ModsJava
DragonDropElytra2
Java mod listed for Minecraft 1.9–1.20. Download on the author's site.
⬇ Download on SpigotThis plugin detects when a player kills the End Dragon, and drops an Elytra based on configuration.
- drop-on-ground: Drops the Elytra on the ground at droploc.
- place-in-chest: Places Elytra in a chest at droploc
- give-to-player: Places Elytra in killing player's inventory
Configurations:
Spoiler
Permissions:
Code (YAML):
########################################################################################
# IMPORTANT: THIS FILE IS FOR REFERENCE ONLY - DO NOT EDIT OR USE IN-GAME
#
# This config_comments.yml file is ONLY included in the JAR as documentation.
# The plugin NEVER loads or reads this file at runtime.
#
# All actual configuration happens in config.yml.
# Comments and explanations here are just to help you understand the options.
#
# If you edit this file, your changes will be ignored and lost on update/reload.
#
########################################################################################
#
# DO NOT CHANGE VERSION
version : 1.0.15
plugin_settings :
# change to false to stop auto-update-check
auto_update_check : true
# set to true before sending a log about an issue. logs trace data required to pinpoint where errors are.
debug : false
# čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US)
# Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
lang : en_US
# Enables fancy ANSI colors in console. (Disable if you're getting weird characters in the console)
colorful_console : true
#
# World settings - World Names are Case Sensitive, World does not equal world
world :
# list of worlds DDE will work in. Blanks means all except for blacklisted worlds
# Example (world, world_nether, world_the_end) will drop heads
whitelist :
# list of worlds DDE will NOT work in.
# Example (world_Dungeon) will NOT drop heads
blacklist :
#
# set location to drop elytra, in the end
droploc : 0, 62, 4
#
do_what :
# should dde drop the elytra on the ground at droploc?
drop_on_ground : false
# Should dde drop the elytra naturally?
drop_naturally : false
# should dde place the elytra in a chest at droploc?
place_in_chest : false
# should dde give the elytra to the killing player?
give_to_player : true
# should dde prevent the dragon egg from spawning?
prevent_dragon_egg_spawn : false
# the delay before the repeating task starts
prevent_dragon_egg_spawn_delay_init : 5
# the delay between the repeating task repeating.
prevent_dragon_egg_spawn_delay_run : 5
# Should DDE Send console command?
send_console_command : false
# What command should DDE send after the EnderDragon is killed?
# Do not include /, console commands are like (say The EnderDragon is dead!)
console_command : say The EnderDragon has been killed!
#
drop :
# should dde drop an elytra?
elytra : true
# should dde drop a broken elytra?
brokenelytra : false
# should dde drop a dragon head?
dragonhead : false
# should dde drop a dragon egg?
dragonegg : false
#
chance:
elytra :
# Should the drop be determined by a random chance?
chancepercentdrop : false
# chancepercentdrop must be true for chancepercent to be used.
# chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
chancepercent : 25.0
dragonhead :
# Should the drop be determined by a random chance?
chancepercentdrop : false
# chancepercentdrop must be true for chancepercent to be used.
# chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
chancepercent : 25.0
dragonegg :
# Should the drop be determined by a random chance?
chancepercentdrop : false
# chancepercentdrop must be true for chancepercent to be used.
# chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
chancepercent : 25.0
# IMPORTANT: THIS FILE IS FOR REFERENCE ONLY - DO NOT EDIT OR USE IN-GAME
#
# This config_comments.yml file is ONLY included in the JAR as documentation.
# The plugin NEVER loads or reads this file at runtime.
#
# All actual configuration happens in config.yml.
# Comments and explanations here are just to help you understand the options.
#
# If you edit this file, your changes will be ignored and lost on update/reload.
#
########################################################################################
#
# DO NOT CHANGE VERSION
version : 1.0.15
plugin_settings :
# change to false to stop auto-update-check
auto_update_check : true
# set to true before sending a log about an issue. logs trace data required to pinpoint where errors are.
debug : false
# čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US)
# Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
lang : en_US
# Enables fancy ANSI colors in console. (Disable if you're getting weird characters in the console)
colorful_console : true
#
# World settings - World Names are Case Sensitive, World does not equal world
world :
# list of worlds DDE will work in. Blanks means all except for blacklisted worlds
# Example (world, world_nether, world_the_end) will drop heads
whitelist :
# list of worlds DDE will NOT work in.
# Example (world_Dungeon) will NOT drop heads
blacklist :
#
# set location to drop elytra, in the end
droploc : 0, 62, 4
#
do_what :
# should dde drop the elytra on the ground at droploc?
drop_on_ground : false
# Should dde drop the elytra naturally?
drop_naturally : false
# should dde place the elytra in a chest at droploc?
place_in_chest : false
# should dde give the elytra to the killing player?
give_to_player : true
# should dde prevent the dragon egg from spawning?
prevent_dragon_egg_spawn : false
# the delay before the repeating task starts
prevent_dragon_egg_spawn_delay_init : 5
# the delay between the repeating task repeating.
prevent_dragon_egg_spawn_delay_run : 5
# Should DDE Send console command?
send_console_command : false
# What command should DDE send after the EnderDragon is killed?
# Do not include /, console commands are like (say The EnderDragon is dead!)
console_command : say The EnderDragon has been killed!
#
drop :
# should dde drop an elytra?
elytra : true
# should dde drop a broken elytra?
brokenelytra : false
# should dde drop a dragon head?
dragonhead : false
# should dde drop a dragon egg?
dragonegg : false
#
chance:
elytra :
# Should the drop be determined by a random chance?
chancepercentdrop : false
# chancepercentdrop must be true for chancepercent to be used.
# chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
chancepercent : 25.0
dragonhead :
# Should the drop be determined by a random chance?
chancepercentdrop : false
# chancepercentdrop must be true for chancepercent to be used.
# chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
chancepercent : 25.0
dragonegg :
# Should the drop be determined by a random chance?
chancepercentdrop : false
# chancepercentdrop must be true for chancepercent to be used.
# chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
chancepercent : 25.0
Spoiler
None
Code (YAML):
permissions:
dde.op:
description : Allows the player to reload configs, and toggle debug.
default : op
dde.showUpdateAvailable:
description : Shows player that there is a version update.
default : op
dde.op:
description : Allows the player to reload configs, and toggle debug.
default : op
dde.showUpdateAvailable:
description : Shows player that there is a version update.
default : op
Commands:
Spoiler
None
Code (YAML):
commands:
dde:
description : Shows DragonDropElytra help.
usage : /<command >
/dde reload
/dde toggledebug
dde:
description : Shows DragonDropElytra help.
usage : /<command >
/dde reload
/dde toggledebug
For help you can post issues and suggest ideas on my discord server.
If you like this, check out my other plugins,
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.9, 1.10, 1.11
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
DragonDropElytra2 is a free Minecraft Java mod. Compatible with Minecraft 1.9, 1.10, 1.11, 1.12 and newer. Downloaded 16,030 times (via Spigot). Download it and open it directly in the game.