A complete weapon system for your server!
-------- Surprise!!!
We have pre-configured some weapons for you to test out!
Prerequisite:
You MUST install the correct version of ProtocolLib .
Features:
- custom textures , models and even sounds
- configuration-based weapon creation
- multi-magazine/ammunition system
(one weapon can support multiple types of magazines)
- natrual recoil
- target knockback
- night-vision (eg. for snipers)
- multi-stage zooming/scoping (eg. AWMs)
- thrown explosives (eg. grenades, smoke bombs)
- combinable special effects
(sounds and particles for ammos, gun shoots, hits and many more)
- absolutely configurable!
(soooooo many options available)
- item NBT utilisation (there will be NO garbage data laying around. )
- totally FREE!
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Please, consider to leave a good review , that really helps!
Also, if you have any questions or found any errors , please send me a DM instead of posting a bad review.
Thank you!
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Configuration Example:
Code (Text):
# the Java class drives this weapon
# weapon type for the base class
base: NormalWithAmmo
display: "&e&lRifle Gun"
# Material from Bukkit API
material: GOLD_BARDING
# Lore for the weapon
lore:
- "&eThis is a rifle weapon"
# base class specific settings
# in this situation, we need set the parameters for Normal
settings:
loadup:
effects:
start: load-start
done: load-done
delay: 25
shooting:
effect: shoot
# NOTICE: this delay is in microseconds
delay-ms: 200
# the angle from 0.0-1.0
recoil:
# rotate upwards, it will *NOT* interupt the player's movement
rotate-vert: -1.0
# max delta value of the horizontal rotation, should be ±N
rotate-hori-max: 2.0
burst-shot:
enabled: true
count: 3
delay: 2
scoping:
enabled: false
# zoom stages, value means slowness amplifier
zoom-stages: []
# stage indexes that enabled night-vision
# index starts from 0
night-vision-stages: []
# ammunition settings
ammunition:
# what types of magazines can be used
accepted-magazines: [dot55]
# effect for the weapon when out of ammo
no-ammo-effect: no-ammo
bullet:
# Projectile EntityType from Bukkit API
projectile: SNOWBALL
# bullet speed
speed: 4
damage:
# damage type: SINGLE or BLAST
type: SINGLE
# use radius if using BLAST type
# radius: 4
value: 2.0
knockback:
force: 0.19
# knockback force when player not on ground (eg. jumping)
force-on-air: 0.09
# final_force = force + (RND * extra) where RND is between 0 to 1
force-random-extra: 0.06
# gravity affected or not?
# set false for flying objects,
# for example rockets can run slot but don't drop
# also if wanna make it weird, set to true
gravity: false
effect: bullet
hit-effect: bullet-hit
bullets-per-shot: 1
randomness: 0.01
# how many ticks before check and remove bullets?
clear-up:
# check interval in ticks
interval: 100
# bullet time-to-live in microseconds
ttl-ms: 10000
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.13, 1.14
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
[1.13-1.14] ⚡LegendGuns⚡ :: A complete weapon system for your server! is a free Minecraft Java mod. Compatible with Minecraft 1.13, 1.14. Downloaded 46,088 times (via Spigot). Download it and open it directly in the game.