HomeJavaModsMob Madness
Mob Madness
ModsJava

Mob Madness

by anobsmods · on Modrinth

Many customizable Mob Events and AI behaviors aimed at making the game very difficult. Server-side only!. Free Minecraft Java mod for 1.21.11, 26.1…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.11–26.1.2 · NeoForge⬇ Download for 1.21.1–1.21.10 · NeoForge⬇ Download for 1.20.1 · NeoForge⬇ Download for 1.19.2 · NeoForge⬇ Download for 1.20.1–1.20.6 · Forge⬇ Download for 1.19.2–1.19.4 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Core System: Mob Events

Every event is a timed period where specific mobs spawn with boosted rates, custom equipment, potion effects, attribute modifiers, and unique AI behaviors. Events are selected randomly using a weighted chance system, with stronger events gated behind a minimum day count so your world escalates naturally.

Event Mob Configuration

Each mob entry within an event supports:

Global Event Effects

Events can also apply:


Custom AI Behaviors

When special_ai is enabled for an event, mobs gain access to a suite of custom AI goals that make them dramatically more dangerous:

Horde Digging

Mobs mindlessly dig through blocks to reach their target. Multiple mobs digging the same block share progress — a horde breaks walls exponentially faster than a single mob. Dig speed is affected by Haste and Mining Fatigue effects. Configurable per-mob dig speeds, block whitelist/blacklist with tag support, and optional tool requirement.

Tunnel Digging

Intelligent mobs (pillagers, vindicators, evokers, piglin brutes) dig 2-block-high horizontal tunnels toward their target, creating passable corridors for the rest of the horde.

Ladder Climbing

Any configured mob can climb ladders like spiders climb walls. Mobs detect nearby ladders, navigate to them, and climb up. If they reach the top and their target is still above, they'll extend the ladder by placing new rungs upward — breaking blocks in the way if needed. Works with vanilla's climbing mechanics via mixin.

Bridge Building & Pillaring

Mobs can pillar straight up by placing blocks beneath themselves, or bridge horizontally across gaps to reach targets. They'll break obstructing blocks, build with configurable materials (default: cobblestone + ladders), and respect max length/height limits. Inspired by Epic Siege Mod.

Passive Mob Combat

Normally peaceful mobs like chickens, cows, fish, ocelots, frogs, dolphins, and armadillos can be given full combat AI:

Enhanced Enderman AI

Endermen receive a complete AI overhaul:

Enhanced Creeper AI

Shulker Teleport

Shulkers teleport away when a player gets within a configurable radius, making them extremely difficult to melee.

Enhanced Skeleton AI

Pumpkin Head Protection

Wearing a carved pumpkin provides limited protection: event mobs won't aggro on you initially. However, once aggro is triggered (by attacking them or removing the pumpkin), they stay aggressive. Endermen still aggro if you stare at them while wearing a pumpkin, just like vanilla.


Potion Effects on Hit

Configurable mobs apply potion effects when they hit you (melee or projectile):

Dismount on Hit

Configurable mobs knock you off your mount when they hit you. Default: Phantoms and Shulkers.

TNT Passenger Behavior

TNT riding any mob detonates instantly when a player enters the configured proximity radius. This makes mobs carrying TNT into devastating suicide bombers.


50+ Default Events

Tier 0 — Starter Events (Day 0+)

Event Description
Blood Moon Enhanced vanilla spawns with phantoms. Double normal spawn rate.
Vanilla Standard spawning at normal rates. The calm before the storm.
Wolf Event Aggressive wolf packs with boosted speed and melee damage.

Tier 1 — Early Game (Day 10+)

Event Description
Mountain Lions Fast, strong ocelots with jump boost. Elite variants with attribute multipliers.
Glow Tide Aggressive glow squids flooding waterways.
Creeper Event Charged creepers with speed and darkness effects.
Skeleton Event Skeletons with Power II bows and speed boost.
Zombie Event Strength-buffed zombie hordes.
Spider Event Spiders and cave spiders with speed and strength.
Bull Run Stampeding cows with melee attacks.
Cats and Dogs Aggressive wolves and cats.
Calm Belt Near-zero spawning. A rare peaceful reprieve.
Fox Hunt Fast, deadly foxes.
Rolled Up Armored armadillos with resistance and speed.
Boat Raiders Skeletons, zombies, pillagers, and drowned in boats on the water. (Requires Boat Mobs mod)

Tier 2 — Mid Game (Day 20+)

Event Description
Frog Plague Poisonous frogs with extreme jump boost. Elite variants with 2x speed.
Llama Revenge Aggressive llamas and trader llamas, some with boosted max health.
Lightning Drowned Thunderstorm event. Drowned with Channeling tridents ride nautilus mounts. Charged creepers and phantom-mounted drowned.
Enderman Event Enderman swarms with full enhanced AI active.
Illager Event Pillagers and vindicators with goat horn fanfare.
Lava Chicken Fire-resistant chickens that shoot fireballs. Elite variants launch ghast fireballs. Invisible stray-riding chickens.
Skeleton Cavalry Skeletons riding skeleton horses with speed boost.
Spider Jockeys Skeleton-mounted spiders and cave spiders.
Ghost Event Invisible speed-boosted mobs.
Phantom Event Massive phantom swarms.
Wind Siege Breezes, vexes, and phantoms — all aerial threats.
Swamp Siege Bogged skeletons, witches, and poisonous slimes.
Desert Siege Armadillos, husks, and strays.
Sun Baked Falling sand, husks riding armored camels with spear-wielding passengers.
Goat Charge Powerful ramming goats with extreme knockback.
Undead Event Armored, enchanted zombies and skeletons with Iron Swords and Infinity bows.
Heavy Snow Falling snow blocks and aggressive snow golems.
Pufferfish Plague Poisonous pufferfish in water. Bogged-riding pufferfish variants.
Dolphin Blitz Fast, powerful dolphins. Elite variants carry drowned or skeleton passengers.
Tropical Poison Poisonous tropical fish and pufferfish swarms.
Salmon Run Aggressive salmon and cod schools.
Sea Mines Nautilus mobs carrying TNT passengers that detonate on proximity.
Miasma Poison and wither area-effect clouds blanket the landscape.
Rapture Levitation clouds launch players into the sky.

Tier 3 — Late Game (Day 35+)

Event Description
Creaking Extremely fast, powerful creaking mobs with up to 6x damage and 4x speed multipliers.
Silverfish Infestation Silverfish and endermite swarms with Infested effect.
Slime Surge Giant slimes rain from the sky with Oozing effect. Oozing area-effect clouds everywhere.
Mysterious Event Extremely rare. A single shulker with near-zero spawn rate and a 0.1% loot drop chance.
Apocalypse Event Ravagers, wardens, and invisible ghasts.
Magic Event Illusioners, evokers, witches, and vexes.
Angry Birds Aggressive parrots — some carrying TNT.
Lord of the Flies Baby villager hordes, some riding bats and cats. Cat snipers shoot arrows.
Evil Mountings Full cavalry — drowned on zombie nautiluses, zombies on zombie horses, strays on skeleton horses, husks on armored camels, vindicators with diamond spears.
Polar Bear Uprising Powerful polar bears with strength and speed.
Bee Swarm Aggressive bee swarms with melee attacks.
Bat Swarm Aggressive bat swarms with flying combat AI.
Panda Pandemonium Slow but devastatingly powerful pandas (8.0 damage).
Golem Uprising Iron golems and copper golems — some carrying TNT, some airborne with slow falling and armor.
Acid Rain Rain event. Poison splash potions fall from the sky.
Glass Storm Instant Damage splash potions and falling glass rain from above.

Tier 4 — Endgame (Day 50+)

Event Description
FLOOD Falling water blocks and airborne aggressive salmon. Forced rain.
Nether Invasion The Nether bleeds into the Overworld. Falling netherrack and lava. Full nether mob roster: zombified piglins, wither skeletons, magma cubes, blazes, piglins, piglin brutes, hoglins, ghasts, zoglins, striders with riders. Tiered variants with escalating equipment (golden → iron spears, full enchanted armor).

Tier 5 — Apocalypse (Day 100+)

Event Description
Skyfall Cataclysm Falling TNT blocks, primed TNT, and fireballs rain from the sky during a thunderstorm. The ultimate test of survival.

Nether Events

Event Description
Blaze Inferno Blazes, magma cubes, and wither skeletons in the Nether.
Piglin Warband Full piglin army with equipped brutes and hoglin cavalry.

End Events

Event Description
Shulker Assault Shulkers and endermite swarms.
Ender Swarm Massive enderman invasion with tiered strength variants and phantoms.

Commands

Command Permission Description
/mobevent OP Start a random event immediately
/mobevent <event_name> OP Start a specific event by name
/mobevent end OP End the current event
/currentmobevent Everyone Check what event is currently active

Configuration

Everything is configurable through a single TOML config file (mobmadness-common.toml). The config is hot-reloadable.

Global Settings

AI & Behavior Settings

Event Definition Format

Events are defined as pipe-delimited strings in the config, making them easy to add, remove, or modify without writing any code:

Event Name | duration_min:300 | duration_max:600 | chance:0.5 | min_days:10 | allow_normal:0 | special_ai:true | dimensions:minecraft:overworld | weather:thunder | sound:minecraft:entity.wither.spawn | required_mods:modid ; minecraft:zombie | 2.0 | cap:30 | speed:2:6000 | weapon:iron_sword:sharpness:5

Technical Details

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more