
LevelBound
Prevents mobs from being killed by players in fewer hits than the mob's level
Feature Summary:
- Gives mobs a level based on their base health
Level = ceil(currentMaxHealth / baseMaxHealth)ceil()basically means rounded up to an integer
- Prevents mobs from being killed in fewer hits than the mob's level
- i.e Level 1 can be one-hit killed, level 2 a minimum of 2 hits, level 5 a minimum of 5 hits, so on and so forth
- By default minimum hits are capped depending on whether the mob is passive, neutral, hostile or a boss
- Non player damage is not capped in any way
This mod doesn't do much on it's own, as all mobs are level 1 by default. I recommend the following mods to make mobs spawn with different levels:
- RpgDifficulty by Globox1997
- Configurable level scaling over time and/or distance
- Nameplate by Globox1997
- Displays mob levels above their heads
- Dungeon Difficulty by ZsoltMolnarrr
Note:
- Should be compatible with everything, unless you use something that makes mobs not use standard health attributes
- Only tested for 1.20.1 fabric
See the README on GitHub for more in-depth details
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Verified by MCModsHub
- Ships as levelbound-1.0.0.jar — drop this file into the mods folder
- Download size: 25 KB
- Download link checked 22 Aug 2026 — working
These come from our own check of the pack file, not from the source page.