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Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand
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Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand

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Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 1Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 2Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 3Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 4Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 5Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 6Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 7Dynamic Lights Mod (26.2, 1.20.1) – Hold Light Sources in Your Hand — screenshot 8

Dynamic Lights Mod adds a few brilliant touches with Minecraft’s lighting system. Exploring caves has never been easier thanks to the dynamic lighting mod. When holding a torch, glowstone, etc. it will light up the surrounding area. Similarly, if you throw the lit item it will still light up the area.

This mod makes light sources in Minecraft actually make sense. Holding any light source in your hand now emits light and does not need to be placed down to light up an area.

Features:

This mod makes ‘shining’ items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if.

On top of that, burning Entities shine light, and Creepers about to explode light up. You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items.

Toggle button ingame:

Screenshots:

Dynamic Lights Mod Screenshots 1

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How the config syntax works:

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[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]

Possible Setups:

X := simple ID X, wildcards metadata
X-Y := simple ID X and metadata Y
X-Y-Z := simple ID X, metadata range Y to Z
A-B-C-D := ID range A to B, meta range C to D

There is a default value used as “setting”, you can specify one by appending “=x” to the ID part.

Valid Entry examples:

50

Torch BlockID, 50, will use the default light value (15).

35-* (equals 35)

Wool BlockID, covers all wool metadata/colors.

35-2=12

Wool BlockID, 35, magenta subtype (meta 2), will use a light value of 12.

35-2-5

Wool BlockID, accepts metadata range [2..5].

314-317-*-*=15

Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes.

Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell.

You can also substitute block/item IDs with their untranslated String values, useful for mod items.

tile.cloth is the same as 35, so tile.cloth-2-5=10 is valid.

item.helmetGold-item.leggingsGold-*-* is valid too.

Values that cannot be mapped to anything will be logged and ignored.

Dynamic Lights Mod Download Links

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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