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InventorySounds

Enhance your server experience with custom sounds when interacting with inventory! InventorySounds allows specific sounds to be played when players click on items within their inventory. Easily set preset and specific sounds for each item, adjusting the volume and tone to your liking.

Commands:

Permissions:

config.yml

Config.yml
###############################
#                             #
#       SOUND DEFAULT         #
#                             #
###############################
# This section defines the default sound that will be played
# when clicking on an item that is not specifically configured
# in the items section.
#
# active: true/false - Whether the sound is active or not.
# sound: Sound name - The name of the sound to be played.
# volume: Sound volume - The volume of the sound (0.0 - 1.0).
# pitch: Sound pitch - The pitch of the sound (0.0 - 2.0).

inventorysound_default:
  active: true
  sound: "BLOCK_NOTE_BLOCK_PLING"
  volume: 1.0
  pitch: 1.0

###############################
#                             #
#           ITEMS             #
#                             #
###############################
# This section allows defining specific sounds for different
# items. If an item is not configured here, the default sound
# defined in 'inventorysound_default' will be used.

items:
  active: true
  diamond:
    type: "DIAMOND"
    sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
    volume: 1.0
    pitch: 1.0
  oro:
    type: "GOLD_ORE"
    sound: "BLOCK_GOLD_BLOCK_BREAK"
    volume: 1.0
    pitch: 1.0

###############################
#                             #
#      OTHER INVENTORIES      #
#                             #
###############################
# This section allows defining specific sounds for different
# types of inventories, such as chests, furnaces, etc.
# BLOCKS: ANVIL, FURNACE, DISPENSER, DROPPER, HOPPER, SHULKER_BOX, BEACON.
#        Etc, more at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryType.html

other_invs:
  active: true
  anvil:
    block: "ANVIL"
    sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
    volume: 1.0
    pitch: 1.0
  furnace:
    block: "FURNACE"
    sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
    volume: 1.0
    pitch: 1.0
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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