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Anems TCG
Anems TCG — screenshot 1Anems TCG — screenshot 2Anems TCG — screenshot 3Anems TCG — screenshot 4Anems TCG — screenshot 5Anems TCG — screenshot 6Anems TCG — screenshot 7Anems TCG — screenshot 8

To display cards normally, you need to download Optifine or CIT Resewn!

It is also recommended to install the RP Renames

Card names

resource packs work by renaming the paper to a specific name, so here are all the names of the cards

Anems:
acp Finnic
acp Fennech
acp Snow
acp Aisu
acp Barcool
acp Los
acp Dredo
acp Marquiz
acp Fireleo
acp Waterime
acp Aquaime
acp Hydrime
acp Prizmox
acp Illusox
acp Dragolite
acp Dragomax
acp Firedrag
acp Aquadrag

Actions:
acp Attack
acp Strenght
acp Firegun
acp Ring of fire
acp Watergun
acp Flood
acp Nettle
acp Thickets
acp Vine
acp Freeze
acp Ice wall
acp Beam
acp Bubble

About anems

Anems is a simple card game with multiplayer options. The game features several cards with anems and their actions, which are distributed by type

About game

Basic

all cards are divided into 2 parts, namely: information about the card and statistics information and statistics

at the top we can find out: the anem's appearance, its name and type

Below we see the anem's statistics, namely:

  1. maximum health
  2. defense
  3. level required for evolution
  4. speed

Below are shown the attacks, as well as their level that anem can use

Types

There are currently 6 types in the game, all of them are presented below

types

from left to right: Normal Type, Fire Type, Grass Type, Water Type, Ice Type, Magic Type

each type has one against which it is effective, ineffective and useless

effective:
Water -> Fire
Fire -> Ice
Fire -> Grass
Ice -> Grass
Grass -> Water 
Magical -> Normal

ineffective: 
Grass -> Fire
Water -> Grass
Normal -> Fire

unless:
Normal -> Magic  
Ice -> Fire
Fire -> Water

Actions

Outwardly, action cards are similar to anem cards. The scope, name and type are shown at the top, while at the bottom there are three scales that correspond to the three levels if the scale looks like a health scale, this is the damage that the anem inflicts on the enemy if the scale looks like a protection scale, then the person using the card is given an amount of protection that corresponds to his level

Evolution

Finnic -> Fennech
Marquis -> Fireleo
Snow -> Aisu
Barcool -> Aisu
Los -> Dredo
Watertime -> Aquaim -> Hydraim
Prizmox -> Illusox
Dragolite -> Dragomax
Dragolite -> Aquadrag (in aquatic environment)
Dragolite -> Firedrag (in a fiery environment)
!*&@#)@ -> ALL

Rules of the game

Classic:

Players must have: A deck of 3 attacks for 1 anem (not taking into account different stages of evolution, for example: Fennech, Aisu, Dredo) it is desirable to have the same number of anems as the enemy (without taking into account the stages of evolution) There must be at least 1 anem card

There is a playing field that represents a miniature location; it is necessary to install frames (invisible if possible) in the areas where the player can move. Field can be of different sizes, but it is desirable that the two opposite sides are odd. Players choose sides and start from the center of their side the field can also be designed for different types, this can affect some evolutions (for now only Dragolite), if this design is not there, then the anem evolves at the request of the owner (meaning that the owner himself chooses who his anem evolves into)

in 1 turn, players can move to any adjacent cell (simply moving the card to the desired cell), as well as attack 1 time

the effects of some attacks may remain for the duration of the field of use

for convenience, cells can be marked in any way convenient for you

also some attacks impose a status on the enemy (only 1 so far)

Freeze - the enemy cannot move for 1 turn. The exception is genic anemas, freezing does not work on them

if a player wants to change an anem, he simply changes the anem card to another (but this should not be the evolution of an anem. Exception: the anem with which they want to replace the current one has already evolved in this game) also, when replacing an anem, a player can change only 1 attack card

If an anem runs out of health, he is eliminated and can no longer participate in this game

The player who loses is the one whose all anems have completely lost their health; for convenience, health can be marked in any convenient way

Mini:

Players must have a deck of no more than 6 anems (not including evolutions), and a deck of no more than 5 attack cards

the turn ends when both players have taken an action

In this game, attack areas don't matter, but some attacks have special features

the environment can be chosen by the players before the battle, or the owner of the anem himself chooses who to evolve into

Players can come up with their own battle options!

if you know Russian or just want to follow my projects, then you can join my Discord server or Telegram

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java resource packs walks through it step by step.

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