This game depends on my plugin GameBox!
Sink your opponents ships before he sinks yours!
A fun inventory game for two Players
open the spoilers for some awesome pictures
This game depends on my plugin GameBox. It is one of many inventory games for which GameBox provides a neat GUI and lots of customization.
Take a look at the GameBox page for the other games
This two player game is about sinking your opponents ships, before he sinks yours. Each player can see two different inventories. One is shown while the opponent is attacking. It shows your own ships on the water and slots that were fired at before are marked.
The other inventory is shown while the player is attacking and displays hidden slots where the player did not fired at yet. With a click on one of these hidden slots the player fires and the slot will reveal either water or an enemy ship.
The game is won if one player hit all ships of his opponent. Per default the game is also won, if the opponent does not fire during the fire timer (default: 10 seconds). This can be changed in the configuration file.
For the game to start the players must first place their ships. The number or each ship type can be set to one or to two in the configuration file. There are four different ship types: two blocks long, three blocks long, four blocks long and five blocks long.
If you like my inventory games you should take a look at Minesweeper, GemCrush and all the other GameBox games
or express your happiness with a small donation
Sink your opponents ships before he sinks yours!
A fun inventory game for two Players
open the spoilers for some awesome pictures
This game depends on my plugin GameBox. It is one of many inventory games for which GameBox provides a neat GUI and lots of customization.
Take a look at the GameBox page for the other games
This two player game is about sinking your opponents ships, before he sinks yours. Each player can see two different inventories. One is shown while the opponent is attacking. It shows your own ships on the water and slots that were fired at before are marked.
Spoiler: Defending inventory
The enemy did not fire before:
The other inventory is shown while the player is attacking and displays hidden slots where the player did not fired at yet. With a click on one of these hidden slots the player fires and the slot will reveal either water or an enemy ship.
Spoiler: Attacking inventory
Five hits and one miss:
Five hits and two misses:
Five hits and two misses:
The game is won if one player hit all ships of his opponent. Per default the game is also won, if the opponent does not fire during the fire timer (default: 10 seconds). This can be changed in the configuration file.
Spoiler: Won/Lost inventories
This game was finished because the first player did not shoot during his 10 second time frame (configurable in configuration file).
For the game to start the players must first place their ships. The number or each ship type can be set to one or to two in the configuration file. There are four different ship types: two blocks long, three blocks long, four blocks long and five blocks long.
Spoiler: Placing ships
No ship placed yet (click to place one block):
The shown player has already placed his first (5 blocks long) and his second (4 blocks long) ship and is now waiting for the other player to finish placing the second ship. If the timer runns out without a player placing his/her ship(s) the game will place them randomly and will move on to the next step.
The shown player has already placed his first (5 blocks long) and his second (4 blocks long) ship and is now waiting for the other player to finish placing the second ship. If the timer runns out without a player placing his/her ship(s) the game will place them randomly and will move on to the next step.
- You can set a cost and a reward for playing (requires Vault and an economy plugin). Both players have to pay, the winner gets the reward regardless of how he won (see next point)
- You can also set a rewards in token (see GameBox paga for more information on the token system)
- If one player closes the inventory he gives up! That means the other player won.
- Customisation:
- All used block types are configurable
- You can configure the countdowns
- How much time the players have to set one ship type
- How much time they have to fire
- How much time the players have to see what happened, bevore attacker and defender grids are changed
- All messages/inventory titles
- Specify the language file you want to use in your config
- If you wrote a language file in a language i do not have yet, please tell me so i can add it to the default files

- Defaults:
- lang_en.yml
- lang_de.yml
Spoiler: Default configuration file
Code (YAML):
# ----------------------------------------------------------------------------#
# #
# Battleship config #
# #
# ----------------------------------------------------------------------------#
# name of the language file (in the folder 'language')
# the default.yml file is overwritten on every server restart!
# This means you will have to use the other files to customize the messages, but since i am adding messages regulary in updates
# you can use the default file if you just want to have the up to date english default messages
langFile : "default.yml"
gameBox:
mainButton :
# define the Material and data for the button (format: 'material:data')
materialData : "IRON_BLOCK"
# display name of the button
displayName : "&3Battleship"
# lore of the button
lore :
- ""
- "&1Heavy battle on the ocean"
gameButtons :
# number of ships in the game (only 1 or 2)
# if not set they will all default to 1
normalGame:
materialData : "IRON_BLOCK"
displayName : "&l&1Normal"
lore :
- ""
- '&l&51 Carrier, 1 Battleship,'
- ' &l&52 Cruisers, 1 Destroyer'
- '&1Cost : &45'
- '&1Reward : &210'
# slot of the button in the gui
# be careful to not use the same twice ;)
slot : 12
cost : 5
reward : 10
aircraftCarrier : 1
battleship : 1
cruiser : 2
destroyer : 1
inviteGuiTitle : " Start a game of &3Battleship"
specialRules:
materialData : "COAL_BLOCK"
displayName : "&l&1Special rule"
lore :
- ""
- '&l&5One ship of each kind'
- '&1Cost : &410'
- '&1Reward : &215'
- '&l&5In this game the attacker'
- ' &l&5will even change after a hit'
slot : 14
cost : 5
# false by default
# this changes attacker even if you hit a ship
changeGridAfterHit : true
# false by default
# this changes attacker when the fire timer ran out instead of ending the game
switchGridsAfterFireTimerRanOut : true
reward : 10
inviteGuiTitle : " &3Battleship&r with special rules"
withTopList:
materialData : "nether_star"
displayName : "&l&1Combat"
lore :
- ""
- '&l&52 Cruisers otherwise'
- ' &l&5one of each ship'
- '&1Cost : &450'
- '&1Reward : &2100'
- '&l&5Your number of wins'
- ' &l&5in this game will be tracked!'
- '&l&5Compare yourself'
- ' &l&5with others in the top list.'
slot : 30
cost : 50
reward : 100
# if true the best score of this button is saved
saveStats : true
cruiser : 2
inviteGuiTitle : " &3Battleship &5Combat"
topListButtons :
# use the same key as the game you want to display the top list for
# for that button 'saveStats' must be true (see above)
withTopList:
materialData : "nether_star"
displayName : "&l&cTop list"
lore :
- ""
- "&1Combat &1top list"
slot : 32
# inventory title of the top list (%player% and %game%)
inventoryTitle : ' Top List'
# Lore of the skulls in the inventory. Use %rank% for the rank and %wins% for the number of wins
skullLore :
- ''
- '&6Rank:&1 %rank%'
- '&6Wins:&1 %wins%'
gameRules :
# play sounds in the game
playSounds : true
# requires vault and an economy plugin
economy:
enabled : false
# use "Material:data" or "ID:data"
# Some materials can not be displayed in an inventory, just test everything after changing
# You are advised to use different materials. At least on the same grid
# otherwise the game could break
materials:
yourGrid:
ship:
material : "Iron_block"
name : "&7Ship"
lockedShip:
material : "7"
name : "&8Locked ship"
miss:
material : "160:3"
name : "&2Yeah! A miss!"
hit:
material : "35:14"
name : "&4Damn! A hit..."
water:
material : "160:11"
name : "&1Water"
othersGrid:
cover:
material : "WOOL:7"
name : "&6Cover"
miss:
material : "160:11"
name : "&4That did not hit..."
hit:
material : "Iron_block"
name : "&2Booom! Gotcha"
# Customise the timers used in the game (all times in seconds)
timers :
# timer used during the ship-set part of the game
shipSetTimer:
countdown : 30
# timer used during the main part of the game
fireTimer:
countdown : 10
# timer used when attacker and defender change
changingGrids:
countdown : 3
# #
# Battleship config #
# #
# ----------------------------------------------------------------------------#
# name of the language file (in the folder 'language')
# the default.yml file is overwritten on every server restart!
# This means you will have to use the other files to customize the messages, but since i am adding messages regulary in updates
# you can use the default file if you just want to have the up to date english default messages
langFile : "default.yml"
gameBox:
mainButton :
# define the Material and data for the button (format: 'material:data')
materialData : "IRON_BLOCK"
# display name of the button
displayName : "&3Battleship"
# lore of the button
lore :
- ""
- "&1Heavy battle on the ocean"
gameButtons :
# number of ships in the game (only 1 or 2)
# if not set they will all default to 1
normalGame:
materialData : "IRON_BLOCK"
displayName : "&l&1Normal"
lore :
- ""
- '&l&51 Carrier, 1 Battleship,'
- ' &l&52 Cruisers, 1 Destroyer'
- '&1Cost : &45'
- '&1Reward : &210'
# slot of the button in the gui
# be careful to not use the same twice ;)
slot : 12
cost : 5
reward : 10
aircraftCarrier : 1
battleship : 1
cruiser : 2
destroyer : 1
inviteGuiTitle : " Start a game of &3Battleship"
specialRules:
materialData : "COAL_BLOCK"
displayName : "&l&1Special rule"
lore :
- ""
- '&l&5One ship of each kind'
- '&1Cost : &410'
- '&1Reward : &215'
- '&l&5In this game the attacker'
- ' &l&5will even change after a hit'
slot : 14
cost : 5
# false by default
# this changes attacker even if you hit a ship
changeGridAfterHit : true
# false by default
# this changes attacker when the fire timer ran out instead of ending the game
switchGridsAfterFireTimerRanOut : true
reward : 10
inviteGuiTitle : " &3Battleship&r with special rules"
withTopList:
materialData : "nether_star"
displayName : "&l&1Combat"
lore :
- ""
- '&l&52 Cruisers otherwise'
- ' &l&5one of each ship'
- '&1Cost : &450'
- '&1Reward : &2100'
- '&l&5Your number of wins'
- ' &l&5in this game will be tracked!'
- '&l&5Compare yourself'
- ' &l&5with others in the top list.'
slot : 30
cost : 50
reward : 100
# if true the best score of this button is saved
saveStats : true
cruiser : 2
inviteGuiTitle : " &3Battleship &5Combat"
topListButtons :
# use the same key as the game you want to display the top list for
# for that button 'saveStats' must be true (see above)
withTopList:
materialData : "nether_star"
displayName : "&l&cTop list"
lore :
- ""
- "&1Combat &1top list"
slot : 32
# inventory title of the top list (%player% and %game%)
inventoryTitle : ' Top List'
# Lore of the skulls in the inventory. Use %rank% for the rank and %wins% for the number of wins
skullLore :
- ''
- '&6Rank:&1 %rank%'
- '&6Wins:&1 %wins%'
gameRules :
# play sounds in the game
playSounds : true
# requires vault and an economy plugin
economy:
enabled : false
# use "Material:data" or "ID:data"
# Some materials can not be displayed in an inventory, just test everything after changing
# You are advised to use different materials. At least on the same grid
# otherwise the game could break
materials:
yourGrid:
ship:
material : "Iron_block"
name : "&7Ship"
lockedShip:
material : "7"
name : "&8Locked ship"
miss:
material : "160:3"
name : "&2Yeah! A miss!"
hit:
material : "35:14"
name : "&4Damn! A hit..."
water:
material : "160:11"
name : "&1Water"
othersGrid:
cover:
material : "WOOL:7"
name : "&6Cover"
miss:
material : "160:11"
name : "&4That did not hit..."
hit:
material : "Iron_block"
name : "&2Booom! Gotcha"
# Customise the timers used in the game (all times in seconds)
timers :
# timer used during the ship-set part of the game
shipSetTimer:
countdown : 30
# timer used during the main part of the game
fireTimer:
countdown : 10
# timer used when attacker and defender change
changingGrids:
countdown : 3
If you like my inventory games you should take a look at Minesweeper, GemCrush and all the other GameBox games
or express your happiness with a small donation
Spoiler: Video by LtJim007 (Outdated v. 1.x.x)
To Do
- mark sunk ships by adding glow to them
Tell me your ideas!
Got any bugs or suggestions? Please tell me in the discussion.
- mark sunk ships by adding glow to them
Tell me your ideas!
Got any bugs or suggestions? Please tell me in the discussion.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
<Legacy> Battleship ⚓ [for GameBox v2] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 9,016 times (via Spigot). Download it and open it directly in the game.