
This is a simple mod that makes entities duplicate whenever they hit something. There is a decent amount of config for you to play around with.
I highly recommend that you pair this with server entity optimization mods, as well as entity rendering optimizations for cases with tons of entities.
It's actually pretty playable in survival on default config, as most of the interactions that cause extreme entity counts require player intervention to occur in the first place. However, if you're still concerned about the lag this might cause, I recommend you either disable same-type duping to prevent mobs like skeletons and snow golems from duping again when they hit their own duped enemies, or setting the target whitelist to ["minecraft:player"] so that they can only dupe when they hit you specificially.
Since this duping works by copying an entity's NBT data directly, it should be compatible with most modded entities:
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.20.1, 1.20.2, 1.20.3
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as mobdupe-0.1.0.jar — drop this file into the mods folder
- Download size: 484 KB
- Download link checked 9 Sept 2026 — working
These come from our own check of the pack file, not from the source page.