
Attack Range Attribute
A small API that adds the "attackrangeattribute:generic.attack_range" entity attribute.
On its own this mod does NOT change gameplay. It does NOT change the attack range when used on its own.
Other mods like Better Combat Extension and Spell Engine Extension can optionally use this mod.
Vanilla Minecraft has the "entity_interaction_range" attribute. Why is an "attack_range" attribute necessary?
The entity_interaction_range attribute controls both the range of attacks and the range of right-click interactions (e.g. trading with villagers). This works fine in vanilla, since the entity_interaction_range doesn't change in normal gameplay.
However, in scenarios where different weapons are designed to have different attack ranges, the right-click interactions with entities get inconsistent and in extreme cases, when the attack range is 0, impossible.
API
Casting a "LivingEntity" to the "AttackRangeUsingEntity" interface gives access to all relevant methods.
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.21.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as attack-range-attribute-1.1.0.jar — drop this file into the mods folder
- Download size: 36 KB
- Download link checked 6 Sept 2026 — working
These come from our own check of the pack file, not from the source page.