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Mypowerbob's Fantasy Villagers
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Mypowerbob's Fantasy Villagers

by Mypowerbob · on Modrinth

A 'resourcepack-that-requires-mods' that'll let you transform villagers into a variation of different fantasy-staple species just by renaming them!

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Mypowerbob's Fantasy Villagers — screenshot 1Mypowerbob's Fantasy Villagers — screenshot 2Mypowerbob's Fantasy Villagers — screenshot 3Mypowerbob's Fantasy Villagers — screenshot 4Mypowerbob's Fantasy Villagers — screenshot 5Mypowerbob's Fantasy Villagers — screenshot 6Mypowerbob's Fantasy Villagers — screenshot 7Mypowerbob's Fantasy Villagers — screenshot 8

(This project is in a beta stage. Models, textures, and triggernames are prone to change). Title art with the name of the resource pack and the heads of a ginger dwarf and a wandering trader orc Have you ever wished that Minecraft was more traditionally fantasy? That the villagers you meet and entrap were more varied in design? Fret not, Mypowerbob's Fantasy Villagers is here!

A 'resourcepack-that-requires-mods' that'll let you transform villagers into a variation of different fantasy-staple species just by renaming them!

As seen on TV (And by TV I mean Youtube, which is kinda the modern TV anyway). Subscribe to my Youtube channel to see updates on this pack: https://www.youtube.com/@mypowerbob/featured

Features:

Multiplying all skin and hair colors with the biome outfits these are the total unique combinations for each species:

(This is excluding profession outfits and level indicators as those are things the player have control over)

Natural spawning! The fantasy races will spawn naturally in specific biomes respectively.

Dwarves: Frozen Peaks, Jagged Peaks, Snowy Plains, Windswept Hills, Windswept Gravelly Hills, Badlands, Eroded Badlands

Gnomes: Taiga, Snowy Taiga, Old Growth Birch Forest, Dark Forest, Mushroom Island, Mangrove Swamp, Swamp

Elves: Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Sunflower Plains, Meadow, Cherry Grove, Jungle, Bamboo Jungle, Sparse Jungle

Orcs: Stony Peaks, Beach, Windswept Forest, Wooded Badlands, Desert

Goblins: Grove, Frozen Ocean, Stony Shore, Windswept Savanna, Savanna, Savanna Plateau

All other biomes will spawn vanilla villagers.

The baby problem: Following the natural spawning of each species is a probelm with breeding that, to my knowledge, cannot be changed. A villager recieves its species and biome skin based on the biome it's born in. This means, for example, that if you take two dwarves to the Savanna biome and then breed them, you will get a goblin child.

How to use:

Villagers must be named with a name tag to transform. There are two types of names you can give them. Either you can name them just as the species, which means they will have a random skin color:

Or you can seperate them by geographical origin by giving them names similar to how vanilla Minecraft differentiates between biome varations of certain mobs.

These three words are:

With a space between the region and species name of course.

FOR EXAMPLE: If you specifically want a green orc you would name it Temperate Orc (You can also use 'Temparate' in case you regularly misspell it like I do) A pale elf would be Cold Elf, a dark gnome would be Warm Gnome, etc... The names are also, luckily, not case-sensitive! A showcase of the two different categories of names you can use to trigger the resource pack. Version 2

Certain variations of each species have a higher chance to appear than other variations. Dwarves are more likely to be young and bearded rather than old or shaven for example.

Wandering traders will spawn as a random species, they should have a near equal chance to be any texture.

You can also set a villager be the vanilla villager with the name 'Villager' (In case you want one in a biome where a fantasy species spawned)

Installation:

There are two options for installing this pack and getting it to work.

Option 1: Optifine.

The easiest and fastest way is to install Optifine.

  1. Download and install Optifine here: https://optifine.net/home

  2. Download the Fantasy Villager pack and place it in your Resourcepack folder.

Option 2: Non-Optifine.

If you're like me you're using some alternatives to Optifine instead. In that case there are some other mods you can install.

  1. Download and install Fabric: https://fabricmc.net/

    OR download and install Forge: https://files.minecraftforge.net/net/minecraftforge/forge/

  1. Download Entity Model Features and place it in the Mods folder: https://modrinth.com/mod/entity-model-features/versions

  2. Download Entity Texture Features and place it in the Mods folder:  https://modrinth.com/mod/entitytexturefeatures

  3. Download the Fantasy Villager pack and place it in your Resourcepack folder.

Compatibility:

To do list:

Thanks to:

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java resource packs walks through it step by step.

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