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NeoBiosphere

NeoBiosphere

A Biosphere world generation mod for NeoForge 1.21.1.

NeoBiosphere generates large grid-aligned spheres in the Overworld (with an optional upper-hemisphere mode) while preserving vanilla biome sampling behavior. This allows different climate zones and terrain styles to appear naturally across different spheres. You can fine-tune sphere size, spacing, center height, bridge behavior, and more through configuration.

Highlights

Requirements

Installation

  1. Install NeoForge for Minecraft 1.21.1.
  2. Put the mod jar into your mods folder.
  3. Launch the game and create a new world.

Using a fresh world is strongly recommended to avoid broken borders with previously generated chunks.

Configuration

Config file path in development environment: run/config/NeoBiosphere.toml

Typical path in normal client/server installations: <game_dir>/config/NeoBiosphere.toml

Main Settings

[Settings]
radius = 128
min_radius = 128
spacing = 500
center_y = 62
sphere_block = ["minecraft:glass"]
only_upper_hemisphere = false
generate_bridge = true
bridge_block = "minecraft:oak_planks"
bridge_radius = 1

Tuning Notes

Suggested presets:

Compatibility

NeoBiosphere is designed to support most terrain/ecology mod setups, but world generation is a high-conflict area. Please note:

Covered Overworld Noise Presets

Current version includes support for these Overworld presets:

FAQ

1. Why does my old world look incomplete?

Changing world generation settings does not regenerate already created chunks. A new world is recommended.

2. Why are bridges not generating?

Check the following:

3. Why are spheres different sizes or using different blocks?

This is expected when min_radius < radius or when sphere_block contains multiple entries. Each sphere deterministically picks its own size and block type based on its grid coordinates, so reloading the world always produces the same sphere layout.

4. Why is the sphere shell block not applied?

Make sure each block ID in the list is valid, for example minecraft:glass. Invalid IDs can cause config load failure or fallback behavior. If using a single block type, the list must still be formatted as ["minecraft:glass"].

5. What should I do if another terrain mod conflicts?

First check whether both mods modify Overworld noise settings or Carver flow. In heavy conflicts, keep only one primary world-shape mod.

License

GNU General Public License v3.0

Feedback

Issue tracker:

Quick facts

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