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Gear Grinder
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Gear Grinder

by jambi33 · on Modrinth

A Create-Aeronautics focused survival pack with extra hard difficulty. Tougher mobs, smarter AI, no waystones, no TPA, items drop on death.

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Gear Grinder: Extra Hard Create Aeronautics

A Create Aeronautics survival modpack built for players who want a challenge. Mobs hit harder and have more health across every dimension, and they fight smarter too: skeletons keep their distance and retreat when you close in, blazes fire in volleys, witches drink potions mid-fight, ghasts breach through walls. Teaming up is recommended on adventures.

Progression runs through Create. You'll need Enchantment Industry's extended enchantments and nether loot to gear up enough to survive the harder areas, let alone the Ender Dragon, which has been reworked with more health, new attacks, and a tougher fight overall.

No waystones and no TPA, to promote the use of logistics and travel infrastructure. Items stay on the ground when you die, which raises the stakes of dying and the thrill of the challenge.

Core pillars

End Game Build

Difficulty (hostile mobs only)

Higher difficulty = better loot drops. KBR = Knockback Resistance

Overworld   │ HP +50%   │ Damage +75%   │ Armour +10% │ Loot +20%
Underground │ HP +12.5% │ Damage +12.5% │ Armour +0%  │ Loot +20% │ KBR +10%
Nether      │ HP +50%   │ Damage +75%   │ Armour +10% │ Loot +35% │ KBR +10%
The End     │ HP +60%   │ Damage +85%   │ Armour +20% │ Loot +50% │ KBR +10%

Underground (below Y:0) : scales the lower you go - Overworld only

Biome modifiers

Mushroom Fields │ HP -50%   │ Damage -50%   │ Armour -50% │ Loot +10%
Desert          │ HP -20%   │ Damage +5%    │ Armour -20% │ Loot +10% │ KBR +10%
Frozen Ocean    │ HP -20%   │ Damage +5%    │ Armour -20% │ Loot +10% │ KBR +10%
Deep Dark       │ HP +12.5% │ Damage +12.5% │ Armour +0%  │ Loot +20% │ KBR +10%

Damage modifiers stack: Base x Depth (overworld) x Biome (overworld)

Enhanced Mob AI

Mobs are smarter and more dangerous across the board.

Ender Dragon

The Ender Dragon has been overhauled with 500 health (vanilla is 200).

Backpacks

End game storage is diamond+.

Leather   │ 18 slots  │ 1 upgrade
Copper    │ 27 slots  │ 1 upgrade
Iron      │ 36 slots  │ 2 upgrades
Gold      │ 45 slots  │ 3 upgrades
Diamond   │ 108 slots │ 5 upgrades  ← requires shulker shells + End
Netherite │ 120 slots │ 7 upgrades  ← smithing table upgrade

Carrying more than 2 backpacks gives slowness.

Recipe Changes

Time & Sleep

Recommended Ram:

Launch Parameters:

-XX:+UnlockExperimentalVMOptions -XX:+UnlockDiagnosticVMOptions -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseNUMA -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=400M -XX:NonNMethodCodeHeapSize=12M -XX:ProfiledCodeHeapSize=194M -XX:NonProfiledCodeHeapSize=194M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+PerfDisableSharedMem -XX:+UseCriticalJavaThreadPriority -XX:+UseShenandoahGC -XX:ShenandoahGCMode=iu -XX:ShenandoahGuaranteedGCInterval=1000000 -XX:AllocatePrefetchStyle=1

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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