
GetCustomItem is a versatile Spigot plugin that adds a variety of unique and customizable items to your Minecraft server. These items range from powerful weapons to utility tools, each with special effects and abilities.
Features
CustomItems
/getcustomitem give <nickname> <name_item> <amount>
/getcustomitem reload
/getcustomitem debug <debug>
/getcustomitem attributes clear <player> <item-id>
/getcustomitem attributes list <player>
/getcustomitem seteffect <name_item>
/getcustomitem setspawn
Regions
/getregion allowed add <region> <item>
/getregion allowed remove <region> <item>
/getregion create <name>
/getregion disabled add <region> <item>
/getregion disabled remove <region> <item>
/getregion selector
/getregion priority <region> <priority>
/getregion delete <region>
/getregion info
/getregion info <region>
Type: EFFECT_RADIUS - item: air_filter.yml
Type: ANTI_ELYTRA_HOOK - item: anti_elytra_hook.yml
type: ANTI_ELYTRA_HOOK - anty_cobweb.yml
Type: ATTRIBUTE_BUFF - attribute_buff.yml
Type: CHANGE_YAW - change_yaw.yml
Type: COBWEB_GRENADE - cobweb_grenade.yml
Type: CROSSBOW - crossbow.yml
Type: ITEM_EFFECT - crown.yml
Type: DYNAMIC_AREA_PICKAXE - dynamic_area_pickaxe.yml
Type: EGG_THROW_UP - egg_throw_it.yml
Type: ENDER_BOW - ender_bow.yml
Type: GOAT_TRAP - goat_trap.yml
Type: HOOK - hook.yml
Type: ITEMS_BAG - item_bag.yml
Type: EFFECT_RADIUS - levitation_rod.yml
more coming soon...
- WorldGuard // to work worldguard you need instal WorldEdit of FAWE
- You need the download getCustomItem
- Put it into a '/plugins' folder
- Next start the server and enjoyed it works!
GetCustomItem is a versatile Spigot plugin that adds a variety of unique and customizable items to your Minecraft server. These items range from powerful weapons to utility tools, each with special effects and abilities.
Features
- Customizable items with unique abilities
- Cooldown system for item usage
- Permission-based access to items and commands
- Item durability and usage tracking
- Integration with WorldGuard for region-based item restrictions
- MySQL and SQLite database support for data storage
- Particle effects and sound effects for items
- Customizable messages and language support
CustomItems
/getcustomitem give <nickname> <name_item> <amount>
/getcustomitem reload
/getcustomitem debug <debug>
/getcustomitem attributes clear <player> <item-id>
/getcustomitem attributes list <player>
/getcustomitem seteffect <name_item>
/getcustomitem setspawn
Regions
/getregion allowed add <region> <item>
/getregion allowed remove <region> <item>
/getregion create <name>
/getregion disabled add <region> <item>
/getregion disabled remove <region> <item>
/getregion selector
/getregion priority <region> <priority>
/getregion delete <region>
/getregion info
/getregion info <region>
Type: EFFECT_RADIUS - item: air_filter.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "air_filter"
categoryName: "air_filter_category"
usage: 1
item:
amount: 1
material: "FLINT"
name: "#608a71Air filter"
lore:
- "&7"
- "#96b0a0× Use this item to clean"
- "#96b0a0 a negative effect from yourself"
- "&7"
- "&7• Usage: #96b0a0{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EFFECT_RADIUS"
cooldown: 10
permissionBypass: "getcustomitem.airfilter.bypass"
soundConfig:
enable: true
sound: "BLOCK_ANVIL_BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
includingYou: true
otherPlayers: false
disableKnockback: false
radius: 2
activeEffects: []
removeEffects:
- "WEAKNESS"
- "DARKNESS"
itemID: "air_filter"
categoryName: "air_filter_category"
usage: 1
item:
amount: 1
material: "FLINT"
name: "#608a71Air filter"
lore:
- "&7"
- "#96b0a0× Use this item to clean"
- "#96b0a0 a negative effect from yourself"
- "&7"
- "&7• Usage: #96b0a0{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EFFECT_RADIUS"
cooldown: 10
permissionBypass: "getcustomitem.airfilter.bypass"
soundConfig:
enable: true
sound: "BLOCK_ANVIL_BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
includingYou: true
otherPlayers: false
disableKnockback: false
radius: 2
activeEffects: []
removeEffects:
- "WEAKNESS"
- "DARKNESS"
Type: ANTI_ELYTRA_HOOK - item: anti_elytra_hook.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "anti_elytra_hook"
categoryName: "anti_elytra_hook_category"
usage: -1
item:
amount: 1
material: "FISHING_ROD"
name: "#ff4d4dAnti-Elytra Hook"
lore:
- "&7"
- "#ff6666× Use this rod to catch players"
- "#ff6666× and prevent them from using elytra"
- "#ff6666× Max distance: &f{distance} &7blocks"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ANTI_ELYTRA_HOOK"
cooldown: 15
permissionBypass: "getcustomitem.antielytra.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
distanceEscapeMessageSelf: "&c&lELYTRA &8» &aYou've broken free from the hook!"
distanceEscapeMessageFisher: "&c&lELYTRA &8» &cTarget escaped from your hook!"
distance: 7
itemID: "anti_elytra_hook"
categoryName: "anti_elytra_hook_category"
usage: -1
item:
amount: 1
material: "FISHING_ROD"
name: "#ff4d4dAnti-Elytra Hook"
lore:
- "&7"
- "#ff6666× Use this rod to catch players"
- "#ff6666× and prevent them from using elytra"
- "#ff6666× Max distance: &f{distance} &7blocks"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ANTI_ELYTRA_HOOK"
cooldown: 15
permissionBypass: "getcustomitem.antielytra.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
distanceEscapeMessageSelf: "&c&lELYTRA &8» &aYou've broken free from the hook!"
distanceEscapeMessageFisher: "&c&lELYTRA &8» &cTarget escaped from your hook!"
distance: 7
type: ANTI_ELYTRA_HOOK - anty_cobweb.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "anty_cobweb"
categoryName: "anty_cobweb_category"
usage: 1
item:
amount: 1
material: "SOUL_LANTERN"
name: "#1aff00Anty-cobweb"
lore:
- "&7"
- "#78ff69× Use this item to"
- "#78ff69 remove all cobweb"
- "#78ff69 in radius &7(&f{radius-x}&7x&f{radius-y}&7)"
- "&7"
- "&7• Usage: #78ff69{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ANTY_COBWEB"
cooldown: 10
permissionBypass: "getcustomitem.antycobweb.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
radiusX: 2
radiusY: 2
itemID: "anty_cobweb"
categoryName: "anty_cobweb_category"
usage: 1
item:
amount: 1
material: "SOUL_LANTERN"
name: "#1aff00Anty-cobweb"
lore:
- "&7"
- "#78ff69× Use this item to"
- "#78ff69 remove all cobweb"
- "#78ff69 in radius &7(&f{radius-x}&7x&f{radius-y}&7)"
- "&7"
- "&7• Usage: #78ff69{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ANTY_COBWEB"
cooldown: 10
permissionBypass: "getcustomitem.antycobweb.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
radiusX: 2
radiusY: 2
Type: ATTRIBUTE_BUFF - attribute_buff.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "attribute_buff"
categoryName: "buff_category"
usage: 1
item:
amount: 1
material: "BLAZE_POWDER"
name: "&6Permanent Attribute Buff"
lore:
- "&7"
- "&6Permanent attributes:"
- "&7• Attack Damage: &c+{generic_attack_damage}"
- "&7• Attack Speed: &c+{generic_attack_speed}"
- "&7• Max Health: &c+{generic_max_health}"
- "&7• Movement Speed: &c+{generic_movement_speed}"
- "&7"
- "&7• Usage: &6{usage}"
- "&7"
unbreakable: false
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ATTRIBUTE_BUFF"
cooldown: 0
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
attributes:
GENERIC_ATTACK_DAMAGE: 5.0
GENERIC_MAX_HEALTH: 4.0
GENERIC_ATTACK_SPEED: 2.0
GENERIC_MOVEMENT_SPEED: 0.2
itemID: "attribute_buff"
categoryName: "buff_category"
usage: 1
item:
amount: 1
material: "BLAZE_POWDER"
name: "&6Permanent Attribute Buff"
lore:
- "&7"
- "&6Permanent attributes:"
- "&7• Attack Damage: &c+{generic_attack_damage}"
- "&7• Attack Speed: &c+{generic_attack_speed}"
- "&7• Max Health: &c+{generic_max_health}"
- "&7• Movement Speed: &c+{generic_movement_speed}"
- "&7"
- "&7• Usage: &6{usage}"
- "&7"
unbreakable: false
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ATTRIBUTE_BUFF"
cooldown: 0
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
attributes:
GENERIC_ATTACK_DAMAGE: 5.0
GENERIC_MAX_HEALTH: 4.0
GENERIC_ATTACK_SPEED: 2.0
GENERIC_MOVEMENT_SPEED: 0.2
Type: CHANGE_YAW - change_yaw.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "change_yaw"
categoryName: "change_yaw_category"
usage: -1
item:
amount: 1
material: "BLAZE_ROD"
name: "#ff4d4dChange Yaw Rod"
lore:
- "&7"
- "#ff6666× Use this rod to change player's yaw"
- "#ff6666× Chance: &f{chance}%"
- "#ff6666× Pitch: &f{pitchDegrees}°"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "CHANGE_YAW"
cooldown: 15
permissionBypass: "getcustomitem.changeyaw.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
chance: 50.0
pitchDegrees: 90.0
equipmentSlots:
- "HAND"
- "OFF_HAND"
itemID: "change_yaw"
categoryName: "change_yaw_category"
usage: -1
item:
amount: 1
material: "BLAZE_ROD"
name: "#ff4d4dChange Yaw Rod"
lore:
- "&7"
- "#ff6666× Use this rod to change player's yaw"
- "#ff6666× Chance: &f{chance}%"
- "#ff6666× Pitch: &f{pitchDegrees}°"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "CHANGE_YAW"
cooldown: 15
permissionBypass: "getcustomitem.changeyaw.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
chance: 50.0
pitchDegrees: 90.0
equipmentSlots:
- "HAND"
- "OFF_HAND"
Type: COBWEB_GRENADE - cobweb_grenade.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "cobweb_grenade"
categoryName: "cobweb_category"
usage: 5
item:
amount: 1
material: "SPLASH_POTION"
name: "#ff004cCobweb grenade"
lore:
- "&7"
- "#ff175c× Throw the grande to create"
- "#ff175c a trap with cobweb &7(&f{radius-x}&7x&f{radius-y}&8) "
- "&7"
- "&7• Usage: #ff004c{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "COBWEB_GRENADE"
cooldown: 10
permissionBypass: "getcustomitem.grenadecobweb.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "DUST"
count: 0
offSetX: 0.0
offSetY: 0.0
offSetZ: 0.0
extra: 0.0
dustOptions:
red: 210
green: 255
blue: 97
size: 5
radiusX: 2
radiusY: 2
multiply: 0.95
heightVelocity: 3.0
itemID: "cobweb_grenade"
categoryName: "cobweb_category"
usage: 5
item:
amount: 1
material: "SPLASH_POTION"
name: "#ff004cCobweb grenade"
lore:
- "&7"
- "#ff175c× Throw the grande to create"
- "#ff175c a trap with cobweb &7(&f{radius-x}&7x&f{radius-y}&8) "
- "&7"
- "&7• Usage: #ff004c{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "COBWEB_GRENADE"
cooldown: 10
permissionBypass: "getcustomitem.grenadecobweb.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "DUST"
count: 0
offSetX: 0.0
offSetY: 0.0
offSetZ: 0.0
extra: 0.0
dustOptions:
red: 210
green: 255
blue: 97
size: 5
radiusX: 2
radiusY: 2
multiply: 0.95
heightVelocity: 3.0
Type: CROSSBOW - crossbow.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "crossbow"
categoryName: "crossbow_category"
usage: 5
item:
amount: 1
material: "CROSSBOW"
name: "#40ffe9Teleporting crossbow"
lore:
- "&7"
- "#85fff1× Hit a player and move him to you"
- "#85fff1× Chance: #c2fff8{chance}%"
- "&7"
- "&7&7• Usage: #85fff1{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "CROSSBOW"
cooldown: 10
permissionBypass: "getcustomitem.crossbow.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "HEART"
count: 0
offSetX: 0.0
offSetY: 0.0
offSetZ: 0.0
extra: 0.0
ignorePermission: "getcustomitem.crossbow.effect.bypass"
chance: 50.0
maxRange: 25.0
projectileMaterial: "ARROW"
autoReload: false
safeTeleport: true
itemID: "crossbow"
categoryName: "crossbow_category"
usage: 5
item:
amount: 1
material: "CROSSBOW"
name: "#40ffe9Teleporting crossbow"
lore:
- "&7"
- "#85fff1× Hit a player and move him to you"
- "#85fff1× Chance: #c2fff8{chance}%"
- "&7"
- "&7&7• Usage: #85fff1{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "CROSSBOW"
cooldown: 10
permissionBypass: "getcustomitem.crossbow.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "HEART"
count: 0
offSetX: 0.0
offSetY: 0.0
offSetZ: 0.0
extra: 0.0
ignorePermission: "getcustomitem.crossbow.effect.bypass"
chance: 50.0
maxRange: 25.0
projectileMaterial: "ARROW"
autoReload: false
safeTeleport: true
Type: ITEM_EFFECT - crown.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "crown"
categoryName: "crown_category"
usage: -1
item:
amount: 1
material: "PLAYER_HEAD"
name: "#9e9e9eCrown"
lore:
- "&7"
- "#666666× Wear this item"
- "#666666× to get effects"
- "&7"
- "&7• Usage: #666666{usage}"
- "&7"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzMzNjNzNjODQ4OWE5Y2EzNWQ1NjAzMTMwOTE4Yjg3NjA5ODRlYjlkMzAyOGUzMGU3NDI0N2RmZjg3M2JmZSJ9fX0="
unbreakable: true
glow: false
modelData: 0
extended: false
upgraded: false
itemType: "ITEM_EFFECT"
cooldown: 10
permissionBypass: "getcustomitem.crown.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
potionEffectConfigs:
- potionName: "SPEED"
seconds: 3
level: 1
equipmentSlots:
- "HEAD"
itemID: "crown"
categoryName: "crown_category"
usage: -1
item:
amount: 1
material: "PLAYER_HEAD"
name: "#9e9e9eCrown"
lore:
- "&7"
- "#666666× Wear this item"
- "#666666× to get effects"
- "&7"
- "&7• Usage: #666666{usage}"
- "&7"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzMzNjNzNjODQ4OWE5Y2EzNWQ1NjAzMTMwOTE4Yjg3NjA5ODRlYjlkMzAyOGUzMGU3NDI0N2RmZjg3M2JmZSJ9fX0="
unbreakable: true
glow: false
modelData: 0
extended: false
upgraded: false
itemType: "ITEM_EFFECT"
cooldown: 10
permissionBypass: "getcustomitem.crown.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
potionEffectConfigs:
- potionName: "SPEED"
seconds: 3
level: 1
equipmentSlots:
- "HEAD"
Type: DYNAMIC_AREA_PICKAXE - dynamic_area_pickaxe.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "dynamic_area_pickaxe"
categoryName: "tools_category"
usage: 5
item:
amount: 1
material: "DIAMOND_PICKAXE"
name: "#4287f5Dynamic Area Pickaxe"
lore:
- "&7"
- "#42c5f5× Mine blocks in a configurable area!"
- "&7"
- "&7• Width: #42c5f5{mining_width}"
- "&7• Height: #42c5f5{mining_height}"
- "&7• Depth: #42c5f5{mining_depth}"
- "&7• Usage: #42c5f5{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
enchantments:
minecraft:silk_touch: 1
itemType: "DYNAMIC_AREA_PICKAXE"
cooldown: -1
permissionBypass: "getcustomitem.dynamicpickaxe.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
miningWidth: 3
miningHeight: 3
miningDepth: 3
itemID: "dynamic_area_pickaxe"
categoryName: "tools_category"
usage: 5
item:
amount: 1
material: "DIAMOND_PICKAXE"
name: "#4287f5Dynamic Area Pickaxe"
lore:
- "&7"
- "#42c5f5× Mine blocks in a configurable area!"
- "&7"
- "&7• Width: #42c5f5{mining_width}"
- "&7• Height: #42c5f5{mining_height}"
- "&7• Depth: #42c5f5{mining_depth}"
- "&7• Usage: #42c5f5{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
enchantments:
minecraft:silk_touch: 1
itemType: "DYNAMIC_AREA_PICKAXE"
cooldown: -1
permissionBypass: "getcustomitem.dynamicpickaxe.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
miningWidth: 3
miningHeight: 3
miningDepth: 3
Type: EGG_THROW_UP - egg_throw_it.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "egg_throw_it"
categoryName: "egg_throw_it_category"
usage: -1
item:
amount: 1
material: "EGG"
name: "#9e9e9eJump egg"
lore:
- "&7"
- "#666666× Throw egg thrue"
- "#666666 the player hit him and"
- "#666666 throw up it"
- "#666666 chance: &f{chance}"
- "#666666 power: &f{power-push}"
- "&7"
- "&7• Usage: #666666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EGG_THROW_UP"
cooldown: 10
permissionBypass: "getcustomitem.eggthrowup.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
shootPower: 1.5
chance: 100.0
permissionByPass: "egg.throw.bypass"
throwingItem:
amount: 1
material: "EGG"
name: "Egg"
lore: []
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
fly: true
maxRange: 25.0
itemID: "egg_throw_it"
categoryName: "egg_throw_it_category"
usage: -1
item:
amount: 1
material: "EGG"
name: "#9e9e9eJump egg"
lore:
- "&7"
- "#666666× Throw egg thrue"
- "#666666 the player hit him and"
- "#666666 throw up it"
- "#666666 chance: &f{chance}"
- "#666666 power: &f{power-push}"
- "&7"
- "&7• Usage: #666666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EGG_THROW_UP"
cooldown: 10
permissionBypass: "getcustomitem.eggthrowup.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
shootPower: 1.5
chance: 100.0
permissionByPass: "egg.throw.bypass"
throwingItem:
amount: 1
material: "EGG"
name: "Egg"
lore: []
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
fly: true
maxRange: 25.0
Type: ENDER_BOW - ender_bow.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "ender_bow"
categoryName: "bows"
usage: -1
item:
amount: 1
material: "BOW"
name: "&5Ender Bow"
lore:
- "&7"
- "#ff6666× Teleports you to the arrow's landing spot"
- "#ff6666× Maximum range: &f{max_range} &7blocks"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
enchantments:
minecraft:infinity: 1
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ENDER_BOW"
cooldown: 10
permissionBypass: "getcustomitem.enderbow.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "PORTAL"
count: 10
offSetX: 0.1
offSetY: 0.1
offSetZ: 0.1
extra: 0.1
maxRange: 50.0
autoReload: false
itemID: "ender_bow"
categoryName: "bows"
usage: -1
item:
amount: 1
material: "BOW"
name: "&5Ender Bow"
lore:
- "&7"
- "#ff6666× Teleports you to the arrow's landing spot"
- "#ff6666× Maximum range: &f{max_range} &7blocks"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
enchantments:
minecraft:infinity: 1
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ENDER_BOW"
cooldown: 10
permissionBypass: "getcustomitem.enderbow.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "PORTAL"
count: 10
offSetX: 0.1
offSetY: 0.1
offSetZ: 0.1
extra: 0.1
maxRange: 50.0
autoReload: false
Type: GOAT_TRAP - goat_trap.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "goat_trap"
categoryName: "goat_trap_category"
usage: 5
item:
amount: 1
material: "BARRIER"
name: "#ff6b6bGoat Trap"
lore:
- "&7"
- "#ff8585× Trap players in a barrier for"
- "#ff8585 {duration} seconds"
- "#ff8585× Affects players within {radius} blocks"
- "&7"
- "&7• Usage: #ff8585{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "GOAT_TRAP"
cooldown: 30
permissionBypass: "getcustomitem.goattrap.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
duration: 10
radius: 5
blockElytra: true
onHitMode: true
blockedItems:
- "ENDER_PEARL"
- "CHORUS_FRUIT"
- "FISHING_ROD"
- "TRIDENT"
itemID: "goat_trap"
categoryName: "goat_trap_category"
usage: 5
item:
amount: 1
material: "BARRIER"
name: "#ff6b6bGoat Trap"
lore:
- "&7"
- "#ff8585× Trap players in a barrier for"
- "#ff8585 {duration} seconds"
- "#ff8585× Affects players within {radius} blocks"
- "&7"
- "&7• Usage: #ff8585{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "GOAT_TRAP"
cooldown: 30
permissionBypass: "getcustomitem.goattrap.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
duration: 10
radius: 5
blockElytra: true
onHitMode: true
blockedItems:
- "ENDER_PEARL"
- "CHORUS_FRUIT"
- "FISHING_ROD"
- "TRIDENT"
Type: HOOK - hook.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "hook"
categoryName: "hook_category"
usage: -1
item:
amount: 1
material: "FISHING_ROD"
name: "#f2ff69Magic fishing rod!"
lore:
- "&7"
- "#beff69× Use right click!"
- "&7"
- "&7• Usage: #beff69{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "HOOK"
cooldown: 5
permissionBypass: "getcustomitem.hook.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
multiply: 4.0
divideHeight: 1.7
divideGliding: 2.0
itemID: "hook"
categoryName: "hook_category"
usage: -1
item:
amount: 1
material: "FISHING_ROD"
name: "#f2ff69Magic fishing rod!"
lore:
- "&7"
- "#beff69× Use right click!"
- "&7"
- "&7• Usage: #beff69{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "HOOK"
cooldown: 5
permissionBypass: "getcustomitem.hook.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
multiply: 4.0
divideHeight: 1.7
divideGliding: 2.0
Type: ITEMS_BAG - item_bag.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "item_bag"
categoryName: "item_bag_category"
usage: -1
item:
amount: 1
material: "PLAYER_HEAD"
name: "#f2ff69Loot Bag"
lore:
- "&7"
- "#beff69Stores items from defeated players!"
- "&7"
- "&7• Usage: #beff69{usage}"
- "&7"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTM3YTM1NTIyZjY3YjJhZjkyMzQ1NTkyODQ2YjcwMmI5YWZiOWQ3YzhkYmFkNWVhMTUwNjczYzllNDRkZTMifX19"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ITEMS_BAG"
cooldown: 5
permissionBypass: "getcustomitem.itembag.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: false
inventoryConfig:
title: "&0Withdraw items"
size: 54
refreshInterval: 0
cancelClicks: false
decorations: []
withdrawItem:
item:
amount: 1
material: "LIME_DYE"
name: "#beff69Withdraw Items"
lore:
- ""
- "&7Click to withdraw all items"
- ""
unbreakable: false
glow: false
modelData: 0
extended: false
upgraded: false
slot: 53
itemID: "item_bag"
categoryName: "item_bag_category"
usage: -1
item:
amount: 1
material: "PLAYER_HEAD"
name: "#f2ff69Loot Bag"
lore:
- "&7"
- "#beff69Stores items from defeated players!"
- "&7"
- "&7• Usage: #beff69{usage}"
- "&7"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTM3YTM1NTIyZjY3YjJhZjkyMzQ1NTkyODQ2YjcwMmI5YWZiOWQ3YzhkYmFkNWVhMTUwNjczYzllNDRkZTMifX19"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ITEMS_BAG"
cooldown: 5
permissionBypass: "getcustomitem.itembag.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: false
inventoryConfig:
title: "&0Withdraw items"
size: 54
refreshInterval: 0
cancelClicks: false
decorations: []
withdrawItem:
item:
amount: 1
material: "LIME_DYE"
name: "#beff69Withdraw Items"
lore:
- ""
- "&7Click to withdraw all items"
- ""
unbreakable: false
glow: false
modelData: 0
extended: false
upgraded: false
slot: 53
Type: EFFECT_RADIUS - levitation_rod.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "levitation_rod"
categoryName: "levitation_rod_category"
usage: 3
item:
amount: 1
material: "BLAZE_ROD"
name: "#e6c9ffLevitation rod"
lore:
- "&7"
- "#d4b3ff× Use this item to give"
- "#d4b3ff the levitation effect for X seconds"
- "#d4b3ff to near players &7(&f{radius}&7x&f{radius}&7)"
- "&7"
- "&7• Usage: #d4b3ff{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EFFECT_RADIUS"
cooldown: 15
permissionBypass: "getcustomitem.levitationrod.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
includingYou: true
otherPlayers: true
disableKnockback: false
radius: 4
activeEffects:
- potionName: "LEVITATION"
seconds: 5
level: 1
removeEffects: []
itemID: "levitation_rod"
categoryName: "levitation_rod_category"
usage: 3
item:
amount: 1
material: "BLAZE_ROD"
name: "#e6c9ffLevitation rod"
lore:
- "&7"
- "#d4b3ff× Use this item to give"
- "#d4b3ff the levitation effect for X seconds"
- "#d4b3ff to near players &7(&f{radius}&7x&f{radius}&7)"
- "&7"
- "&7• Usage: #d4b3ff{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EFFECT_RADIUS"
cooldown: 15
permissionBypass: "getcustomitem.levitationrod.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
includingYou: true
otherPlayers: true
disableKnockback: false
radius: 4
activeEffects:
- potionName: "LEVITATION"
seconds: 5
level: 1
removeEffects: []
more coming soon...
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.16, 1.17, 1.18
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
getCustomItem [v3 NEW] - Make Your Own Item | 57 Default Items Included is a free Minecraft Java mod. Compatible with Minecraft 1.16, 1.17, 1.18, 1.19 and newer. Downloaded 166,423 times (via Spigot). Download it and open it directly in the game.