Better Explosions is a simple lightweight plugin that will change your normal explosions into ones that sling block shrapnel or items.
*New* As of Version 1.2.0 Citizens, Towny and WorldGuard support have been added, if you have these plugins on your server you can now disable BetterExplosions in WorldGuard regions or Towns as well as disable them for NPCs!
Creatures also spew out items when they die (configurable).
Note: the default configuration prevents these items from being picked up so this is purely cosmetic. Skeletons explode out their bones, chickens die in a poof of feathers and an occasional egg etc. Explosion size / magnitude can now also be changed to allow for larger or smaller explosions.
Items/Blocks can be configured to remain in the world or disappear after a set time, as well as glow or damage players/mobs they hit when they fly out.
If you would like to donate to support this plugin please do so here:
-> DONATE <-
**NOTE** The current version ONLY supports minecraft 1.15, if you are running any other server version see below to get the correct version for your server.
Spoiler: Looking for the 1.14 version?
Spoiler: Looking for the 1.13 version?
Spoiler: Looking for the 1.9 to 1.12 version?
https://www.spigotmc.org/resources/better-explosions.47948/download?version=232835
ONLY FOR 1.9 - 1.12 and earlier users
ONLY FOR 1.9 - 1.12 and earlier users
Spoiler: Looking for the 1.8 version?
***NOTE*** There is now a 1.8 version of this plugin, 1.8 does not support glowing items so this feature will not work, if you would like the 1.8 version of this plugin please see the following link:
https://www.spigotmc.org/resources/better-explosions.47948/download?version=188994 ONLY FOR 1.8 users all others use the current version!
https://www.spigotmc.org/resources/better-explosions.47948/download?version=188994 ONLY FOR 1.8 users all others use the current version!
New Config Layout / Instructions:
Spoiler: New Config Layout / Instructions
#Configuration for Better Explosions
#The General section deals with all explosions handled by the plugin, including mob "popping" if enabled.
General:
#Max number of items to be thrown out when an explosion happens increase this to throw more items when a mob dies, or more blocks when a explosion happens, decrease it for less shrapnel and items. (Whole numbers only)
ExplosionSize: 20
#Magnitude - Sets how violently the items are thrown, typically if you increase this value items will be hurled further from the center of the explosion. It is recommended to increase this slightly after increasing the explosion size or lower it if you decrease the explosion size.
Magnitude: 2.0
disabledWorlds: [] #any worlds added here will be ignored by the plugin.
#The time in milliseconds it will take for falling blocks or items thrown by the plugin to vanish.. *NOTE* items only vanish if their setting below is set to TRUE, otherwise the items will remain in the world and can be picked up! (1 second = 1000 ms)
vanishDelayMS: 3000
#This section deals with all things related to falling blocks
FallingBlock:
useFallingBlocks: false #should falling blocks be spawned when an explosion happens?
fallingBlocksVanish: true #should the blocks be removed after they land / the specified time. If set to false this will allow players to mine the blocks once they land.
shouldFallingBlocksHurt: false #should blocks hurt players/entities if they are hit by them?
#This section deals with items thrown from explosions / mob deaths.
Items:
disabledMobs:
- ENDER_DRAGON #Add any creatures to this list to prevent the plugin for exploding out giblets, no effect if mobExplodeChance is set to 0
mobExplodeChance: 50 #should mobs explode items related to them when they die? Ie chickens die and spawn a chicken head / feathers /eggs etc. Skeletons blow up in a shower of bones. If this is set to ZERO then mobs will not spray out items when they die.
makeThrownObjectsGlow: false #should items thrown by this plugin glow?
preventPickup: true #should players be prevented from collecting the items? *Note* setting this to true will automatically make the items vanish when they land / the vanishDelay has passed.
useItemStacks: false #Should explosions spawn items? This setting will cause tnt / explosions to throw out items, if useFallingBlock is also enabled both blocks AND items will be thrown.
Protections:
DisableInTowny: false #Should giblet explosions be cancelled if the entity was in a town? (Requires Towny to function)
WorldGuardPrefixMode: true #if True: treat lines in the disabled list below as a prefix, meaning that 'spawn_' will match on any region that starts with 'spawn_' eg: spawn_arena, spawn_shop, spawn_jail would all match rather than having to add each region individually. If this option is set to False then region names must match EXACTLY as they are listed below.
DisableInWorldGuardRegions:
- nogiblets_
#Add WorldGuard regions added here to prevent the plugin from spawning giblets for entities killed inside (requires WorldGuard to function)
DisableForNPCs: true #disable explosions for all citizens NPC's
Code (Text):
#Configuration for Better Explosions
#The General section deals with all explosions handled by the plugin, including mob "popping" if enabled.
General:
#Max number of items to be thrown out when an explosion happens increase this to throw more items when a mob dies, or more blocks when a explosion happens, decrease it for less shrapnel and items. (Whole numbers only)
ExplosionSize: 20
#Magnitude - Sets how violently the items are thrown, typically if you increase this value items will be hurled further from the center of the explosion. It is recommended to increase this slightly after increasing the explosion size or lower it if you decrease the explosion size.
Magnitude: 2.0
disabledWorlds: [] #any worlds added here will be ignored by the plugin.
#The time in milliseconds it will take for falling blocks or items thrown by the plugin to vanish.. *NOTE* items only vanish if their setting below is set to TRUE, otherwise the items will remain in the world and can be picked up! (1 second = 1000 ms)
vanishDelayMS: 3000
#This section deals with all things related to falling blocks
FallingBlock:
useFallingBlocks: false #should falling blocks be spawned when an explosion happens?
fallingBlocksVanish: true #should the blocks be removed after they land / the specified time. If set to false this will allow players to mine the blocks once they land.
shouldFallingBlocksHurt: false #should blocks hurt players/entities if they are hit by them?
#This section deals with items thrown from explosions / mob deaths.
Items:
disabledMobs:
- ENDER_DRAGON #Add any creatures to this list to prevent the plugin for exploding out giblets, no effect if mobExplodeChance is set to 0
mobExplodeChance: 50 #should mobs explode items related to them when they die? Ie chickens die and spawn a chicken head / feathers /eggs etc. Skeletons blow up in a shower of bones. If this is set to ZERO then mobs will not spray out items when they die.
makeThrownObjectsGlow: false #should items thrown by this plugin glow?
preventPickup: true #should players be prevented from collecting the items? *Note* setting this to true will automatically make the items vanish when they land / the vanishDelay has passed.
useItemStacks: false #Should explosions spawn items? This setting will cause tnt / explosions to throw out items, if useFallingBlock is also enabled both blocks AND items will be thrown.
Protections:
DisableInTowny: false #Should giblet explosions be cancelled if the entity was in a town? (Requires Towny to function)
WorldGuardPrefixMode: true #if True: treat lines in the disabled list below as a prefix, meaning that 'spawn_' will match on any region that starts with 'spawn_' eg: spawn_arena, spawn_shop, spawn_jail would all match rather than having to add each region individually. If this option is set to False then region names must match EXACTLY as they are listed below.
DisableInWorldGuardRegions:
- nogiblets_
#Add WorldGuard regions added here to prevent the plugin from spawning giblets for entities killed inside (requires WorldGuard to function)
DisableForNPCs: true #disable explosions for all citizens NPC's
This plugin is now being maintained only in MC 1.13+ Since the release of 1.13 changed so much about the internal workings of minecraft. There are links above for the 1.8 version as well as the 1.12 version.
![[IMG]](http://proxy.spigotmc.org/9c4d90502daf812cda666e8d21deeede1d3ad6c2?url=https%3A%2F%2Fimage.prntscr.com%2Fimage%2F0D8rDcoKSUKi8xKRUbi9WA.png)
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.10, 1.11
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Better Explosions is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.10, 1.11, 1.12 and newer. Downloaded 7,902 times (via Spigot). Download it and open it directly in the game.