

This mod addresses a critical compatibility issue between the Invoke and SpellBlades mods. Previously, when a player attempted to cast a specific spell—such as invoking “heo”—the server would crash and log the following error:
[Server thread/INFO]: [STDERR]: Spell Engine: Trying to perform spell invoke:heo Entity not found: (any)
With this fix, the spell invocation routine now correctly validates entity references before execution, preventing server crashes and ensuring seamless integration between the Invoke and SpellBlades mods.
Verified by MCModsHub
- Ships as SpellsFix-1.0-.jar — drop this file into the mods folder
- Download size: 5 KB
- Download link checked 20 Aug 2026 — working
These come from our own check of the pack file, not from the source page.