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The Entity
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The Entity

by UDPSendToFailed · on Modrinth

A mysterious AI-powered presence that watches over your Minecraft world, reacting to player behavior using an LLM.

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The Entity

The Entity turns your singleplayer Minecraft world into a reactive, AI-driven sandbox. Instead of being another helpful chatbot, this mod actively watches your gameplay and acts as a dynamic Dungeon Master.

It reads your health, inventory, location, and recent actions, and responds in real-time. Depending on its configured personality, it might quietly guide you to safety, gaslight you with phantom sounds, or actively try to kill you.

Features


Setup Guide (Local LLM)

This mod requires an LLM to function. While you can use paid APIs, polling the game state gets expensive quickly. Running a local model or using a free API like Groq is highly recommended.

Here is the beginner-friendly setup using llama.cpp:

1. Download llama.cpp

Grab the latest release for your OS from the official repository: ggml-org/llama.cpp.

2. Get a Model

For the best balance of logic and hardware performance, Qwen 3.5 models are recommended. You can find several versions in the Qwen 3.5 unsloth Collection on Hugging Face.

3. Start the Server

Open your terminal and boot up the llama.cpp server. You must include specific flags for the mod to work correctly. For example, using the 27B model:

llama-server -hf unsloth/Qwen3.5-27B-GGUF:UD-Q4_K_XL --reasoning off -c 16384

4. Connect the Mod

Boot up Minecraft, load into your world, and open The Entity's config screen from Mod Menu. Point the endpoint to your local server (usually http://127.0.0.1:8080), tune the rest of the configuration values to your taste, save, and see how long you survive.


Note: This mod is heavily resource-intensive depending on the local model you choose to run. It is currently designed for Singleplayer only.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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