HomeJavaMods[CMT] Custom Mob Targets (Muddy Port)
[CMT] Custom Mob Targets (Muddy Port)
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[CMT] Custom Mob Targets (Muddy Port)

by MuddyMonkey · on Modrinth

⬇ Download on Modrinth

This is a port of the original 1.12.2 CMT mod by ZeithComms (and me).

A lightweight, server-side mod that lets modpack makers and server owners configure any mob to target and attack any other living entity — including players, passive mobs, and modded entities.

Passive mobs can be given melee and ranged attacks to become able to attack.

Everything is controlled through simple JSON config files. No coding, no datapacks, no dependencies.

Features:

On first launch, the mod creates a config/CustomMobTargets/ folder containing:

targets.json — your config file (starts empty, add your entries here) __examples.json — example configs for reference (NOT loaded — files starting with __ are ignored) __README.txt — full documentation of every config field Open targets.json and add your entries. Use /cmt reload in-game to apply changes instantly.

FAQ Does this work with modded mobs? Yes. Use the mod's registry ID, e.g. "alexsmobs:grizzly_bear" or "twilightforest:naga".

Can I make mobs target players? Yes. Use "minecraft:player" as the target entity.

Can I use multiple config files? Yes. Any .json file in the CustomMobTargets folder is loaded (except files starting with __). Each file can contain a single entry or an array of entries.

Server-side only? Yes. Only needs to be installed on the server. Clients don't need it. You can also use it for singleplayer just fine.

Link to original

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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