ModsJava
Grappling Hook
Java mod listed for Minecraft 1.14–1.20. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigot
A Standalone Grappling Hook Plugin!
Default crafting recipes
(you can customize any of these in the recipes.yml file)
Features:
-
No commands necessary.
-
Pull yourself to locations.
-
Pull entities to you.
-
Pull items on the ground to you.
-
Configurable uses per grappling hook.
-
Define your own grappling hooks.
-
Custom names and lore per hook.
-
Custom model data support per hook.
-
Set block blacklists or whitelists per hook.
-
Set entity blacklists or whitelists per hook.
-
Set velocity for throwing and pulling per hook.
-
Set time cooldown between uses per hook.
-
Control fall damage settings per hook.
-
Control rappel and slow fall per hook.
-
Control velocity halt when line snaps per hook.
-
Control sticky hooks per hook.
-
No permissions required. (But are supported)
-
No configuration required. (But is optional)
-
Plug and Play.
Configuration:
All grappling hooks and their features can be configured in the recipes.yml file.
recipes :
1 :
enabled : true
id : 'wood_hook'
name : '&6Wood Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 5
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
P : 'OAK_PLANKS' # this is all wood planks #
shape :
- '[][P][P]'
- '[][F][P]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
2 :
enabled : true
id : 'stone_hook'
name : '&6Stone Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 10
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
C : 'COBBLESTONE'
shape :
- '[][C][C]'
- '[][F][C]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
3 :
enabled : true
id : 'iron_hook'
name : '&6Iron Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 20
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
I : 'IRON_INGOT'
shape :
- '[][I][I]'
- '[][F][I]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
4 :
enabled : true
id : 'gold_hook'
name : '&6Gold Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 25
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
G : 'GOLD_INGOT'
shape :
- '[][G][G]'
- '[][F][G]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
5 :
enabled : true
id : 'emerald_hook'
name : '&6Emerald Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 40
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
E : 'EMERALD'
shape :
- '[][E][E]'
- '[][F][E]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
6 :
enabled : true
id : 'diamond_hook'
name : '&6Diamond Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 100
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
D : 'DIAMOND'
shape :
- '[][D][D]'
- '[][F][D]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
7 :
enabled : true
id : 'air_hook'
name : '&6Air Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 10
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : false
lineBreak : false
stickyHook : false
recipe :
materials :
F : 'FISHING_ROD'
E : 'FEATHER'
shape :
- '[][E][E]'
- '[][F][E]'
- '[][][]'
entity :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- ''
material :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- 'AIR'
8 :
enabled : true
id : 'water_hook'
name : '&6Water Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 100
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : false
lineBreak : false
stickyHook : false
recipe :
materials :
F : 'FISHING_ROD'
B : 'WATER_BUCKET'
shape :
- '[][B][B]'
- '[][F][B]'
- '[][][]'
entity :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- ''
material :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
Some variable explanations are as follows:
All grappling hooks and their features can be configured in the recipes.yml file.
Code (Java):
recipes :
1 :
enabled : true
id : 'wood_hook'
name : '&6Wood Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 5
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
P : 'OAK_PLANKS' # this is all wood planks #
shape :
- '[][P][P]'
- '[][F][P]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
2 :
enabled : true
id : 'stone_hook'
name : '&6Stone Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 10
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
C : 'COBBLESTONE'
shape :
- '[][C][C]'
- '[][F][C]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
3 :
enabled : true
id : 'iron_hook'
name : '&6Iron Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 20
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
I : 'IRON_INGOT'
shape :
- '[][I][I]'
- '[][F][I]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
4 :
enabled : true
id : 'gold_hook'
name : '&6Gold Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 25
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
G : 'GOLD_INGOT'
shape :
- '[][G][G]'
- '[][F][G]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
5 :
enabled : true
id : 'emerald_hook'
name : '&6Emerald Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 40
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
E : 'EMERALD'
shape :
- '[][E][E]'
- '[][F][E]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
6 :
enabled : true
id : 'diamond_hook'
name : '&6Diamond Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 100
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : true
lineBreak : true
stickyHook : true
recipe :
materials :
F : 'FISHING_ROD'
D : 'DIAMOND'
shape :
- '[][D][D]'
- '[][F][D]'
- '[][][]'
entity :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'ITEM_FRAME'
- 'ARMOR_STAND'
material :
listType : 'BLACKLIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
- 'AIR'
7 :
enabled : true
id : 'air_hook'
name : '&6Air Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 10
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : false
lineBreak : false
stickyHook : false
recipe :
materials :
F : 'FISHING_ROD'
E : 'FEATHER'
shape :
- '[][E][E]'
- '[][F][E]'
- '[][][]'
entity :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- ''
material :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- 'AIR'
8 :
enabled : true
id : 'water_hook'
name : '&6Water Grappling Hook'
lore :
- '&7Uses left - &a[uses]'
customModelData : 0
uses : 100
velocityThrow : 1.0
velocityPull : 1.0
timeBetweenGrapples : 0 # in seconds #
fallDamage : false
slowFall : false
lineBreak : false
stickyHook : false
recipe :
materials :
F : 'FISHING_ROD'
B : 'WATER_BUCKET'
shape :
- '[][B][B]'
- '[][F][B]'
- '[][][]'
entity :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- ''
material :
listType : 'WHITELIST' # options are BLACKLIST and WHITELIST
list :
- 'WATER'
Code (Text):
velocityThrow - this applies a multiplier on the velocity of the hook when it is cast out (thrown) by the player
velocityPull - this applies a multiplier on the velocity of the player when a hook is pulled in (used) by the player
timeBetweenGrapples - this sets a timer so the hook can only be used every 'x' seconds
fallDamage - if this is false, fall damage will not inflict the user after use
lineBreak - if this is true, the players velocity will be reset when the fishing line snaps
stickyHook - this allows a hook to stick to walls and ceilings when it hits them
Spoiler: Commands
/gh give
<hook_id>- puts a grappling hook in your inventory with id <hook_id>
/gh give <hook_id> <player> - puts a grappling hook in <player>'s inventory with id <hook_id>
/gh give <hook_id> <player> - puts a grappling hook in <player>'s inventory with id <hook_id>
Spoiler: Permissions
grapplinghook.pull.self - Allows player to pull themselves with the hook
grapplinghook.pull.mobs - Allows player to pull mobs with the hook
grapplinghook.pull.players - Allows player to pull other players with the hook
grapplinghook.pull.items - Allows player to pull items with the hook
grapplinghook.craft.<hook_id> - Allows player to craft the grappling hook defined in recipes.yml with id = <hook_id>
grapplinghook.operator - Allows player to use commands
grapplinghook.player.nopull - Player can not be pulled by other players
grapplinghook.player.nocooldown - Player ignores grapple cooldown (if one is set)
grapplinghook.pull.mobs - Allows player to pull mobs with the hook
grapplinghook.pull.players - Allows player to pull other players with the hook
grapplinghook.pull.items - Allows player to pull items with the hook
grapplinghook.craft.<hook_id> - Allows player to craft the grappling hook defined in recipes.yml with id = <hook_id>
grapplinghook.operator - Allows player to use commands
grapplinghook.player.nopull - Player can not be pulled by other players
grapplinghook.player.nocooldown - Player ignores grapple cooldown (if one is set)
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Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.14, 1.15, 1.16
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Grappling Hook is a free Minecraft Java mod. Compatible with Minecraft 1.14, 1.15, 1.16, 1.17 and newer. Downloaded 70,870 times (via Spigot). Download it and open it directly in the game.