
This is a configurable mod that makes the following changes:
- Killing hostile mobs in a certain region reduces the number of mobs that will spawn in the future in that region.
- Mobs moving across chunks restore the mob population in that region.
- Players cannot use beds to sleep in regions with high mob population.
- Players cannot use beds to set spawn in regions with high population, unless the bed is currently exposed to sunlight.
In the Overworld, regions have vertical sections that don't affect each other. Specifically, there's one section for everything from Y=48 upwards, and 7 underground sections each 16 blocks tall. This means that killing a mob on the surface doesn't reduce the underground population and vice versa, and the same is true among different sections underground.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.21.8
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Verified by MCModsHub
- Ships as populationcontrol-fabric-1.0.0.jar — drop this file into the mods folder
- Download size: 374 KB
- Download link checked 23 Aug 2026 — working
These come from our own check of the pack file, not from the source page.