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Team Auras
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Team Auras

by DootMan27 · on Modrinth

A Minecraft datapack that lets you create team-based aura helmets. Free Minecraft Java datapack for 1.21.11, 26.1, 26.1.1.

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Team Auras

A Minecraft datapack that lets you create team-based aura helmets. Players wearing an aura helmet grant configurable potion effects to themselves and nearby teammates.

Features

Installation

  1. Download the latest release.
  2. Place the datapack into your world's datapacks folder.
  3. Run:
/reload

Setup

Create the default teams:

/function team_auras:setup/create_teams

To turn the item in your main hand into a Team 1 aura helmet:

/function team_auras:item_apply/team1

Replace team1 with any team from team1 to team8.

Note: Aura items only grant their effects while equipped in the helmet slot. The /function team_auras:apply/teamX functions only assign the aura to the held item. They do not make the item wearable as a helmet if it isn't already.

If you want to use an item that is not normally wearable as a helmet, you can use Minecraft's /give command with the equippable item component to make it wearable in the helmet slot. This is a vanilla feature.

Team Customization

The datapack creates the default teams (team1 to team8).

You can freely customize these teams using vanilla Minecraft's team modify command, including:

For example:

team modify team1 displayName {"text":"Red Team","color":"red","bold":true}
team modify team1 prefix {"text":"[RED] ","color":"red"}
team modify team1 color red

These customizations do not affect the aura system. As long as players remain on the correct team (team1 to team8), the datapack will continue to function normally.

Configuration

Each team's aura is configured in its corresponding function:

data/team_auras/function/team1.mcfunction
...
data/team_auras/function/team8.mcfunction

By default, each aura grants:

Each team's function contains two commands:

For example:

# Self effect
execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] run effect give @s minecraft:glowing 2 0 true

# Nearby teammates
execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] at @s run effect give @a[team=team1,gamemode=!spectator,distance=..10] minecraft:resistance 2 0 true

You can customize:

For example, to make Team 1 grant Speed II to the wearer and Regeneration I to teammates within 20 blocks:

execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] run effect give @s minecraft:speed 2 1 true

execute as @a[team=team1,gamemode=!spectator] if items entity @s armor.head *[custom_data~{team:"team1"}] at @s run effect give @a[team=team1,gamemode=!spectator,distance=..20] minecraft:regeneration 5 0 true

License

This project is licensed under the GNU General Public License v3.0 (GPL-3.0).

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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