Hey it's ya boi here. So this plugin is just a bunch of random tweaks to survival I made whenever I got bored and had a bit of inspiration. They all work together pretty well but each module is completely able to be enabled or disabled in the config. So without further ado, here's what the plugin does:
+If you are having problems with the configs resetting, shut down the server completely, modify it while it's off and then start the server with the altered config. When the plugin is loaded it makes a snapshot of the current config so that it can save the data from the plugin and on disabling, the snapshot is saved as the current config so altering the values while it's running doesn't save it.
Discord : https://discord.gg/JPuKjm7
A Short Description of Dangerous Additions :
Dangerous Additions is the fourth "Dangerous" plugin I've made. It consists of random enhancements to the game that iv'e thought could increase the play-ability of the game such as better sneaking, better AI, and better chat. Here's the full list of features for your viewing pleasure.
Blood and Blood Trails:
Monsters, humans, and animals all bleed whenever they are hit. They also drop blood on the ground (redstone dust) whenever they are hit from time to time. This "blood" cannot be picked up and just disappears whenever it is hit so you don't have to worry about players farming redstone from hitting mobs. Most mobs bleed red, however, creepers and skeletons bleed either green, white, or black (wither skeletons).
Crawling and Monster Detection:
I thought that minecraft, even though it has a sneak feature, doesn't have very much stealth included. So in order to fix this I implemented crawling. In order to crawl, double tap your shift key quickly and it will lower you to the ground where you can then sprint to move where you are looking. Then press shift again to get back up. This is good for factions and sneaking in to places.
To make crawling and sneaking actually useful, I remade the monster detection AI to be more realistic and exciting. There are various checks a monster must pass in order to successfully see a player such as looking at the player, the brightness of where they are, distance, etc. No longer are the days when monsters had a 6th sense and did a 360 when you got close, you can now fully sneak up to monsters and sneak attack them. Sneaking and crawling also increases your stealth.
Monsters also let out a yell alerting other monsters of you whenever you are spotted, so sneaking is now a smarter thing to do rather than brute forcing an attack.
Potions and Dyes in Anvils:
Potions can be applied to armor and weapons when put in anvils as well as dyes. Potions cost 25 experience levels while dyes cost 10 levels. Potions on armor give a constant effect of whatever is on it while bows and sword give 15 seconds of the effect to whatever is attacked with the weapon.
Longer Days and Nights:
Time was really fast in normal minecraft so in order to remedy this, the plugin now makes the night and day 3x longer. Now you can finally enjoy the sunset and sunrise instead of it disappearing in a instant and days actually feel like real days.
Locational Chat and Realistic Names:
It never really made sense that minecraft is an infinite world yet the players inside it can shout across it easily. This feature is only for hardcore servers really but it is still kinda interesting. It adds a system where chat is based on how far players are, blocks between, weather, and more and alters it to how well people can hear it.
Here's an example:
Another chat feature is random realistic usernames. On join, people are given a randomly generated name such as Gabriel Thomas that stays with them when they chat. If limbo is enabled, the name is reset on death symbolizing a new start in life.
Thirst:
Hunger but not thirst?!? PREPOSTEROUS! Just kidding, but it does make sense to have thirst since there is also hunger. Thirst shows up in the middle of your hunger and health as a number from 1-100. It goes down slowly and shows up in intervals of 5. You can refill it by drinking potions, eating watery foods such as carrots, or just drinking from a water source. After dropping below 25 thirst, you start to gain various effects.
Better Crops and Realistic Mob Drops:
Crops take 3x longer to grow but yield 3x more resources when fully grown making crops a more efficient source of food in the long run.
Mobs don't drop items only after death but rather drop their items as you attack them. Some mobs are disabled due to this being too op such as evokers dropping like 20 totems but most mobs work well.
Wear Anything on Your Head:
You can wear anything on your head from blocks to items to add a bit of customization to your appearance separate from just boring armor.
Better Fire Effects:
Fire on mobs looks boring so I added some better particle effects to burning mobs to make it look more realistic and exciting (if you are excited by burning things.)
Zombies and skeletons do not have this effect if it is day out and they are above ground to avoid any lag.
Enhanced Monsters:
Let's be honest, monsters are boring. All they do is hit you and shoot at you. With the enhanced monsters module, monsters now have a few special abilities.
Player NPC's on Exit:
On leaving the server, players leave behind a husk that is a copy of their equipment and has the same head as them. If this husk dies, the player also dies when they rejoin. This husk acts as the player when they are off, it doesn't move or attack, but if it changes locations when the player is off, the player will teleport to that location when they rejoin. If limbo is enabled, the player will teleport to limbo if their husk dies.
No Nametags:
Nametags are kinda gross, they're like wallhacks kinda. With the no nametags module, nametags are fully removed above players heads when they join. This allows to actual stealth and also makes it so spawn isn't littered with floating names everywhere if there are tons of players.
Headshots and Fall Damage:
Headshots do double damage to bipedal mobs. This also applies to players but can be avoided by wearing a metal helmet (gold, iron, diamond). Leather helmets reduce the damage back to the normal amount of damage.
Fall damage is calculated by the block you fall on. Wool, leaves, hay, etc. increase the amount of blocks you can fall and survive. Falling from a great distance freezes you in the spot you landed for a second since in real life it would probably break your leg.
Parkour Limbo:
Death isn't scary because player's know that they can just respawn after they die, but with parkour limbo that is not the case. What scares minecraft players more than anything? Parkour. On death, depending on how many players you've killed, you will be sent to a parkour course that you must complete to respawn. The more players you killed, the harder difficulty the parkour course will be. For limbo, you must make your own parkour to use it. There is a tutorial on how to set it up at the bottom of the page.
Desire Paths, Mutli-Stage Blocks, and More Leaf Drops:
Desire paths are natural paths that show up when a lot of players travel the same way. First the ground turns to coarse dirt and then it turns to a grass path.
Multi-Stage blocks include stone and grass. Grass turns into dirt when destroyed and stone turns into cobblestone when broken as well. This encourages exploring a cave and killing monsters rather than just mining all over the place to hide and find things.
Leaves now drops sticks randomly and have a rare chance to drop eggs, sticks, and feathers if you encounter a bird's nest inside the leaf block.
Artifacts:
Artifacts are rare post-enderdragon loot that drops when killing mobs in the nether. They are very rare but when used, have the chance to give the player a unique item with an ability or a ability themselves. There are over 150 different abilities and items that you can get, but there are still duds so there is a chance they won't give you anything. When activating one, a spooky cutscene plays that only you can see.
For a full list of all the artifact powers go here : https://docs.google.com/spreadsheets/d/10Ugc8aCa8djZchkU6B7sSVvZMjJigFXD0Q5eLhgYQgA/edit?usp=sharing
Config Help :
Spawn Radius - the amount of blocks outwards that the plugin does not have any effects to prevent issues with spawn protection plugins. Default is 100 blocks.
Parkour Divider - the dividing amount for difficulty level of limbo.
Default is 10.
ex : 10 kills / 10 = Level 1 , 20 kills / 2 = Level 10
(do not put 0 as the divider, i repeat do not, trust me)
Bugs :
Strange issue where certain users of the plugin have their config's reset. Not sure what causes this and if it happens to you feel free to message me so I can get some more info about why this happens and what causes it. I can also make you a private version of the plugin with the default config set to what you want so if it does reset it'll be no problem.
Limbo Instructions :
+If you are having problems with the configs resetting, shut down the server completely, modify it while it's off and then start the server with the altered config. When the plugin is loaded it makes a snapshot of the current config so that it can save the data from the plugin and on disabling, the snapshot is saved as the current config so altering the values while it's running doesn't save it.
Discord : https://discord.gg/JPuKjm7
A Short Description of Dangerous Additions :
Dangerous Additions is the fourth "Dangerous" plugin I've made. It consists of random enhancements to the game that iv'e thought could increase the play-ability of the game such as better sneaking, better AI, and better chat. Here's the full list of features for your viewing pleasure.
Blood and Blood Trails:
Monsters, humans, and animals all bleed whenever they are hit. They also drop blood on the ground (redstone dust) whenever they are hit from time to time. This "blood" cannot be picked up and just disappears whenever it is hit so you don't have to worry about players farming redstone from hitting mobs. Most mobs bleed red, however, creepers and skeletons bleed either green, white, or black (wither skeletons).
Spoiler: Blood
Crawling and Monster Detection:
I thought that minecraft, even though it has a sneak feature, doesn't have very much stealth included. So in order to fix this I implemented crawling. In order to crawl, double tap your shift key quickly and it will lower you to the ground where you can then sprint to move where you are looking. Then press shift again to get back up. This is good for factions and sneaking in to places.
To make crawling and sneaking actually useful, I remade the monster detection AI to be more realistic and exciting. There are various checks a monster must pass in order to successfully see a player such as looking at the player, the brightness of where they are, distance, etc. No longer are the days when monsters had a 6th sense and did a 360 when you got close, you can now fully sneak up to monsters and sneak attack them. Sneaking and crawling also increases your stealth.
Monsters also let out a yell alerting other monsters of you whenever you are spotted, so sneaking is now a smarter thing to do rather than brute forcing an attack.
Spoiler: Crawling
Potions and Dyes in Anvils:
Potions can be applied to armor and weapons when put in anvils as well as dyes. Potions cost 25 experience levels while dyes cost 10 levels. Potions on armor give a constant effect of whatever is on it while bows and sword give 15 seconds of the effect to whatever is attacked with the weapon.
Longer Days and Nights:
Time was really fast in normal minecraft so in order to remedy this, the plugin now makes the night and day 3x longer. Now you can finally enjoy the sunset and sunrise instead of it disappearing in a instant and days actually feel like real days.
Locational Chat and Realistic Names:
It never really made sense that minecraft is an infinite world yet the players inside it can shout across it easily. This feature is only for hardcore servers really but it is still kinda interesting. It adds a system where chat is based on how far players are, blocks between, weather, and more and alters it to how well people can hear it.
Here's an example:
Spoiler: Chat
This is my character saying "hey silly child" close to another player and the player can hear my message just fine.
However, when the character steps back a bit and hides inside the jungle, the message becomes harder to hear.
To counter this you can type different things in your chat to make the message go farther.
*shouts* inserted into your text increases the range a message can be heard.
(EX: ) hey can you here me? *shouts* I'm over here!
Everything after the *shouts* has a longer range.
*whispers* inserted into the text decreases the range you can send a message to 4 blocks around you.
(EX: ) hey *whispers* i'm going to stab julius.
Everything after *whispers* can only be heard by nearby players
*says* says turns everything after it back to the normal speaking range when put inside your text.
However, when the character steps back a bit and hides inside the jungle, the message becomes harder to hear.
To counter this you can type different things in your chat to make the message go farther.
*shouts* inserted into your text increases the range a message can be heard.
(EX: ) hey can you here me? *shouts* I'm over here!
Everything after the *shouts* has a longer range.
*whispers* inserted into the text decreases the range you can send a message to 4 blocks around you.
(EX: ) hey *whispers* i'm going to stab julius.
Everything after *whispers* can only be heard by nearby players
*says* says turns everything after it back to the normal speaking range when put inside your text.
Another chat feature is random realistic usernames. On join, people are given a randomly generated name such as Gabriel Thomas that stays with them when they chat. If limbo is enabled, the name is reset on death symbolizing a new start in life.
Thirst:
Hunger but not thirst?!? PREPOSTEROUS! Just kidding, but it does make sense to have thirst since there is also hunger. Thirst shows up in the middle of your hunger and health as a number from 1-100. It goes down slowly and shows up in intervals of 5. You can refill it by drinking potions, eating watery foods such as carrots, or just drinking from a water source. After dropping below 25 thirst, you start to gain various effects.
Spoiler: Dehydration Stages
Stage I (25-15) : You notice a faint heartbeat and your movement slows down slightly when you drop below 25.
Stage II (15-5) : The heartbeat becomes easier to hear and you begin to notice your screen shaking slightly.
Stage III (5-0) : The heartbeat sound now pierces your ears. Your vision is becoming weak and your body is falling apart causing you to lose health. Unless you find water, you're a goner.
Stage II (15-5) : The heartbeat becomes easier to hear and you begin to notice your screen shaking slightly.
Stage III (5-0) : The heartbeat sound now pierces your ears. Your vision is becoming weak and your body is falling apart causing you to lose health. Unless you find water, you're a goner.
Better Crops and Realistic Mob Drops:
Crops take 3x longer to grow but yield 3x more resources when fully grown making crops a more efficient source of food in the long run.
Mobs don't drop items only after death but rather drop their items as you attack them. Some mobs are disabled due to this being too op such as evokers dropping like 20 totems but most mobs work well.
Wear Anything on Your Head:
You can wear anything on your head from blocks to items to add a bit of customization to your appearance separate from just boring armor.
Spoiler: Some more Examples of Items and Blocks
Better Fire Effects:
Fire on mobs looks boring so I added some better particle effects to burning mobs to make it look more realistic and exciting (if you are excited by burning things.)
Spoiler: Villager On Fire (he survived btw)
Zombies and skeletons do not have this effect if it is day out and they are above ground to avoid any lag.
Enhanced Monsters:
Let's be honest, monsters are boring. All they do is hit you and shoot at you. With the enhanced monsters module, monsters now have a few special abilities.
Spoiler: Ability List
-
Creepers leap at their target to get closer to them.
- Strays have a chance to super slow a player and they can also have a chance to trap a player in ice.
- Zombies and Spiders gain speed 1 to make them faster when a player is spotted.
- Husks have a chance to bury players in the ground when the player is hit.
- Spiders can poison and web players when a player is hit.
- Slimes now poison players on hit and make a player drop slime particles when they are poisoned.
- Magma cubes set players on fire.
- Endermen teleport players randomly a block away when the player is hit disorienting the player.
- Strays have a chance to super slow a player and they can also have a chance to trap a player in ice.
- Zombies and Spiders gain speed 1 to make them faster when a player is spotted.
- Husks have a chance to bury players in the ground when the player is hit.
- Spiders can poison and web players when a player is hit.
- Slimes now poison players on hit and make a player drop slime particles when they are poisoned.
- Magma cubes set players on fire.
- Endermen teleport players randomly a block away when the player is hit disorienting the player.
Player NPC's on Exit:
On leaving the server, players leave behind a husk that is a copy of their equipment and has the same head as them. If this husk dies, the player also dies when they rejoin. This husk acts as the player when they are off, it doesn't move or attack, but if it changes locations when the player is off, the player will teleport to that location when they rejoin. If limbo is enabled, the player will teleport to limbo if their husk dies.
No Nametags:
Nametags are kinda gross, they're like wallhacks kinda. With the no nametags module, nametags are fully removed above players heads when they join. This allows to actual stealth and also makes it so spawn isn't littered with floating names everywhere if there are tons of players.
Spoiler: No nametag above other player
Headshots and Fall Damage:
Headshots do double damage to bipedal mobs. This also applies to players but can be avoided by wearing a metal helmet (gold, iron, diamond). Leather helmets reduce the damage back to the normal amount of damage.
Fall damage is calculated by the block you fall on. Wool, leaves, hay, etc. increase the amount of blocks you can fall and survive. Falling from a great distance freezes you in the spot you landed for a second since in real life it would probably break your leg.
Parkour Limbo:
Death isn't scary because player's know that they can just respawn after they die, but with parkour limbo that is not the case. What scares minecraft players more than anything? Parkour. On death, depending on how many players you've killed, you will be sent to a parkour course that you must complete to respawn. The more players you killed, the harder difficulty the parkour course will be. For limbo, you must make your own parkour to use it. There is a tutorial on how to set it up at the bottom of the page.
Desire Paths, Mutli-Stage Blocks, and More Leaf Drops:
Desire paths are natural paths that show up when a lot of players travel the same way. First the ground turns to coarse dirt and then it turns to a grass path.
Multi-Stage blocks include stone and grass. Grass turns into dirt when destroyed and stone turns into cobblestone when broken as well. This encourages exploring a cave and killing monsters rather than just mining all over the place to hide and find things.
Leaves now drops sticks randomly and have a rare chance to drop eggs, sticks, and feathers if you encounter a bird's nest inside the leaf block.
Artifacts:
Artifacts are rare post-enderdragon loot that drops when killing mobs in the nether. They are very rare but when used, have the chance to give the player a unique item with an ability or a ability themselves. There are over 150 different abilities and items that you can get, but there are still duds so there is a chance they won't give you anything. When activating one, a spooky cutscene plays that only you can see.
For a full list of all the artifact powers go here : https://docs.google.com/spreadsheets/d/10Ugc8aCa8djZchkU6B7sSVvZMjJigFXD0Q5eLhgYQgA/edit?usp=sharing
Config Help :
Spawn Radius - the amount of blocks outwards that the plugin does not have any effects to prevent issues with spawn protection plugins. Default is 100 blocks.
Parkour Divider - the dividing amount for difficulty level of limbo.
Default is 10.
ex : 10 kills / 10 = Level 1 , 20 kills / 2 = Level 10
(do not put 0 as the divider, i repeat do not, trust me)
Bugs :
Strange issue where certain users of the plugin have their config's reset. Not sure what causes this and if it happens to you feel free to message me so I can get some more info about why this happens and what causes it. I can also make you a private version of the plugin with the default config set to what you want so if it does reset it'll be no problem.
Limbo Instructions :
Spoiler: Instructions
Step 1 : Build a cool parkour course.
Step 2 : Place a golden pressure plate at the end of the parkour course.
Step 3 : run /parkouradd <difficulty number> where you want a player to spawn after death when sent to limbo. You can have multiple /parkouradd's
ex : /parkouradd 5
You must have at least one level 0 and one level 1 course to have a limbo.
I recommend placing the parkour spawn one block above the actual ground so players do not get stuck in a block.
Step 4 : go to one end of a giant box where you will place all the parkour courses and do /rpoint 1 then go to the other end and do /rpoint 2.
After this do /definerp , this will set up a invisible box where mobs will not be able to spawn at all.
It's similar to worldedit where you set the points that you want to edit.
Step 5 : Profit?
Step 2 : Place a golden pressure plate at the end of the parkour course.
Step 3 : run /parkouradd <difficulty number> where you want a player to spawn after death when sent to limbo. You can have multiple /parkouradd's
ex : /parkouradd 5
You must have at least one level 0 and one level 1 course to have a limbo.
I recommend placing the parkour spawn one block above the actual ground so players do not get stuck in a block.
Step 4 : go to one end of a giant box where you will place all the parkour courses and do /rpoint 1 then go to the other end and do /rpoint 2.
After this do /definerp , this will set up a invisible box where mobs will not be able to spawn at all.
It's similar to worldedit where you set the points that you want to edit.
Step 5 : Profit?
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.14
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
[Discontinued] Dangerous Survival is a free Minecraft Java mod. Compatible with Minecraft 1.14. Downloaded 5,863 times (via Spigot). Download it and open it directly in the game.