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Apollo's Enchantment Rebalance

by Apollo · on Modrinth

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Apollo's Enchantment Rebalance (AER)

This experimental mod is designed to alter and address issues with Minecraft's enchantment system. The enchanting system is flawed, but I do not believe its core mechanics are unsalvageable.

The goal of AER is to improve the enchanting experience while being minimally destructive. Only a handful of enchantments were either removed or entirely rebuilt with new names.

Important Notes

This mod is incomplete! I still have changes and additions I plan to make, so this is by no means a finished product. It will likely remain in beta until at least the release of 1.22.

Core Changes

Anvils Repair costs have been greatly simplified. Grindstones Across the board, grindstones give more XP for disenchanting items. Treasure enchantments now give a lot of bonus XP, making them useful to save up if you need a lot of XP in a pinch. Enchanted Books All enchantments on books have icons indicating what gear the enchantment can be applied to. For example, the Feather Falling enchantment uses a boots icon.

Enchanted books now stack to 16.

Enchantment Levels & Incompatibilities The max level of each enchantment in vanilla is arbitrary and confusing to remember. AER simplifies this by making curses and treasure enchantments cap at 1 level and all other enchantments cap at 3 levels. Numerous enchantments have been altered to work with the 3-level max structure.

(In the future, there may be some rare item/mechanic allowing you to unlock a level 4 enchantments. No promises, though.)

In addition to this, the incompatibility mechanic has been modified.

Treasure Enchantments Treasure enchantments now have a gold color! :3

Gear Changes

These changes are relatively small and meant to supplement the enchanting changes.

Changes

Individual Enchantment Changes

There's a lot of changes to get into.

Every enchantment with a ⭐ next to it is a treasure enchantment, being limited to 1 level and not being acquirable via the enchanting table.

Aqua Affinity Bane of Arthropods Blast Protection Breach Channeling ⭐ Depth Strider ⭐ Efficiency Feather Falling Fire Aspect Fire Protection Flame Fortune ⭐ Frost Walker ⭐ Impaling Infinity Knockback Looting Loyalty Mending ⭐ Multishot Piercing Power Projectile Protection Protection Punch Respiration Riptide Sharpness Silk Touch ⭐ Smite Soul Speed ⭐ Swift Sneak ⭐ Thorns

Loot Changes

Random/generic enchanted books are sorted into two tiers: weak and strong.

The treasure enchantments that can be rolled in these books are Fortune, Silk Touch, Frost Walker, and Mending.

With all further entries, this is alongside removing the existing enchanted book rolls from the respective loot table.

Elder Guardian Ancient City Desert Temple

2 rolls of the following:

Dungeon Jungle Temple

2 rolls of the following:

Mineshaft Ocean Ruins Ominous Vaults

Other book rolls are not removed!

Pillager Outpost Ruined Portal

In addition to the book rolls:

Stronghold Corridor Stronghold Crossing Stronghold Library

2 rolls of the folloing:

Trial Chambers Supply Woodland Mansion

2 rolls of the following:

Other Changes

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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