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DialogueUtils
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DialogueUtils

by infidelrickmc · on Modrinth

A Pixelmon side mod that allows you to easily create helpful menus using Pixelmon's Dialogue, Choice Dialogue, and Input Dialogue screens

⬇ Download on Modrinth
DialogueUtils — screenshot 1

DIALOGUEUTILS 1.2.1

This mod does not modify Pixelmon or its behavior.

For Support, contact @infidelrick on Discord

Dialogue Utils is a server-side mod using the PixelmonAPI for generating dialogues, choice menus, input screens, and notice overlays in-game.

FEATURES

COMMANDS

SIMPLE DIALOGUE: /dutil simple <player> <title> <message>

Description: Display a simple dialogue box to the player.
Permissions Required: dialogueutil.simple
Example:

/dutil simple PlayerName "&eSafari Zone" &eGood Luck {player} &aCatch what you can before your timer runs out. Add more time with &e/safari buy #

CHOICE DIALOGUE: /dutil choice <player> <configId>

Description: Send a choice menu to a player using a pre-configured dialogue in dialogues.yml. Choices can be configured to run commands, have pokedollar costs, and/or permission requirements.
Permissions Required: dialogueutil.choice
Example:

/dutil choice PlayerName shop

image

INPUT DIALOGUE: /dutil input player|console escape|stay <targetPlayer> <title> <message> <command>

Description: Create an input dialogue for the target player, allowing them to input text.
Options:

/dutil input player escape Player123 "&9What's your favorite color?" "Please provide feedback:" msg {player} {input} is a good choice!

image

NOTICE COMMANDS

The notice system allows you to display overlays with various types of content.

TEXT NOTICE: /dnotice direct text <player> <duration> <lines>

Description: Display a text-based notice overlay
Permissions Required: dialogueutil.notice.text
Example:

/dnotice direct text PlayerName 10 "&6Welcome!\n&eEnjoy your stay"

POKEMON NOTICE: /dnotice direct pokemon <player> <layout> <duration> <pokemon> <use3d> <lines>

Description: Display a notice with a Pokémon sprite or 3D model
Permissions Required: dialogueutil.notice.pokemon
Example:

/dnotice direct pokemon PlayerName LEFT_AND_RIGHT 10 "pikachu growth:ginormous" true "&6Special Pikachu!\n&eCheck it out"

ITEM NOTICE: /dnotice direct item <player> <layout> <duration> <lines> <itemWithNbt>

Description: Display a notice with an item
Permissions Required: dialogueutil.notice.item
Example:

/dnotice direct item PlayerName LEFT_AND_RIGHT 10 "&6Master Ball\n&eUltimate catching power" "pixelmon:poke_ball{PokeBallID:\"master_ball\"}"

NOTICE FROM CONFIG: /dnotice config <player> <configId>

Description: Display a pre-configured notice from notices.yml
Permissions Required: dialogueutil.notice.config
Example:

/dnotice config PlayerName welcome

OTHER NOTICE COMMANDS:

RELOAD COMMANDS

CONFIGURATION FILES

config.yml

Controls general settings and default messages.

# Enable/Disable Debug messages
debug: false
messages:
  noMoney:
    title: "§cNot Enough Money"
    message: "§cYou need {price} to select this option!"
  noPermission:
    title: "§cPermission Error" 
    message: "§cYou don't have permission: {permission}"

dialogues.yml

Define configurations for choice menus.

dialogues:
  shop:
    title: "&6Shop Menu" 
    message: "&eWhat would you like to buy? &7Use &6/money &7to check your balance"
    choices:
      - text: "&aRare Candy &7($1000)"
        commands:
          - "[console]broadcast {player} got some candy"
          - "[console]give {player} pixelmon:rare_candy 1"
        price: 1000
        permission: "shop.rare_candy"
        failureTitle: "&cNo Permission"
        failureMessage: "&cYou need the &6shop.rare_candy &cpermission!"

notices.yml

Configure different types of notices.

notices:
  welcome:
    type: text
    duration: 10
    lines:
      - "&6&lWelcome to the server!"
      - "&eThank you for joining us"
      - "&aEnjoy your stay"
  
  professor_pikachu:
    type: pokemon
    layout: LEFT_AND_RIGHT
    duration: 12
    pokemon: "pikachu growth:ginormous form:phd"
    use3d: true
    lines:
      - "&6&lBalance:"
      - "&e%vault_eco_balance%"
  
  master_ball:
    type: item
    layout: LEFT_AND_RIGHT
    duration: 8
    item: "pixelmon:poke_ball"
    nbt: "{PokeBallID:\"master_ball\"}"
    name: "&dMaster Ball"
    lines:
      - "&6&lMaster Ball"
      - "&eThe ultimate Pokeball"

PERMISSIONS

Dialogue Permissions

Notice Permissions

DEPENDENCIES

FEATURES & NOTES

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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