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Origins: Flying Fish
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Origins: Flying Fish

by Royzi · on Modrinth

Flying Fish — fragile aquatic race with 5 ❤️. Breathes underwater (Oxygen resource, 0–100) but suffocates on land. Has built-in elytra, water blades, high…

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Flying Fish – Detailed Description 🐟 Core Concept: A small, fragile aquatic creature adapted for life in water, capable of brief gliding flights and water-based combat. Survival on land requires careful oxygen management. 💧

Key Resource: Oxygen (0–100) 🫧 Displayed as a blue resource bar.

Fully restored instantly when submerged in water. 🌊

Drains by 1 per second on land.

At 0 oxygen, player takes drowning damage. 💀

Low oxygen warning (≤20): bubble particles + gasping sounds. ⚠️

Passive Abilities ✨ Water Breathing & Night Vision: Grants both effects while underwater (stacking status effects, icons hidden). 👁️

Fast Swimmer: +100% swim speed. ⚡

Aquatic Miner: Breaks blocks underwater at normal speed (no mining penalty). ⛏️

Water Glide: +100% movement speed when partially submerged (wading in water). 🏄

Water Trail: Splash particles appear when moving in water or sprinting on water surface. 💦

Echolocation: While underwater, gives Glowing effect to all creatures within 15 blocks every 2 seconds. 🔦

Rain Speed: +30% movement speed on land during rain. 🌧️

Built-in Elytra: Can glide without elytra item, but flight consumes 1 oxygen per second. Flight stops if oxygen reaches 0. 🦅

Small Size: Model scale reduced by 20% (requires Pehkui mod). 📏

Active Abilities 🎯 Water Blade (Primary – G): Fires a water beam (raycast, 10 damage). Costs 5 oxygen, requires ≥25 oxygen to use. Usable within 5 blocks of water. Cooldown: 2 seconds. 💧➡️💥

Multi Water Blade (Secondary – V): Fires 5 beams sequentially (each 4 damage, 10 ticks apart). Each beam costs 2 oxygen, requires ≥25 oxygen total to start. Usable near water. Cooldown: 10 seconds. 🌊🌊🌊🌊🌊

Water Leap (Tertiary – B): Launches player forward and upward (velocity 1.5y, 1.5z local). Usable while submerged or within 7 blocks of water. Cooldown: 3 seconds. 🚀

Weaknesses & Environmental Drains ⚠️ Low Health: Only 5 hearts (10 HP). ❤️

Fire Vulnerability: Takes double damage from fire sources. 🔥🔥

Slowness on Land: Movement speed reduced by 50% when not in water. 🐢

Dry Skin (Deserts): In desert biomes, oxygen drains twice as fast (–2 per second). 🏜️

Nether Drain: In Nether biomes (and not in water), oxygen drains by 1 per second. 🔥

Rain Oxygen Regen: Rain regenerates +2 oxygen per second while under open sky. 🌧️

Oxygen Bottle: Drinking an awkward potion restores 60 oxygen. 🧪

Technical Notes ⚙️ All resource checks and costs are implemented.

Potion detection uses origins:nbt for {Potion:"minecraft:awkward"} (1.20.1).

Elytra flight conditionally disabled when oxygen is 0.

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