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Advancements&Rewards

Introduction

This mod allows you to receive some bonuses after obtaining the advancements, and almost everything is configurable.This makes advancements more useful and motivates players to complete them.

By default, for every 5 advancements a player achieves(10 for the first time), they will receive a reward of 2 points of maximum health, 5% attack damage, and 5% attack speed bonus.

You can view the current bonuses in the advancement interface.(From top to bottom, they represent health, attack damage, and attack speed) View the bonuses

Configurable:

Spoiler
  1. The number of advancements required for players to get the first reward(Default: 10)
  2. The number of advancements required each time for players to get subsequent rewards(Default: 5)
  3. The maximum health bonus that the player will receive each time they get a reward(Default: 2)
  4. The attack damage bonus(in percentage) that the player will receive each time they get a reward(Default: 5)
  5. The attack speed bonus(in percentage) that the player will receive each time they get a reward(Default: 5)
  6. The maximum number of times a player can receive rewards(Default: 10000)

Postscript

This mod adds the command /advancement_reward, allowing players to set bonuses they own.

This mod is inspired by Spice of Life: Carrot Edition

Mod made with MCreator.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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