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Boss Difficulty

This mod changes the boss system, making progression gradually more difficult and interesting.

After each boss kill, its health increases by a multiplier: 1.2 → 1.4 → 1.6 → 1.8 and so on, creating steadily increasing difficulty with each subsequent playthrough.

As a result, every next fight against a previously defeated boss becomes noticeably harder, forcing the player to adapt and improve their strategy.

The mod also supports modded bosses — you can manually add them in the configuration so that the scaling system works with them as well.

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