PREMIUM VERSION now available at:
➣ ChatGames [1.8-1.21.X] ✅ Best Entertainment For Your Chat ✅+18 GAMES | SpigotMC - High Performance Minecraft
Spoiler: config.yml
#############################
####### SETTINGS ######
#############################
disabled-worlds :
- 'example_world'
prefix : '&c&lC&d&lH&b&lA&a&lT &6&lG&e&lA&a&lM&c&lE&b&lS'
#Only players with 'chatgames.start.*' will be able to start even when this is false
allow_starting_from_disabled : true
#The minimum amount of players that have to be online in order for the chat event to start
min_players_online : 1
#The time it will take for a random game to be picked again
time_minutes : 25
#The time users will have to guess, solve, write, etc in seconds.
timeToGuess_seconds : 20
#Turning this off will mean that chatgames.play permission will not be necessary to show the games
use-permission-toplay : false
#Sound to send to players when a chat event starts!
playSound : true
sound : 'ENTITY_PLAYER_LEVELUP'
#############################
###### CHATGAMES ######
#############################
unscramble:
enable : true
case-sensitive : true
#__Leave the following 2 empty to disable them__
titleMessage : '&b %word%'
subtitleMessage : '&aUnscramble'
unreverse:
enable : true
case-sensitive : true
#Leave the following 2 empty to disable them
titleMessage : '&b %word%'
subtitleMessage : '&aUnreverse'
reaction:
enable : true
case-sensitive : true
#__Leave the following 2 empty to disable them__
titleMessage : '&b %word%'
subtitleMessage : '&aWrite'
fillout:
enable : true
case-sensitive : true
#__Leave the following 2 empty to disable them__
titleMessage : '&b %word%'
subtitleMessage : '&aFill Out'
#In this game, a string of the length specified will be created with random characters
random:
enable : true
case-sensitive : true
#The length of the string that will randomly generate for this game
length : 6
#Types available: ALPHA (letters), ALPHANUMERIC (letters and numbers), NUMERIC (numbers), SYMBOLIC (symbols)
character_type : ALPHANUMERIC
#__Leave the following 2 empty to disable them__
titleMessage : '&b %random%'
subtitleMessage : '&aWrite'
math:
enable : true
#Don't change this
case-sensitive : false
#Difficulty random number ranges:
#1 - (1-9)
#2 - (1-99)
#3 - (1-999)
#4 - (1-9999)
#5 - (1-99999)
difficulty : 2
#Operators to use, the four listed are the ones available, you can remove if you don't want to use all of them. Always leave at least 1
operators :
- '+'
- '-'
- '*'
- '/'
#__Leave the following 2 empty to disable them__
titleMessage : '&b %equation%'
subtitleMessage : '&aSolve'
variable:
enable : true
#Don't change this
case-sensitive : false
#__Leave the following 2 empty to disable them__
titleMessage : '&bSOLVE'
subtitleMessage : '&aFor &7`&b %symbol%&7`'
#The range of the random result number
result-min : 20
result-max : 100
toGet : '✗'
#Here are some other symbols you can use to add: ✪❃✿✠❂♫♪❦♡♤♢✦☾☽✹
data :
- '✯;10'
- '♛;15'
- '❅;20'
- '♫;25'
trivia:
enable : true
case-sensitive : false
#__Leave the following 2 empty to disable them__
titleMessage : '&bTRIVIA'
subtitleMessage : '&aCheck Chat!'
data:
1:
question : 'How many sides does a dice have? (number )'
answer : '6'
2:
question : 'In what planet do we live in?'
answer : 'Earth'
Code (YAML):
#############################
####### SETTINGS ######
#############################
disabled-worlds :
- 'example_world'
prefix : '&c&lC&d&lH&b&lA&a&lT &6&lG&e&lA&a&lM&c&lE&b&lS'
#Only players with 'chatgames.start.*' will be able to start even when this is false
allow_starting_from_disabled : true
#The minimum amount of players that have to be online in order for the chat event to start
min_players_online : 1
#The time it will take for a random game to be picked again
time_minutes : 25
#The time users will have to guess, solve, write, etc in seconds.
timeToGuess_seconds : 20
#Turning this off will mean that chatgames.play permission will not be necessary to show the games
use-permission-toplay : false
#Sound to send to players when a chat event starts!
playSound : true
sound : 'ENTITY_PLAYER_LEVELUP'
#############################
###### CHATGAMES ######
#############################
unscramble:
enable : true
case-sensitive : true
#__Leave the following 2 empty to disable them__
titleMessage : '&b %word%'
subtitleMessage : '&aUnscramble'
unreverse:
enable : true
case-sensitive : true
#Leave the following 2 empty to disable them
titleMessage : '&b %word%'
subtitleMessage : '&aUnreverse'
reaction:
enable : true
case-sensitive : true
#__Leave the following 2 empty to disable them__
titleMessage : '&b %word%'
subtitleMessage : '&aWrite'
fillout:
enable : true
case-sensitive : true
#__Leave the following 2 empty to disable them__
titleMessage : '&b %word%'
subtitleMessage : '&aFill Out'
#In this game, a string of the length specified will be created with random characters
random:
enable : true
case-sensitive : true
#The length of the string that will randomly generate for this game
length : 6
#Types available: ALPHA (letters), ALPHANUMERIC (letters and numbers), NUMERIC (numbers), SYMBOLIC (symbols)
character_type : ALPHANUMERIC
#__Leave the following 2 empty to disable them__
titleMessage : '&b %random%'
subtitleMessage : '&aWrite'
math:
enable : true
#Don't change this
case-sensitive : false
#Difficulty random number ranges:
#1 - (1-9)
#2 - (1-99)
#3 - (1-999)
#4 - (1-9999)
#5 - (1-99999)
difficulty : 2
#Operators to use, the four listed are the ones available, you can remove if you don't want to use all of them. Always leave at least 1
operators :
- '+'
- '-'
- '*'
- '/'
#__Leave the following 2 empty to disable them__
titleMessage : '&b %equation%'
subtitleMessage : '&aSolve'
variable:
enable : true
#Don't change this
case-sensitive : false
#__Leave the following 2 empty to disable them__
titleMessage : '&bSOLVE'
subtitleMessage : '&aFor &7`&b %symbol%&7`'
#The range of the random result number
result-min : 20
result-max : 100
toGet : '✗'
#Here are some other symbols you can use to add: ✪❃✿✠❂♫♪❦♡♤♢✦☾☽✹
data :
- '✯;10'
- '♛;15'
- '❅;20'
- '♫;25'
trivia:
enable : true
case-sensitive : false
#__Leave the following 2 empty to disable them__
titleMessage : '&bTRIVIA'
subtitleMessage : '&aCheck Chat!'
data:
1:
question : 'How many sides does a dice have? (number )'
answer : '6'
2:
question : 'In what planet do we live in?'
answer : 'Earth'
Spoiler: words.yml
Code (Text):
unscramble:
Words:
- 'Day'
- 'Night'
- 'Morning'
- 'Afternoon'
unreverse:
Words:
- 'Stone'
- 'Redstone'
- 'Lapislazuli'
- 'Iron'
reaction:
Words:
- 'Sky'
- 'Ground'
- 'Air'
- 'Fire'
fillout:
Words:
- 'Minecraft'
- 'Iron'
- 'Diamond'
- 'Lava'
Words:
- 'Day'
- 'Night'
- 'Morning'
- 'Afternoon'
unreverse:
Words:
- 'Stone'
- 'Redstone'
- 'Lapislazuli'
- 'Iron'
reaction:
Words:
- 'Sky'
- 'Ground'
- 'Air'
- 'Fire'
fillout:
Words:
- 'Minecraft'
- 'Iron'
- 'Diamond'
- 'Lava'
Spoiler: rewards.yml
Code (YAML):
[/LEFT
]
#POSSIBLE ACTIONS:
#
#[playercmd] - Executes the command as the winner
#[consolecmd] - Executes the command from console
#[playermsg] - Sends a message to the winner
#[broadcast] - Broadcasts a message to all the players in enabled worlds
#
#ADD CHANCES TO REWARDS BY DOING THE FOLLOWING:
#
#EXAMPLE:
# - '10.0%~ [consolecmd] give %player% iron_block 5'
#WILL ONLY WORK IF THE FORMAT IS THE SAME AS THE EXAMPLE, WITH THE <chance>% AT THE BEGINNING FOLLOWED BY A ~ AND A SPACE. ALWAYS FIRST IN THE COMMAND
#
#COMMANDS WITHOUT ANY % WILL BE REWARDS GIVEN 100%.
#PERMISSION CHECKING:
#
#PUT AT THE END OF COMMAND LINE.
#Example:
# - '[consolecmd] give %player% iron_block 5 has:test.permission'
#The 1 is for the FIRST winner, IF YOU ADD MORE WINNERS IN THE config.yml AND WANT DIFFERENT REWARDS ADD THEIR SPOT (2:, etc)
unscramble:
rewards:
reward_1:
data :
- '10.0 %~ [consolecmd] give %player% diamond_block 3 has:test.permission'
- ' [consolecmd ] give %player% iron_block 5'
reward_2:
chance : 50
data :
- ' [consolecmd ] give %player% iron_block 2'
unreverse:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
reaction:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
clickable:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
fillout:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
hoverable:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
random:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
variable:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
math:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
trivia:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
[LEFT ]
#POSSIBLE ACTIONS:
#
#[playercmd] - Executes the command as the winner
#[consolecmd] - Executes the command from console
#[playermsg] - Sends a message to the winner
#[broadcast] - Broadcasts a message to all the players in enabled worlds
#
#ADD CHANCES TO REWARDS BY DOING THE FOLLOWING:
#
#EXAMPLE:
# - '10.0%~ [consolecmd] give %player% iron_block 5'
#WILL ONLY WORK IF THE FORMAT IS THE SAME AS THE EXAMPLE, WITH THE <chance>% AT THE BEGINNING FOLLOWED BY A ~ AND A SPACE. ALWAYS FIRST IN THE COMMAND
#
#COMMANDS WITHOUT ANY % WILL BE REWARDS GIVEN 100%.
#PERMISSION CHECKING:
#
#PUT AT THE END OF COMMAND LINE.
#Example:
# - '[consolecmd] give %player% iron_block 5 has:test.permission'
#The 1 is for the FIRST winner, IF YOU ADD MORE WINNERS IN THE config.yml AND WANT DIFFERENT REWARDS ADD THEIR SPOT (2:, etc)
unscramble:
rewards:
reward_1:
data :
- '10.0 %~ [consolecmd] give %player% diamond_block 3 has:test.permission'
- ' [consolecmd ] give %player% iron_block 5'
reward_2:
chance : 50
data :
- ' [consolecmd ] give %player% iron_block 2'
unreverse:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
reaction:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
clickable:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
fillout:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
hoverable:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
random:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
variable:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
math:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
trivia:
rewards:
reward_1:
data :
- ' [consolecmd ] give %player% iron_block 5'
[LEFT ]
Spoiler: messages.yml
unknown_command : '&8 [ %prefix%&8] &cUnknown command.'
config_reloaded : '&8 [ %prefix%&8] &fThe configuration files has been reloaded!'
not_enough_permissions : '&8 [ %prefix%&8] &cYou don`t have enough permissions to execute this command!'
player_only_command : '&8 [ %prefix%&8] &cThis command can only be executed by players!'
cannot_start_from_disabled : '&8 [ %prefix%&8] &cYou can`t start a chat game from a disabled world!'
toggle_game : '&8 [ %prefix%&8] &fYou have toggled &a%state% &fchat events!'
game_started : '&8 [ %prefix%&8] &aYou have started a %game% chat event in your chat!'
#You can use <center> if you wish to do so in the next 4 messages.
top:
header : '&b&m ---------&e&lTOP CHAT&b&m ---------'
format : '&c %spot%. &f%player% &8| &e&l%points% &7points'
player-stat-format : '&7You`ve got &e&l %player_points% &7wins'
footer : '&b&m ---------------------------'
no_data_message : '&8 [ %prefix%&8] &cThere is no data yet! Win a chat game and get points!'
help_command :
- '&7&m -------------------------------------------------'
- '&e&l-ChatGames-'
- '&6'
- '&6&lCOMMANDS:'
- '&6'
- '&a/chatgames (type ) &f- &3Starts the event type specified instantly.'
- '&a/chatgames reload &f- &3Reloads the config.yml file.'
- '&6'
- '&2&lGAME TYPES:'
- '&5unscramble, unreverse, reaction, random, math, trivia'
- '&7&m -------------------------------------------------'
#Use <center> in LIST messages to center the messages, the lines with this will be centered!
#############################
## CHATGAME MESSAGES ##
#############################
#YOU CAN USE "%display_name%" AS A REPLACEMENT FOR %player% IN correct_message FOR ALL GAMES.
unscramble:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dunscramble&f: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7has correctly unscrambled `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe unscramble game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
unreverse:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dunreverse&f the word: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to unreverse `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe unreverse game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
reaction:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dwrite out&f the word: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to write out `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe reaction game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
fillout:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dfill in&f the word: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to fill `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe fillout game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
#In this game, a string of the length specified will be created with random characters
random:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dwrite out&f: `&b%random%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to write `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe random game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
math:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dsolve&f: `&b%equation%&f`'
- ''
#Here, you can also use '%equation%' in the message if you wish to do so
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to get `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe math game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
variable :
#This is the format in which they will appear, you may change amount of times %symbol% is repeated in 'line1and2-format' but all variables in line 3 are as they are shown.
line1and2-format : '&c %symbol%&f + &c%symbol%&f + &c%symbol%&f = &e'
line3-format : '&c %symbol_1%&f + &c%symbol_2%&f + &b%toGet% &f= &e%result%'
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dsolve for&f: `&b%symbol%&f`'
- ''
- '<center> %line_1%'
- '<center> %line_2%'
- '<center> %line_3%'
- ''
#Here, you can also use '%equation%' in the message if you wish to do so
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to get `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe variable game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
trivia:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &danswer&f:'
- '<center>&f`&b %question%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the first to answer `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe trivia game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
Code (YAML):
unknown_command : '&8 [ %prefix%&8] &cUnknown command.'
config_reloaded : '&8 [ %prefix%&8] &fThe configuration files has been reloaded!'
not_enough_permissions : '&8 [ %prefix%&8] &cYou don`t have enough permissions to execute this command!'
player_only_command : '&8 [ %prefix%&8] &cThis command can only be executed by players!'
cannot_start_from_disabled : '&8 [ %prefix%&8] &cYou can`t start a chat game from a disabled world!'
toggle_game : '&8 [ %prefix%&8] &fYou have toggled &a%state% &fchat events!'
game_started : '&8 [ %prefix%&8] &aYou have started a %game% chat event in your chat!'
#You can use <center> if you wish to do so in the next 4 messages.
top:
header : '&b&m ---------&e&lTOP CHAT&b&m ---------'
format : '&c %spot%. &f%player% &8| &e&l%points% &7points'
player-stat-format : '&7You`ve got &e&l %player_points% &7wins'
footer : '&b&m ---------------------------'
no_data_message : '&8 [ %prefix%&8] &cThere is no data yet! Win a chat game and get points!'
help_command :
- '&7&m -------------------------------------------------'
- '&e&l-ChatGames-'
- '&6'
- '&6&lCOMMANDS:'
- '&6'
- '&a/chatgames (type ) &f- &3Starts the event type specified instantly.'
- '&a/chatgames reload &f- &3Reloads the config.yml file.'
- '&6'
- '&2&lGAME TYPES:'
- '&5unscramble, unreverse, reaction, random, math, trivia'
- '&7&m -------------------------------------------------'
#Use <center> in LIST messages to center the messages, the lines with this will be centered!
#############################
## CHATGAME MESSAGES ##
#############################
#YOU CAN USE "%display_name%" AS A REPLACEMENT FOR %player% IN correct_message FOR ALL GAMES.
unscramble:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dunscramble&f: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7has correctly unscrambled `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe unscramble game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
unreverse:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dunreverse&f the word: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to unreverse `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe unreverse game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
reaction:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dwrite out&f the word: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to write out `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe reaction game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
fillout:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dfill in&f the word: `&b%word%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to fill `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe fillout game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
#In this game, a string of the length specified will be created with random characters
random:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dwrite out&f: `&b%random%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to write `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe random game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
math:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dsolve&f: `&b%equation%&f`'
- ''
#Here, you can also use '%equation%' in the message if you wish to do so
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to get `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe math game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
variable :
#This is the format in which they will appear, you may change amount of times %symbol% is repeated in 'line1and2-format' but all variables in line 3 are as they are shown.
line1and2-format : '&c %symbol%&f + &c%symbol%&f + &c%symbol%&f = &e'
line3-format : '&c %symbol_1%&f + &c%symbol_2%&f + &b%toGet% &f= &e%result%'
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &dsolve for&f: `&b%symbol%&f`'
- ''
- '<center> %line_1%'
- '<center> %line_2%'
- '<center> %line_3%'
- ''
#Here, you can also use '%equation%' in the message if you wish to do so
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the fastest to get `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe variable game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
trivia:
gameStartAnnouncement :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&fYou have &e %timeToGuess% seconds &fto &danswer&f:'
- '<center>&f`&b %question%&f`'
- ''
correct_message :
- ''
- '<center>&r✓ ✯ %prefix% &r✯ ✓'
- ''
- '<center>&a %player% &7was the first to answer `&e%correct_answer%&7` (&c%time%s&7) and got a prize!'
- ''
time_expired_message :
- ''
- '<center>&r✓ ✯ %prefix%&r ✯ ✓'
- ''
- '<center>&f %timeToGuess%s &chave passed! &fThe trivia game is now over!'
- '<center>The correct answer was &e %correct_answer%&f!'
- ''
Spoiler: Permission List
CHAT GAME TYPES IN LOWERCASE(Ex: chatgames.start.math)
-chatgames.start.<type> - Access to start event
- chatgames.start.* - Access to start all events
- chatgames.play - Optional, (see config.yml: "use-permission-toplay"). Access to participate in games
- chatgames.top - Access to top command
- chatgames.toggle - Access to toggle command
- chatgames.help - Access to see help commands
- chatgames.reload - Access to reload config file
-chatgames.start.<type> - Access to start event
- chatgames.start.* - Access to start all events
- chatgames.play - Optional, (see config.yml: "use-permission-toplay"). Access to participate in games
- chatgames.top - Access to top command
- chatgames.toggle - Access to toggle command
- chatgames.help - Access to see help commands
- chatgames.reload - Access to reload config file
Spoiler: Placeholders
%chatgames_points% - Shows the player's points
%chatgames_top_<1-10>% - Shows the NAME ONLY of the top player
%chatgames_points_top_<1-10>% - Shows the POINTS ONLY of the top player
Example getting top 2 player name: %chatgames_top_2%
%chatgames_top_<1-10>% - Shows the NAME ONLY of the top player
%chatgames_points_top_<1-10>% - Shows the POINTS ONLY of the top player
Example getting top 2 player name: %chatgames_top_2%
If you have any ideas for new features or updates, please leave a review and I will get back to you!
A positive rating on my profile would be greatly appreciated!
SUPPORT AT: DISCORD
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
(LITE) ChatGames [1.8-1.21] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 29,536 times (via Spigot). Download it and open it directly in the game.