HomeJavaModsClearItems
ClearItems
ClearItems — screenshot 1ClearItems — screenshot 2

🧹 ClearItems - 自动化实体清理 / Automated Entity Cleanup

ClearItems 是一款专为 Fabric 生态构建的生产级清理模组。它在确保极端环境稳定性的同时,提供了更灵活的权限调用机制,是大型整合包与自动化管理服务器的理想选择。

ClearItems is a production-grade cleanup solution for the Fabric ecosystem. Engineered for stability in heavy modpacks, it features a flexible permission mechanism and lightweight feedback, ideal for automated server management.


💎 核心技术优势 / Technical Advantages

🛡️ 全环境兼容性架构 (Permission-Free Logic)

🟢 高兼容性渲染架构 (ActionBar-First)


🚀 核心功能 / Core Features


🎮 指令参考手册 / Command Reference

指令 (Command) 参数 (Parameters) 描述 (Description)
set <seconds> 设置清理周期 / Set cleanup interval
add <item_id> 添加白名单 / Add item to whitelist
remove <item_id> 移除白名单 / Remove from whitelist
list [New] 查看白名单 / View whitelist
clear 立即执行清理 / Trigger immediate cleanup

📦 安装与协议 / Installation & License


⚠️ 安全提示 / Security Notice

由于移除了指令的权限等级要求,若您在公网服务器运行,请务必使用权限管理插件(如 LuckPerms)对 /clearitems 指令进行节点控制,以确保服务器安全。

Since mandatory permission level requirements have been removed, please ensure you use a permission management plugin (e.g., LuckPerms) to control access nodes for the /clearitems command on public servers.


❓ 常见问题解答 / FAQ

Q: 为什么我看不到 BossBar 倒计时了?

Why can't I see the BossBar?

Q: 为什么非 OP 玩家也能使用指令?

Why can non-OP players use commands?

Q: 会清理掉盔甲架或展示框里的装备吗?

Does it clear items on Armor Stands or Item Frames?

Q: 如何保护特定物品不被清理?

How to protect specific items?

Q: 兼容 Lithium、FerriteCore 等优化模组吗?

Is it compatible with Lithium or FerriteCore?


👀 即将到来 / Coming Soon (v1.2.0)

我们正在全速开发全新的 显示切换系统 (Flexible HUD Engine)!在即将到来的 v1.2.0 版本中,您将拥有前所未有的自定义体验:

We are working on a new Display Toggle System (Flexible HUD Engine)! In the upcoming v1.2.0, you will have unprecedented customization options:


Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more