Spoiler: Commands
Spoiler: Depends
- Vault
Spoiler: Installation
- Dowload SpawnerPickaxe.jar
- Put it in your plugins folder
- Restart the server
- Setup config (or let the default)
- Reload/Restart
- Enjoy your spawner pickaxe !
Spoiler: config.yml
#############################################################################
# #
# Plugin created by HegSiS #
# For all the next message, the color code has been supported (&) #
# SpawnerPickaxe v3.0.4 #
# #
#############################################################################
# / \
# / | \ IMPORTANT : IF YOU HAVE %durability% or %money% OR OTHER IN A MESSAGE DON'T ADD A '%'
# / | \ IMPORTANT : In case you use a version before 1.13 please check each ITEM !
# / • \
# /_________\
# 1.7.10 → 1.12.2 : MOB_SPAWNER
# 1.13 → 1.15 : SPAWNER
spawner-item: SPAWNER
# 1.7.10 → 1.12.2 : SKULL_ITEM
# 1.13 → 1.15 : PLAYER_HEAD
player-head-item: PLAYER_HEAD
# 1.7.10 → 1.12.2 : SIGN
# 1.13 → 1.15 : OAK_SIGN
sign-item: OAK_SIGN
#############################################################################
# #
# Manage System #
# #
#############################################################################
#The manage menu
manage-gui:
menu-name: "&6&lSpawnerPickaxeManager"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
faction: "&dFaction &7: %status%"
superspawnerpickaxe: "&dSuperSpawnerPickaxe &7: %status%"
tnt_break_spawner: "&dTNT destroy spawners &7: %status%"
player_head_in_menu: "&dPlayer head in menu &7: %status%"
right_click_spawner_menu: "&dOpen menu when right click on spawner &7: %status%"
spawnerpickaxe_shop: "&dSpawnerPickaxe Shop &7: %status%"
spawnerpickaxe_sign: "&dSpawnerPickaxe Sign &7: %status%"
spawnerlist_menu: "&dSpawnerList Menu &7: %status%"
reload-config-file: "&dReload config file"
help-item:
name: "&7&lHOW TO CHANGE STATUS"
lore:
- "&dRight-Click to switch on an option"
- "&dLeft-Click to switch off an option"
leave-item: "&c&lLEAVE"
true: "&2[ &a&lTRUE &2]"
false: "&4[ &c&lFALSE &4]"
use:
faction: false
superspawnerpickaxe: false
tnt_break_spawner: false
player_head_in_menu: true
right_click_spawner_menu: true
spawnerpickaxe_shop: true
spawnerpickaxe_sign: true
spawnerlist_menu: true
#############################################################################
# #
# Spawner inventory and Disabled Entities #
# #
#############################################################################
spawner-inventory:
name: "&6SpawnerListInventory"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
item-name: "&5%entity%&d's spawner"
item-lore:
- "&7Right click on the ground with"
- "&7this spawner to place it !"
next-page: "&e&lNext Page &7(2/2)"
previous-page: "&e&lPrevious Page &7(1/2)"
leave: "&c&lLeave"
help-item:
name: "&7&lHOW TO GET SPAWNER"
lore:
- "&dClick on a spawner to get it"
# All disabled mob
# BE CAREFULL, FEW MOBS CAN BE ON THE VERSION OF YOUR SERVER (ex: PARROT)
disabled-mob:
- WITHER
- SKELETON_HORSE
- ZOMBIE_HORSE
- GIANT
- ENDER_DRAGON
- SQUID
- PARROT
#############################################################################
# #
# Spawner Menu (On right Click) #
# #
#############################################################################
spawner-menu:
name: "&6SpawnerMenu"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
get-spawner:
name: "&6Get the spawner"
description:
- "&7Buy a spawner pickaxe"
- "&7Price : &c50"
price: 50
destroy-spawner:
name: "&cDestroy Spawner"
description:
- "&7A way to destroy spawner"
- "&7Price : &c70"
price: 70
#############################################################################
# #
# SpawnerPickaxe and SuperSpawnerPickaxe #
# #
#############################################################################
pickaxe:
item-type: GOLDEN_PICKAXE # For 1.7.10 → 1.13 : GOLD_PICKAXE
name: "&6&lSpawnerPickaxe"
description:
- "&7Durability &7: &c%durability%"
- ""
- "&7You can broke spawner with this pickaxe !"
superpickaxe:
item-type: DIAMOND_PICKAXE
name: "&b&lSuperSpawnerPickaxe"
description:
- "&7Durability &7: &c%durability%"
- ""
- "&7You can broke spawner on ennemy claim with this pickaxe !"
#############################################################################
# #
# Shop #
# #
#############################################################################
shop-inventory:
name: "&6SpawnerPickaxeShop"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
remove-item:
item: RED_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 14
data: 0
add-item:
item: GREEN_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 13
data: 0
accept-item:
item: GREEN_TERRACOTTA # For 1.7.10 → 1.13 : STAINED_CLAY && data : 14
data: 0
name: "&2Accept"
quit-item:
item: RED_TERRACOTTA # For 1.7.10 → 1.13 : STAINED_CLAY && data : 13
data: 0
name: "&cQuit"
price-item:
item: PAPER
name: "&2Price&7: &c%price%&7$"
money-item: "&6Money&7: &c%money%&7$"
price: 50
#############################################################################
# #
# Sign #
# #
#############################################################################
#----- SIGN EXEMPLE -----#
#Line 1 : [SPICKAXE]
#Line 2 : Price (ex: 50)
#Line 3 : Durability (ex: 2)
#Line 4 : (Optionnal)
#----- SIGN EXEMPLE -----#
#The pickaxe sign (buy a spawnerpickaxe on a sign) AND the fusion sign
#Please make max 15 letters and spaces on each line
#Please don't put variable (%durability% or %price%) on the first line AND don't let the first line blank
sign:
shop:
- "&5Spawner"
- "&5&lPickaxe"
- "&2Price&7: &c%price%"
- "&6Dura&7: &c%durability%"
#############################################################################
# #
# Sounds #
# #
#############################################################################
# SOUNDS HERE ARE COMPATIBLE IN 1.7.10 - 1.8
# TO USE IN 1.9 - 1.10 - 1.11 ->
# 1.7.10/1.8 -> 1.9/1.10/1.11/1.12/1.13/1.14/1.15
# CHEST_OPEN -> BLOCK_CHEST_OPEN
# NOTE_PLING -> BLOCK_NOTE_PLING
# CLICK -> UI_BUTTON_CLICK
# ANVIL_USE -> BLOCK_ANVIL_USE
# SPLASH -> ENTITY_PLAYER_SPLASH
# ARROW_HIT -> ENTITY_ARROW_HIT
# ANVIL_BREAK -> BLOCK_ANVIL_BREAK
sounds:
on-open-spickaxe-shop: BLOCK_CHEST_OPEN;true
on-inventory-click: UI_BUTTON_CLICK;true
on-spawner-break: BLOCK_ANVIL_HIT;true
on-spawner-place: ENTITY_PLAYER_SPLASH;true
on-click-sign: ENTITY_ARROW_HIT;true
on-click-sign-no-money: BLOCK_ANVIL_BREAK;true
on-fusion-spickaxe: BLOCK_ANVIL_USE;true
#############################################################################
# #
# Messages #
# #
#############################################################################
messages:
break-spawner-only: "&cYou can only break spawner !"
break-protected-spawner-only: "&cYou can only break spawner in claimed or protected area !"
spawner-in-inventory: "&7The &d%entity%&7's spawner is on your inventory."
spawner-on-the-ground: "&7The &d%entity%&7's spawner is on the ground &cbecause your inventory is full &7!"
give-pickaxe: "&7You just receive a SpawnerPickaxe with &d%durability% &7of durability !"
give-superpickaxe: "&7You just receive a SuperSpawnerPickaxe with &d%durability% &7of durability !"
give-spawner: "&7You just receive &d%amount% &7spawner of &d%entity% &7!"
give-spawner-on-the-ground: "&7You just receive &d%amount% &7spawner of &d%entity% &7! (on the ground)"
spawner-break: "&7You just break a &d%spawner% &7spawner !"
spawner-place: "&7You just place a &d%spawner% &7spawner !"
no-pickaxe-on-inventory: "&cYou don't have pickaxe on your inventory !"
pickaxe-fusion: "&7Your &c%pickaxes% &7pickaxes fusion in one pickaxe with &c%durability% &7of durability"
pickaxe-broke: "&7Your pickaxe just &cbroke &7!"
pickaxe-less-one-durability: "&7Your pickaxe has now &c%durability% &7durability !"
reload-config-file: "&aConfig reload complete !"
durability-already-zero: "&cThe spawner don't break because your pickaxe have 0 of durability !"
buy-pickaxe: "&7You just buy a &6SpawnerPickaxe &7with &6%amount% &7of durability for &6$%price% &7!"
buy-pickaxe-fail: "&cYou don't have enought money to buy pickaxe !"
error: "&cAn error occurred"
no-permission: "&cYou don't have the permission to do that !"
only-player: "&cOnly a player can do this command !"
full-inventory: "&cYour inventory is full, please clear him !"
error-sign-creation: "&cAn error occurred on your sign ! Please try again !"
price-durabiltiy-no-less-one: "&cThe price and the durability can't be inferior of 1 !"
inferior-zero: "&cThe pickaxe can't have less than 1 of durability !"
incorrect-sound: "&cThe sound &4%sound% &cisn't correct !"
spawner-not-found: "&7The &c%entity%&7's spawner isn't found !"
entity-disable: "&7The &c%entity%'s entity is disable !"
invalid-number: "&cThe number &4%number% &cisn't correct !"
invalid-player: "&cPlayer &4%player% &cnot found !"
option-disable: "&cOption &4%option% &cis disabled !"
option-set: "&7Option &c%option% &7set to &c%status% &7!"
no-money-to-destroy: "&cYou don't have enought money to destroy this spawner !"
destroy-spawner: "&7You just destroy a spawner !"
entity-already-lock: "&7The &c%entity%&7's entity is already lock !"
entity-already-unlock: "&7The &c%entity%&7's entity is already unlock !"
entity-lock: "&7The &d%entity% &7is now locked !"
entity-unlock: "&7The &d%entity% &7is now unlocked !"
entity-name-needed: "&cThe entity name can't be null !"
entity-new-name: "&7New name for &d%entity%&7: %name%"
entity-reset: "&7Entities reset by default !"
#############################################################################
# #
# Permissions #
# #
#############################################################################
permissions:
all: "spawnerpickaxe.*"
spawnerpickaxe-help: "spawnerpickaxe.help"
reload-config-file: "spawnerpickaxes.reload"
pickaxe-create-sign: "spawnerpickaxe.sign.create"
pickaxe-use-sign: "spawnerpickaxe.sign.use"
pickaxe-shop: "spawnerpickaxe.shop"
pickaxe-give: "spawnerpickaxe.give"
pickaxe-fusion: "spawnerpickaxe.fusion"
pickaxe-use: "spawnerpickaxe.use"
spawner-give: "spawnerpickaxe.spawner.give"
spawner-list: "spawnerpickaxe.spawner.list"
spawner-use: "spawnerpickaxe.spawner.use"
show-errors: "spawnerpickaxe.errors"
entity-list: "spawnerpickaxe.entity.list"
entity-lock: "spawnerpickaxe.entity.lock"
entity-unlock: "spawnerpickaxe.entity.unlock"
entity-rename: "spawnerpickaxe.entity.list"
entity-reset: "spawnerpickaxe.entity.reset"
Code (Text):
#############################################################################
# #
# Plugin created by HegSiS #
# For all the next message, the color code has been supported (&) #
# SpawnerPickaxe v3.0.4 #
# #
#############################################################################
# / \
# / | \ IMPORTANT : IF YOU HAVE %durability% or %money% OR OTHER IN A MESSAGE DON'T ADD A '%'
# / | \ IMPORTANT : In case you use a version before 1.13 please check each ITEM !
# / • \
# /_________\
# 1.7.10 → 1.12.2 : MOB_SPAWNER
# 1.13 → 1.15 : SPAWNER
spawner-item: SPAWNER
# 1.7.10 → 1.12.2 : SKULL_ITEM
# 1.13 → 1.15 : PLAYER_HEAD
player-head-item: PLAYER_HEAD
# 1.7.10 → 1.12.2 : SIGN
# 1.13 → 1.15 : OAK_SIGN
sign-item: OAK_SIGN
#############################################################################
# #
# Manage System #
# #
#############################################################################
#The manage menu
manage-gui:
menu-name: "&6&lSpawnerPickaxeManager"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
faction: "&dFaction &7: %status%"
superspawnerpickaxe: "&dSuperSpawnerPickaxe &7: %status%"
tnt_break_spawner: "&dTNT destroy spawners &7: %status%"
player_head_in_menu: "&dPlayer head in menu &7: %status%"
right_click_spawner_menu: "&dOpen menu when right click on spawner &7: %status%"
spawnerpickaxe_shop: "&dSpawnerPickaxe Shop &7: %status%"
spawnerpickaxe_sign: "&dSpawnerPickaxe Sign &7: %status%"
spawnerlist_menu: "&dSpawnerList Menu &7: %status%"
reload-config-file: "&dReload config file"
help-item:
name: "&7&lHOW TO CHANGE STATUS"
lore:
- "&dRight-Click to switch on an option"
- "&dLeft-Click to switch off an option"
leave-item: "&c&lLEAVE"
true: "&2[ &a&lTRUE &2]"
false: "&4[ &c&lFALSE &4]"
use:
faction: false
superspawnerpickaxe: false
tnt_break_spawner: false
player_head_in_menu: true
right_click_spawner_menu: true
spawnerpickaxe_shop: true
spawnerpickaxe_sign: true
spawnerlist_menu: true
#############################################################################
# #
# Spawner inventory and Disabled Entities #
# #
#############################################################################
spawner-inventory:
name: "&6SpawnerListInventory"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
item-name: "&5%entity%&d's spawner"
item-lore:
- "&7Right click on the ground with"
- "&7this spawner to place it !"
next-page: "&e&lNext Page &7(2/2)"
previous-page: "&e&lPrevious Page &7(1/2)"
leave: "&c&lLeave"
help-item:
name: "&7&lHOW TO GET SPAWNER"
lore:
- "&dClick on a spawner to get it"
# All disabled mob
# BE CAREFULL, FEW MOBS CAN BE ON THE VERSION OF YOUR SERVER (ex: PARROT)
disabled-mob:
- WITHER
- SKELETON_HORSE
- ZOMBIE_HORSE
- GIANT
- ENDER_DRAGON
- SQUID
- PARROT
#############################################################################
# #
# Spawner Menu (On right Click) #
# #
#############################################################################
spawner-menu:
name: "&6SpawnerMenu"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
get-spawner:
name: "&6Get the spawner"
description:
- "&7Buy a spawner pickaxe"
- "&7Price : &c50"
price: 50
destroy-spawner:
name: "&cDestroy Spawner"
description:
- "&7A way to destroy spawner"
- "&7Price : &c70"
price: 70
#############################################################################
# #
# SpawnerPickaxe and SuperSpawnerPickaxe #
# #
#############################################################################
pickaxe:
item-type: GOLDEN_PICKAXE # For 1.7.10 → 1.13 : GOLD_PICKAXE
name: "&6&lSpawnerPickaxe"
description:
- "&7Durability &7: &c%durability%"
- ""
- "&7You can broke spawner with this pickaxe !"
superpickaxe:
item-type: DIAMOND_PICKAXE
name: "&b&lSuperSpawnerPickaxe"
description:
- "&7Durability &7: &c%durability%"
- ""
- "&7You can broke spawner on ennemy claim with this pickaxe !"
#############################################################################
# #
# Shop #
# #
#############################################################################
shop-inventory:
name: "&6SpawnerPickaxeShop"
glass:
item: BLACK_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 15
data: 0
remove-item:
item: RED_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 14
data: 0
add-item:
item: GREEN_STAINED_GLASS_PANE # For 1.7.10 → 1.13 : STAINED_GLASS_PANE && data : 13
data: 0
accept-item:
item: GREEN_TERRACOTTA # For 1.7.10 → 1.13 : STAINED_CLAY && data : 14
data: 0
name: "&2Accept"
quit-item:
item: RED_TERRACOTTA # For 1.7.10 → 1.13 : STAINED_CLAY && data : 13
data: 0
name: "&cQuit"
price-item:
item: PAPER
name: "&2Price&7: &c%price%&7$"
money-item: "&6Money&7: &c%money%&7$"
price: 50
#############################################################################
# #
# Sign #
# #
#############################################################################
#----- SIGN EXEMPLE -----#
#Line 1 : [SPICKAXE]
#Line 2 : Price (ex: 50)
#Line 3 : Durability (ex: 2)
#Line 4 : (Optionnal)
#----- SIGN EXEMPLE -----#
#The pickaxe sign (buy a spawnerpickaxe on a sign) AND the fusion sign
#Please make max 15 letters and spaces on each line
#Please don't put variable (%durability% or %price%) on the first line AND don't let the first line blank
sign:
shop:
- "&5Spawner"
- "&5&lPickaxe"
- "&2Price&7: &c%price%"
- "&6Dura&7: &c%durability%"
#############################################################################
# #
# Sounds #
# #
#############################################################################
# SOUNDS HERE ARE COMPATIBLE IN 1.7.10 - 1.8
# TO USE IN 1.9 - 1.10 - 1.11 ->
# 1.7.10/1.8 -> 1.9/1.10/1.11/1.12/1.13/1.14/1.15
# CHEST_OPEN -> BLOCK_CHEST_OPEN
# NOTE_PLING -> BLOCK_NOTE_PLING
# CLICK -> UI_BUTTON_CLICK
# ANVIL_USE -> BLOCK_ANVIL_USE
# SPLASH -> ENTITY_PLAYER_SPLASH
# ARROW_HIT -> ENTITY_ARROW_HIT
# ANVIL_BREAK -> BLOCK_ANVIL_BREAK
sounds:
on-open-spickaxe-shop: BLOCK_CHEST_OPEN;true
on-inventory-click: UI_BUTTON_CLICK;true
on-spawner-break: BLOCK_ANVIL_HIT;true
on-spawner-place: ENTITY_PLAYER_SPLASH;true
on-click-sign: ENTITY_ARROW_HIT;true
on-click-sign-no-money: BLOCK_ANVIL_BREAK;true
on-fusion-spickaxe: BLOCK_ANVIL_USE;true
#############################################################################
# #
# Messages #
# #
#############################################################################
messages:
break-spawner-only: "&cYou can only break spawner !"
break-protected-spawner-only: "&cYou can only break spawner in claimed or protected area !"
spawner-in-inventory: "&7The &d%entity%&7's spawner is on your inventory."
spawner-on-the-ground: "&7The &d%entity%&7's spawner is on the ground &cbecause your inventory is full &7!"
give-pickaxe: "&7You just receive a SpawnerPickaxe with &d%durability% &7of durability !"
give-superpickaxe: "&7You just receive a SuperSpawnerPickaxe with &d%durability% &7of durability !"
give-spawner: "&7You just receive &d%amount% &7spawner of &d%entity% &7!"
give-spawner-on-the-ground: "&7You just receive &d%amount% &7spawner of &d%entity% &7! (on the ground)"
spawner-break: "&7You just break a &d%spawner% &7spawner !"
spawner-place: "&7You just place a &d%spawner% &7spawner !"
no-pickaxe-on-inventory: "&cYou don't have pickaxe on your inventory !"
pickaxe-fusion: "&7Your &c%pickaxes% &7pickaxes fusion in one pickaxe with &c%durability% &7of durability"
pickaxe-broke: "&7Your pickaxe just &cbroke &7!"
pickaxe-less-one-durability: "&7Your pickaxe has now &c%durability% &7durability !"
reload-config-file: "&aConfig reload complete !"
durability-already-zero: "&cThe spawner don't break because your pickaxe have 0 of durability !"
buy-pickaxe: "&7You just buy a &6SpawnerPickaxe &7with &6%amount% &7of durability for &6$%price% &7!"
buy-pickaxe-fail: "&cYou don't have enought money to buy pickaxe !"
error: "&cAn error occurred"
no-permission: "&cYou don't have the permission to do that !"
only-player: "&cOnly a player can do this command !"
full-inventory: "&cYour inventory is full, please clear him !"
error-sign-creation: "&cAn error occurred on your sign ! Please try again !"
price-durabiltiy-no-less-one: "&cThe price and the durability can't be inferior of 1 !"
inferior-zero: "&cThe pickaxe can't have less than 1 of durability !"
incorrect-sound: "&cThe sound &4%sound% &cisn't correct !"
spawner-not-found: "&7The &c%entity%&7's spawner isn't found !"
entity-disable: "&7The &c%entity%'s entity is disable !"
invalid-number: "&cThe number &4%number% &cisn't correct !"
invalid-player: "&cPlayer &4%player% &cnot found !"
option-disable: "&cOption &4%option% &cis disabled !"
option-set: "&7Option &c%option% &7set to &c%status% &7!"
no-money-to-destroy: "&cYou don't have enought money to destroy this spawner !"
destroy-spawner: "&7You just destroy a spawner !"
entity-already-lock: "&7The &c%entity%&7's entity is already lock !"
entity-already-unlock: "&7The &c%entity%&7's entity is already unlock !"
entity-lock: "&7The &d%entity% &7is now locked !"
entity-unlock: "&7The &d%entity% &7is now unlocked !"
entity-name-needed: "&cThe entity name can't be null !"
entity-new-name: "&7New name for &d%entity%&7: %name%"
entity-reset: "&7Entities reset by default !"
#############################################################################
# #
# Permissions #
# #
#############################################################################
permissions:
all: "spawnerpickaxe.*"
spawnerpickaxe-help: "spawnerpickaxe.help"
reload-config-file: "spawnerpickaxes.reload"
pickaxe-create-sign: "spawnerpickaxe.sign.create"
pickaxe-use-sign: "spawnerpickaxe.sign.use"
pickaxe-shop: "spawnerpickaxe.shop"
pickaxe-give: "spawnerpickaxe.give"
pickaxe-fusion: "spawnerpickaxe.fusion"
pickaxe-use: "spawnerpickaxe.use"
spawner-give: "spawnerpickaxe.spawner.give"
spawner-list: "spawnerpickaxe.spawner.list"
spawner-use: "spawnerpickaxe.spawner.use"
show-errors: "spawnerpickaxe.errors"
entity-list: "spawnerpickaxe.entity.list"
entity-lock: "spawnerpickaxe.entity.lock"
entity-unlock: "spawnerpickaxe.entity.unlock"
entity-rename: "spawnerpickaxe.entity.list"
entity-reset: "spawnerpickaxe.entity.reset"
Upcomming Soon:
- Give me ideas → ✖
- By receiving this plugin, please do not claim it as your own plugin
- You can edit the code for personnal use only
- Do not resell
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
SpawnerPickaxe - [1.8 - 1.16] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 7,732 times (via Spigot). Download it and open it directly in the game.