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Broken's Enchantment Overhaul

General enchantment changes:

Enchanting Table changes:

Anvil changes:

Enchantments:

Axe Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Fire Aspect: Attacks ignite targets, with consecutive hits increasing burn damage. Smelts item drops.
Pickaxe Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Excavate: Tools break blocks in a small radius.
Prospecting: The tool glows red if there are nearby ores.
Shovel Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Excavate: Tools break blocks in a small radius.
Spelunker: The tool glows red if any suspicious sand, gravel, treasure, or spawners are nearby.
Hoe Tempered: Harvesting most non-resource blocks costs no durability.
Silk Touch: No changes.
Harvest: Harvested crops have their yield increased and automatically replant.
Fishing Rod Grapple: Increases reeling strength. Reeling while the bobber is attached to a block pulls the user towards it.
Deep fryer: Cooks caught fish and sets reeled targets on fire.
Luck of the Sea: Additionally increases fishing speed.
Helmet Filtered: Shortens harmful effect durations while extending beneficial ones.
Insight: Increases looting level scaling with total armor enchantability.
Dexterity: Prevents underwater mining slowdown and increases reach distance with tools.
Chestplate Vitality: Increases maximum health and healing effectiveness.
Barrier: Grants a barrier which limits incoming damage. Recharges over time.
Adaptive: Gradually increases resistance when taking damage of the same type. Resets when taking damage from a different type.
Thorns: Chance to reflect a percentage of damage taken. Effect increased while at or below half health. Effect no longer damages armor.
Leggings Rush: Increases damage resistance while at or below half health. Effect increased while sprinting.
Scavenger: Loot drops are pulled to the wearer and temporarily boost armor toughness.
Stabilize: Reduces knockback and prevents explosions from breaking nearby blocks.
Swift sneak: Increases sneaking speed and reduces monster awareness radius.
Boots Agility: Improves mobility. Effects increased while any movement status boosts are active.
Friction: Allows sliding down and jumping off walls for a short duration.
Depth Strider: Increases movement speed in water and allows use of water-specific bonuses on land.
Soul Speed: Increases movement speed on soul-infused blocks or while at or below a quarter health.
Frost Walker: No changes. Sword Sweeping Edge: Sweeping attacks deal extra damage for each target hit.
Smite: Extra damage is also applied to targets with negative status effects.
Fire Aspect: Additional strikes on burning targets increases burn damage, up to 3.
Bow Power Shot: Arrows can be overcharged, significantly increasing damage and knockback. Weapon glows red when fully overcharged.
Flame: Additional hits on burning targets increase burn damage up to 4.
Barrage: Significantly increases draw speed and returns hit arrows.
Crossbow Volley: Arrow hits automatically reload the weapon.
Multishot: Arrows ignore iframes; All 3 arrows can deal full damage to a single target.
Piercing: No changes.
Trident Impaling: Deals extra damage to any target in water or rain instead of only aquatic-type targets.
Channeling: Functions in any weather
Riptide: No changes.
Mace Breach: Smash attacks temporarily boost armor piercing and attack speed. Weapon glows red while this is active.
Blacksmith: Removes durability loss. Smash attack kills repair a random equipped item.
Density: No changes.
Wind burst: No changes.
Removed Enchantments Protection
Fire/Blast/Projectile Protection
Feather falling
Unbreaking
Efficiency
Mending
Fortune
Looting
Sharpness
Knockback
Bane of Arthropods
Aqua Affinity
Respiration
Power
Punch
Infinity
Quick Charge
Lure
Loyalty (Trident returns to user by default)
Curse of Binding
Curse of Vanishing

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