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FakePlayerPlugin
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FakePlayerPlugin

Spawn realistic fake players on Paper/Purpur servers with skins, chat, tab-list, and full hot-reload

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# FakePlayerPlugin (FPP) [![License: MIT](https://img.shields.io/badge/License-MIT-green?style=flat-square)](LICENSE) [![Paper](https://img.shields.io/badge/Paper-1.21%2B-blue?style=flat-square)](https://papermc.io) [![Folia](https://img.shields.io/badge/Folia-supported-blueviolet?style=flat-square)](https://papermc.io/software/folia) > **Advanced NPC / Bot plugin for Paper, Purpur, and Folia 1.21+** FPP spawns server-side bot entities that behave like real players — useful for **AFK farms, automated tasks, testing, and NPC simulations**. It is deliberately **not** a fake-online-count or player-spoofing tool: bots are hidden from the tab list and server-list ping, always wear a mandatory "ʙᴏᴛ ʙʏ {owner}" nametag, earn no advancements, and can never take a real account's identity. --- ## Features - 🧭 **Real pathfinding engine** — [Pathetic](https://github.com/bsommerfeld/pathetic)-backed A* navigation with parkour, block-breaking, bridging, stuck detection with a hard give-up budget, pre-flight path verification, and a Baritone-style particle debug view - 🗡️ **PVE combat** — per-bot smart attack with mob-type selection, detect range, target priority, real weapon-cooldown pacing, and pathfinding-linked chasing - ⛏️ **Find automation** — `/fpp find` search → path → mine loops with tool auto-equip, anti-stuck watchdogs, and inventory-aware deposits into registered storages - 🎯 **Precise clicking** — `/fpp left-click` / `/fpp right-click` aim at the **exact point** you're looking at, walk to a reachable vantage (preferring your own standing spot) when the target is out of reach, and only trigger a button/lever when actually aimed at its hit box - ⏸️ **One action at a time** — tasks are mutually exclusive (no multitasking); an interrupt such as auto-eat pauses the current task and resumes it afterward - 🍗 **Auto-eat** — per bot: eats from its inventory when hungry (off-hand → hotbar → inventory priority), with a configurable allowed-food list and hunger threshold; pauses the current task, eats, then switches back to what it was holding - 🎨 **Rarity skin pools** — bots roll their skin from configurable rarity tiers (`skins/1-%.txt` files of NameMC URLs), signed once via MineSkin and cached forever, with slim/classic model auto-detection - 🆔 **Readable bot UUIDs** — deterministic `fb07…` UUIDs with the bot number embedded (`bot2` → `fb070000-…-000000000002`); zero collision risk with real accounts - 🏷️ **Live nametags** — three-row mannequin-style tag with a real-time activity line (idle / moving / mining / fighting / eating / searching / sneaking …) - 🖥️ **Full GUI suite** — bot list hub (search, sort, live refresh, spawn & settings shortcuts), per-bot settings (general, PVE, pathfinding, skin, **auto-eat**, rename, danger), global settings with runtime debug toggles, and a categorized help GUI - 🫥 **Invisible to players** — no tab-list entry, no server-list count/sample entry, no advancements, no join/leave/death chat noise - 💾 **Persistence** — bots, inventories, XP, and tasks survive restarts (SQLite or MySQL) - 🌐 **Proxy networks** — Velocity/BungeeCord support with shared MySQL, cross-server placeholders, and config sync - ✅ **Folia support** — full compatibility with Folia's region-threaded architecture - 📊 **Performance tooling** — `/fpp perf` dashboard, history, benchmark reports, Spark integration ## Quick Start 1. Drop `fake-player-plugin--all.jar` into `plugins/` and restart. 2. Grant yourself access: `/lp user permission set fpp.admin true` 3. `/fpp spawn` — spawns one auto-named bot (`bot`, `bot2`, …) at your location. 4. `/fpp spawn --name Miner` — spawns one custom-named bot. 5. `/fpp list` — the GUI hub: click a bot to manage it, spawn more, or open global settings. Full documentation lives in the [wiki](frontend/wiki/Home.md): commands, permissions, configuration, placeholders, database/proxy setup, and FAQ. ## Deliberately Removed Capabilities Several capabilities were **intentionally removed** from this codebase and should not be reintroduced — pull requests restoring them will be declined. See [CONTRIBUTING.md](CONTRIBUTING.md) for the full policy and rationale: - **Player spoofing / impersonation** — anything that lets a bot pose as a specific real player (real-account UUIDs, premium skin/identity lookups by player name, removing the mandatory bot nametag, showing bots in the tab list or server-list ping) - **Bot chat** — bots are fully silent in chat by design - **The runtime extension/addon loader** — external code cannot be loaded into FPP; integrate from a normal Bukkit plugin via the fired `FppBot*` events instead - **License/DRM checks** — the plugin is open source and runs unconditionally ## Links - **Discord:** https://discord.gg/Q9cd9frzRt - **Modrinth:** https://modrinth.com/plugin/fake-player-plugin-(fpp) - **Wiki:** [frontend/wiki/Home.md](frontend/wiki/Home.md) ## License MIT — see [LICENSE](LICENSE).

FakePlayerPlugin is a free Minecraft Java mod. Compatible with Minecraft 1.21, 1.21.1, 1.21.10, 1.21.11 and newer. Downloaded 940 times (via Hangar). Download it and open it directly in the game.

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