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PressureMod
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PressureMod

PressureMod adds a pressure-based survival mechanic to Minecraft. The system does not aim for medical accuracy, but tries to be as realistic as possible within the limits of gameplay.

The mod affects the player depending on:


Pressure Modes

The mod includes two pressure modes.

Simple Mode (Default)

A simple and easy-to-understand pressure system based on:

If the armor protection is too low, negative effects are applied.

Important: Pressure does not affect the player if there is open sky above their head.


Realistic Mode (Beta)

An experimental mode with a more complex and dynamic pressure system.

Each player has a parameter called TC (Tick Pressure):

TC changes over time depending on:

The mod also adds a Sphygmomanometer, an item that displays:


Simple Mode: Effects

Overworld

Y ≥ 200 Confusion IV (11 seconds), Wither I every 9 seconds, Poison I every 60 seconds if armor protection < 10

Y 45–10 Weakness I, Confusion I if armor protection < 5

Y 9– -30 Weakness II, Confusion I, Wither I every 9 seconds if armor protection < 8

Y -31– -56 Weakness II, Confusion II, Wither I every 7 seconds if armor protection < 12

Y -56– -64 Weakness IV, Confusion IV, Blindness I, Wither III every 3 seconds if armor protection < 15

Y = -64 Weakness V, Confusion V, Blindness I, Poison I, Wither IV every 2 seconds if armor protection < 15


The Nether

Confusion II, Weakness I, Slowness I if armor protection < 8

The End

Weakness II, Slowness II, Blindness I, Confusion I if armor protection < 12


Protection Tablets (Simple Mode)

Condition Tablet I Tablet II Tablet III
Y 10–45 Yes Yes Yes
Y -30–9 Yes Yes Yes
Y -55– -31 No Yes Yes
Y -64– -56 No Yes Yes
Y ≤ -65 No No Yes
Y ≥ 200 No Yes Yes
The Nether No Yes Yes
The End No No Yes

Realistic Mode: TC Stages

Stage TC State Effects
-4 ≤ 29 critically_low Weakness III, Slowness II, Blindness I, Confusion II
-3 30–49 severely_low Weakness II, Slowness II, Blindness I, Confusion I
-2 50–69 low Weakness I, Slowness I
-1 70–99 slightly_low Weakness I
0 100–120 normal No effects
1 121–140 slightly_high Confusion II, Regeneration
2 141–160 high Confusion III, Weakness I, Slowness I
3 161–180 severely_high Confusion III, Weakness I, Slowness I, Blindness I
4 ≥ 181 critically_high Confusion III, Weakness II, Slowness II, Blindness I

Weather

Rain or snow without a helmet: +1 TC every 180 seconds.


Sources that Decrease TC


Sources that Increase TC


Cold Dimensions

The End is considered a cold dimension and actively increases TC.


Modpack Compatibility

PressureMod can be safely used in any modpack. It does not require special configuration and is designed to be compatible with both vanilla-style and heavily modded survival gameplay.


Comands

/pmod help to get all mods commands


Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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