HomeJavaModsRepair Hammers
Repair Hammers
Repair Hammers.png
Description
Repair hammers add configurable hammers that can fix one or more of your items. To use a hammer simply drop it on an item in you inventory that needs fixed. They can be set to fix a set amount of durability or a percentage. Hammers can be consumed on use or unlimited. If vault is installed hammers can have a cost to buy and/or use. Most messages can be changed in the config or hammers files. This plugin supports RPGItems and allows you to fix items from that plugin.

Downloads
If your server runs 1.8 - 1.12 download version 1.1.3
If your server runs 1.13+ download version 1.1.4
If your server runs 1.15+ download version 1.1.8
If your server runs 1.16+ download version 1.2.0


Installation
Repair Hammers requires Java 8 or higher to run. To install it drop the jar in your servers plugins folder then restart, edit the config as needed, and then reload it with /hammers reload. If you plan on using RPGItems, hammers can only repair up to durabilityUpperBound or maxDurability whichever is lowest so make sure you set them both. This plugin uses bStats you can opt-out by seting bStats to disabled in your plugins folder.

Commands
/hammer - aliases /rh /hammers
/hammer help - shows the help message from the config
/hammers list - list the hammers that are setup and how much they fix
/hammers give <player> <hammer> (number) - gives the player 1 or more hammers
/hammers buy <hammer> (number)
/hammers reload - reloads the config
/hammers info - list information about the plugin
/hammer shop - open a shop to buy hammers
/hammershop - aliases /rhshop /hammersshop - open the shop to buy hammers


Permissions
  • hammers.admin - gives all other permissions
  • hammers.reload - permission to reload the configs /hammers reload
  • hammers.info - permission to use /hammers info
  • hammers.help - permission to use /hammers or /hammers help
  • hammers.buyall - grants hammers.buy and hammers.buy.<name> for all hammers
    • hammers.buy - permission to buy hammers used in commands and the shop you also need permission for each hammer
    • hammers.buy.<name> - permission to buy <name> also needs permission hammers.buy
  • hammers.giveall - grants hammers.give and hammers.give.<name> for all hammers
    • hammers.give - permission to use the command /hammers give you also need permission for each hammer
    • hammers.give.<name> - permission to give <name> to a player you also need permission hammers.give
  • hammers.useall - permission to use all hammers
    • hammers.use.<name> - permission to use one hammer
  • hammers.listall - permission to see all hammers in /hammer list
    • hamers.list - permission to list hammers you can buy /hammer list
  • hammers.shop - permission to buy hammers from /hammershop and /hammer shop
  • hammers.update - send you a message on login if there is an update to the plugin
  • hammers.debug - see information about an item to see how to add it in the yml files "/hammer debug item"
Spoiler: Permission to give players to buy and use all hammers
hammers.buyall
hammers.useall
hammers.shop
hammers.list
Spoiler: Permission to give players to buy and use specific hammers
hammers.buy
hammers.buy.<name>
hammers.use.<name>
hammers.shop
hammers.list
Spoiler: Permission for a staff to give any hammer
hammers.listall
hammers.giveall
Spoiler: Permission for a staff to give specific hammers
hammers.listall
hammers.give
hammers.give.<name>


To Do
  • Edit hammers with a command
  • placeholder for fix amount
  • fix blocks (damaged anvil -> anvil)
If there is anything you want added send me a message.
Spoiler: done
  • Add a permission to use hammers
  • add list of items to fix per hammer
  • redo error messages
  • add cost to use hammer
  • add hammers that are not consumed when used
  • support for RPGitems
  • add item data to change the color of dye
  • additions api support
  • add-on support
  • hammers that have durability that is used up
  • exp as a cost
  • levels as a cost
  • crafting hammers
  • support for 1.13 items
  • support for 1.14 items
  • support for 1.15 items
  • support for 1.16 items
  • update default config.yml
  • add api events
  • fix items in an anvil with hammers
  • play a sound when fixing an item


CONFIG
Spoiler: Config.yml
Code (YAML):
# for old color codes use &
# for Hex color codes use #
#
# ways you can use the hammers to fix items set at least one to true
use
:
  # fix items by using a hammer on them from your inventory
  inventory
: true
  # right click with the hammer in hand then with the item to fix
  rightclick
: true
  # fix items by puting them in an anvil
  anvil
: true

# Set the items that can be fixable. enable one or more by setting them to true
# Many items added by plugins are fixed the same way as default items in minecraft,
# these items should be able to be fixed by the section minecraft: true
# Some plugins that handle them some other way such as RPGItems, AdditionsAPI, and RepairHammers.
# if there is a plugin that adds items that can not be fixed in one of these groups
# send me a message and if it is possible I can add it to the plugin.
items
:
  # fix all default items and many that are added by other plugins
  minecraft
: true
  # fix items added by RPGItems
  rpgitems
: false
  # fix items added from AdditionsAPI and Vanilla Additions
  additionsapi
: false
  # fix hammers from this plugin
  # warning this can cause bugs (i.e. a hammer fixing itself then taking damage equal to the amount )
  hammers
: false

# sound played when a player uses a hammer
sound
:
  # should a sound play true/false
  enabled
: true
  # list of sounds can be found on the repair hammers plugins page on spigot https://www.spigotmc.org/resources/repair-hammers.44699/
  sound
: BLOCK_ANVIL_USE

# messages if rightclick method is used
rightclick
:
  # message when a player click with a hammer
  start
:
   - '&3Repair Hammers &7Right click the item to fix.'
  # message if the hammer is removed from the players inventory
  notfound
:
   - '&3Repair Hammers &7Repair canceled.'
  # time player has to fix there items before the repair is canceled
  timeout
:
    # time a player has to switch to and click there item in seconds
    time
: 10
    # message sent to a player when the repair is canceled due to timeout
    message
:
     - '&3Repair Hammers &7Repair canceled.'

# format for money values
format
: ' #,##0.00'

# first line of /hammers list
list
: '&3Repair Hammers:'

# message sent when you reload the config
reload
: '&3Repair Hammers &7The config has been reloaded.'

# message sent when you use /hammers help
# can have multiple lines
help
:
- '&3Repair Hammers'
- '&6/Hammers give <player> <hammer> (amount ) &7give a player one or more hammers'
- '&6/Hammers help &7show this list of commands'
- '&6/Hammers info &7show information about the plugin'
- '&6/Hammers list &7list all hammers and there amount'
- '&6/Hammers reload &7reload the config'
- '&6/Hammers shop &7Open the hammer shop'

# settings for shop
shop
:
  # should the /rhshop command be enabled true/false
  enabled
: true
  # message if the command is disabled
  disabledmessage
: "&cHammer shop is disabled."
  # if set to true the plugin designs the shop layout based on the hammers the player can buy
  # is set to false the values here and in hammers.yml will be used
  default
: true
  # size is how many rows should be in the shop
  # size is only used if default is set to false
  size
: 6
  # name for the shop menu
  name
: "&6Hammer Shop"
  # lore to be added to the end of each hammer
  # set to [] to add nothing
  addedlore
:
   - "cost to buy $<cost>"

#check for updates true/false
update
: true

# section for error  messages
error
:
  # errors if a player tries to do something they don't have permission for.
  np
:
    # error message when a player doesn't have permission to veiw /hammers or /hammers help.
    help
: "&cYou don't have permission."
    # error when a player tries to reload the config.
    reload
: "&cYou don't have permission."
    # error when a player tries to give a hammer they can't.
    give
: "&cYou can't give that hammer."
    # error when the player tries to give a hammer and doesn't have hammers.give or hammers.giveall.
    givecmd
: "&cYou can't give hammers."
    # error when a player tries to use /hammers list with out permission.
    list
: "&cYou don't have permission."
    # error when a player tries to use /hammers info with out permission.
    info
: "&cYou don't have permission."
    # error when a player tries to buy a hammer they can't.
    buy
: "&cYou don't have permission."
    # error when the player tries to give a hammer and doesn't have hammers.buy or hammers.buyall.
    buycmd
: "&cYou don't have permission."
    # error when the player tries to use debug command with out permission
    debug
: "&cYou don't have permission."
  # errors if the target is not found.
  nf
:
    # error when the targeted player is not online.
    player
: "&cPlayer not found."
    # error when the hammer name entered is not a hammer.
    hammer
: "&cHammer not found."
  # errors if inputs are invalid.
  args
:
    # error if input is not a number where a number should be
    nan
: "&cInvalid number."
    # error for too many or too few arguments with give command
    give
: "&c/hammers give <player> <hammer> (number)"
    # error for too many or too few arguments with buy command
    buy
: "&c/hammers buy <hammer> (number)"
  # error if a player can't pay the cost of the hammer
  # <cost> is replaced with the cost of the hammer the player tried to use
  bal
:
    # error when they try to use a hammer
    use
: "&cYou need $<cost> to use this hammer."
    # error when they try to buy a hammer
    buy
: "&cYou need $<cost> to buy this hammer."
  # error if a non-player tries a player only command
  sender
: "&cYou must be a player to use this command."

# here you can define lists of items to be fixed by the hammers
# you can make as many lists as you want
fixlist
:
  # this list has all the default items that can be fixed
  all
:
   - TURTLE_HELMET
    - IRON_SHOVEL
    - IRON_PICKAXE
    - IRON_AXE
    - FLINT_AND_STEEL
    - BOW
    - IRON_SWORD
    - WOODEN_SWORD
    - WOODEN_SHOVEL
    - WOODEN_PICKAXE
    - WOODEN_AXE
    - STONE_SWORD
    - STONE_SHOVEL
    - STONE_PICKAXE
    - STONE_AXE
    - DIAMOND_SWORD
    - DIAMOND_SHOVEL
    - DIAMOND_PICKAXE
    - DIAMOND_AXE
    - GOLDEN_SWORD
    - GOLDEN_SHOVEL
    - GOLDEN_PICKAXE
    - GOLDEN_AXE
    - NETHERITE_SWORD
    - NETHERITE_SHOVEL
    - NETHERITE_PICKAXE
    - NETHERITE_AXE
    - WOODEN_HOE
    - STONE_HOE
    - IRON_HOE
    - DIAMOND_HOE
    - GOLDEN_HOE
    - NETHERITE_HOE
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - CHAINMAIL_HELMET
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - GOLDEN_HELMET
    - GOLDEN_CHESTPLATE
    - GOLDEN_LEGGINGS
    - GOLDEN_BOOTS
    - NETHERITE_HELMET
    - NETHERITE_CHESTPLATE
    - NETHERITE_LEGGINGS
    - NETHERITE_BOOTS
    - FISHING_ROD
    - SHEARS
    - CARROT_ON_A_STICK
    - WARPED_FUNGUS_ON_A_STICK
    - SHIELD
    - ELYTRA
    - TRIDENT
    - CROSSBOW
  # this list lets a hammer fix swords
  swords
:
   - WOOD_SWORD
    - STONE_SWORD
    - IRON_SWORD
    - GOLDEN_SWORD
    - DIAMOND_SWORD
    - NETHERITE_SWORD
Spoiler: Hammers.yml
Code (YAML):
#for color codes use &
#
#hammername: name of the hammer for commands
#  name: Item Name
#  type: item the hammer should be
#  enchanted: should the hammer have the enchanted glow
#  amount: how much should the hammer fix
#  consume: should the hammer consumed durability when used, doesn't work for percentage hammers
#  destroy: should the hammer be destroyed when used
#  crafting:
#    craftable: set to true to enable crafting the hammer
#    shape:
#      1: three characters to define the top row of the recipe
#      2: three characters to define the top row of the recipe
#      3: three characters to define the top row of the recipe
#    material:
#      set the materials to be used in crafting the hammer here
#  cost:
#    use: cost to use
#    buy: cost to buy
#    type:
#        buy: what should the player spend to buy this hammer
#        use: what should the player spend to use the hammer
#  shop:
#    row: location top to bottom
#    column: location left to right
#  fixall: should the hammer fix all items in the inventory or only the clicked item
#  lore: what lore should the hammer have
#  use: message sent to the player when they use the hammer
#  cantuse: message sent to the player when they can't use the hammer
#  listgive:
#    can: message if they can give the hammer
#    cant: message if they can't give the hammer and have hammers.listall


#this hammer is test1 so to give it in game the command would be /rh give <player> test1
test1
:
  #name is the name the hammer item will have in game
  name
: ' #000fffTest #33ff00hammer #eeaa66number 1'
  #type is what item the hammer is
  type
: IRON_INGOT
  #should the hammer glow
  enchanted
: true
  #amount is how much the hammer will fix the item you can have it
  #a number to fix a set amount of points i.e. to fix 50 points of damage
  #amount: 50
  #or you can have a percent
  #amount: 50%
  amount
: 50 %
  #should the hammer have a durability that is consumed as it is used
  #if hammer has a percent for its fix amount consume will always be false
  #true - hammer can fix up to its fix amount across any number of items
  #false - a hammer always fixes its fix amount
  consume
: false
  #when a player uses the hammers should the hammer item be destroyed
  #if consume is true it will be destroyed at 0 durability left otherwise it will be consumed on its first use
  #true - hammer is destroyed on use
  #false - you can use the hammer more than once
  destroy
: true
  #Setting to make a hammer craftable
  crafting
:
    #true false should this hammer be craftable
    craftable
: true
    #shape of crafting recipe
    #this shape uses 6 items of the same type and 1 item of an other type
    shape
:
      #top line of the recipe make sure it is 3 characters
      1
: "iii"
      #middle line of the recipe make sure it is 3 characters
      2
: "iii"
      #bottom line of the recipe make sure it is 3 characters
      3
: " s "
    #set the material of the items needed to craft the hammer
    #all letters that are in the shape should have a material set
    material
:
      i
: IRON_INGOT
      s
: STICK
  #cost is the cost to buy or use the hammer
  #if you are not using vault make sure to set both to 0 or 0.0 or you will get warnings
  cost
:
    #cost to buy the hammer with /hammers buy test1 or from /hammershop
    buy
: 100.0
    #cost to use the hammer
    use
: 0.0
    #what currency should this hammer use
    #for money use money m or $
    #for levels use level lvl or l
    #for experience use experience exp or xp
    #for nothing use none or n
    type
:
      #currency to buy the hammer
      buy
: money
      #currency to use the hammer
      use
: none
  #shop setting are only used if shop.default is set to false in the config.yml
  shop
:
    #the top row is 0
    #should be a value between 0 and one less than shop.size from config.yml
    row
: 1
    #the left most column is column 0 value should be 0-8
    column
: 1
  #should the hammer fix only the clicked item (false) or
  #should it fix all items in the players inventory and armor (true)
  fixall
: false
  #what item list should this hammer be able to fix
  #fix lists can be setup in config.yml
  fixlist
: all
  #lore the item should have you can add as many lines as you want
  #if you don't want the hammer to have lore
  #lore: []
  lore
:
 - '&7This hammer fixes one item by 50 %'
  - '&7line 2'
  #messages sent to the player when they use the hammer
  #you can add as many lines as you want
  #to not send a message use
  #use: []
  use
:
 - '&3you have used a hammer'
  #messages sent to the player when they try to use this hammer
  #you can add as many lines as you want
  #to not send a message use
  #cantuse: []
  cantuse
:
 - "&4you can't use this hammer."
  #how should the hammer look in /rh list
  listgive
:
    #how it should look if the sender can buy this hammer
    can
: '&2test1&8 - &7repairs one item by 50 %'
    #how it should look if the sender can't buy this hammer
    #this is only show if the sender has the permission hammers.listall
    cant
: '&4test1&8 - &7repairs one item by 50 %'

#here is the start of the next hammer it is hammer2
#the command to give it is /rh give <player> hammer2
hammer2
:
  name
: '&6Fix all hammer'
  type
: GOLD_INGOT
  enchanted
: true
  amount
: 50
  consume
: true
  destroy
: true
  crafting
:
    craftable
: true
    shape
:
      1
: "ii "
      2
: "si "
      3
: "   "
    material
:
      i
: IRON_INGOT
      s
: STICK
  cost
:
    buy
: 1000.0
    use
: 0.0
    type
:
      buy
: money
      use
: money
  shop
:
    row
: 1
    column
: 4
  fixall
: true
  fixlist
: all
  lore
:
 - '&1This hammer fixes all items in you inventory'
  use
:
 - '&3you used a fix all hammer'
  cantuse
:
 - "&4you can't use this hammer."
  listgive
:
    can
: '&2hammer2&8 - &7repairs all items by 50'
    cant
: '&4hammer2&8 - &7repairs all items by 50'

#here is the third hammer
swordhammer1
:
  name
: '&fSword hammer'
  type
: IRON_INGOT
  enchanted
: true
  amount
: 100 %
  consume
: false
  destroy
: true
  crafting
:
    craftable
: true
    shape
:
      1
: "ggg"
      2
: "ggg"
      3
: " s "
    material
:
      g
: GOLD_INGOT
      s
: STICK
  cost
:
    buy
: 50.0
    use
: 50.0
    type
:
      buy
: money
      use
: money
  shop
:
    row
: 1
    column
: 7
  fixall
: false
  fixlist
: swords
  lore
:
 - '&1This hammer fixes one sword'
  use
:
 - '&3you used a sword hammer'
  cantuse
:
 - "&4you can't use this hammer."
  listgive
:
    can
: '&2swordhammer1&8 - &7repairs one sword by 100 %'
    cant
: '&4swordhammer1&8 - &7repairs one sword by 100 %'

#you can add as many as you want


Values
Spoiler: Materials for hammer type
Code (Text):
ACACIA_BOAT
ACACIA_BUTTON
ACACIA_DOOR
ACACIA_FENCE
ACACIA_FENCE_GATE
ACACIA_LEAVES
ACACIA_LOG
ACACIA_PLANKS
ACACIA_PRESSURE_PLATE
ACACIA_SAPLING
ACACIA_SIGN
ACACIA_SLAB
ACACIA_STAIRS
ACACIA_TRAPDOOR
ACACIA_WOOD
ACTIVATOR_RAIL
ALLIUM
ANDESITE
ANDESITE_SLAB
ANDESITE_STAIRS
ANDESITE_WALL
ANVIL
APPLE
ARMOR_STAND
ARROW
AZURE_BLUET
BAKED_POTATO
BAMBOO
BAMBOO_SAPLING
BARREL
BARRIER
BAT_SPAWN_EGG
BEACON
BEDROCK
BEE_NEST
BEE_SPAWN_EGG
BEEF
BEEHIVE
BEETROOT
BEETROOT_SEEDS
BEETROOT_SOUP
BELL
BIRCH_BOAT
BIRCH_BUTTON
BIRCH_DOOR
BIRCH_FENCE
BIRCH_FENCE_GATE
BIRCH_LEAVES
BIRCH_LOG
BIRCH_PLANKS
BIRCH_PRESSURE_PLATE
BIRCH_SAPLING
BIRCH_SIGN
BIRCH_SLAB
BIRCH_STAIRS
BIRCH_TRAPDOOR
BIRCH_WOOD
BLACK_BANNER
BLACK_BED
BLACK_CARPET
BLACK_CONCRETE
BLACK_CONCRETE_POWDER
BLACK_DYE
BLACK_GLAZED_TERRACOTTA
BLACK_SHULKER_BOX
BLACK_STAINED_GLASS
BLACK_STAINED_GLASS_PANE
BLACK_TERRACOTTA
BLACK_WOOL
BLAST_FURNACE
BLAZE_POWDER
BLAZE_ROD
BLAZE_SPAWN_EGG
BLUE_BANNER
BLUE_BED
BLUE_CARPET
BLUE_CONCRETE
BLUE_CONCRETE_POWDER
BLUE_DYE
BLUE_GLAZED_TERRACOTTA
BLUE_ICE
BLUE_ORCHID
BLUE_SHULKER_BOX
BLUE_STAINED_GLASS
BLUE_STAINED_GLASS_PANE
BLUE_TERRACOTTA
BLUE_WOOL
BONE
BONE_BLOCK
BONE_MEAL
BOOK
BOOKSHELF
BOW
BOWL
BRAIN_CORAL
BREAD
BREWING_STAND
BRICK
BRICK_SLAB
BRICK_STAIRS
BRICK_WALL
BRICKS
BROWN_BANNER
BROWN_BED
BROWN_CARPET
BROWN_CONCRETE
BROWN_CONCRETE_POWDER
BROWN_DYE
BROWN_GLAZED_TERRACOTTA
BROWN_MUSHROOM
BROWN_MUSHROOM_BLOCK
BROWN_SHULKER_BOX
BROWN_STAINED_GLASS
BROWN_STAINED_GLASS_PANE
BROWN_TERRACOTTA
BROWN_WOOL
BUBBLE_COLUMN
BUBBLE_CORAL
BUCKET
CACTUS
CAKE
CARROT
CARROT_ON_A_STICK
CARROTS
CARTOGRAPHY_TABLE
CARVED_PUMPKIN
CAT_SPAWN_EGG
CAULDRON
CAVE_SPIDER_SPAWN_EGG
CHAIN_COMMAND_BLOCK
CHAINMAIL_BOOTS
CHAINMAIL_CHESTPLATE
CHAINMAIL_HELMET
CHAINMAIL_LEGGINGS
CHARCOAL
CHEST
CHEST_MINECART
CHICKEN
CHICKEN_SPAWN_EGG
CHIPPED_ANVIL
CHISELED_QUARTZ_BLOCK
CHISELED_RED_SANDSTONE
CHISELED_SANDSTONE
CHISELED_STONE_BRICKS
CHORUS_FLOWER
CHORUS_FRUIT
CLAY
CLAY_BALL
CLOCK
COAL
COAL_BLOCK
COAL_ORE
COARSE_DIRT
COBBLESTONE
COBBLESTONE_SLAB
COBBLESTONE_STAIRS
COBBLESTONE_WALL
COBWEB
COCOA
COD
COD_BUCKET
COD_SPAWN_EGG
COMMAND_BLOCK
COMMAND_BLOCK_MINECART
COMPARATOR
COMPASS
COMPOSTER
CONDUIT
COOKED_BEEF
COOKED_CHICKEN
COOKED_COD
COOKED_MUTTON
COOKED_PORKCHOP
COOKED_RABBIT
COOKED_SALMON
COOKIE
CORNFLOWER
COW_SPAWN_EGG
CRACKED_STONE_BRICKS
CRAFTING_TABLE
CREEPER_HEAD
CREEPER_SPAWN_EGG
CROSSBOW
CUT_RED_SANDSTONE
CUT_RED_SANDSTONE_SLAB
CUT_SANDSTONE
CUT_SANDSTONE_SLAB
CYAN_BANNER
CYAN_BED
CYAN_CARPET
CYAN_CONCRETE
CYAN_CONCRETE_POWDER
CYAN_DYE
CYAN_GLAZED_TERRACOTTA
CYAN_SHULKER_BOX
CYAN_STAINED_GLASS
CYAN_STAINED_GLASS_PANE
CYAN_TERRACOTTA
CYAN_WOOL
DAMAGED_ANVIL
DANDELION
DARK_OAK_BOAT
DARK_OAK_BUTTON
DARK_OAK_DOOR
DARK_OAK_FENCE
DARK_OAK_FENCE_GATE
DARK_OAK_LEAVES
DARK_OAK_LOG
DARK_OAK_PLANKS
DARK_OAK_PRESSURE_PLATE
DARK_OAK_SAPLING
DARK_OAK_SIGN
DARK_OAK_SLAB
DARK_OAK_STAIRS
DARK_OAK_TRAPDOOR
DARK_OAK_WOOD
DARK_PRISMARINE
DARK_PRISMARINE_SLAB
DARK_PRISMARINE_STAIRS
DAYLIGHT_DETECTOR
DEAD_BRAIN_CORAL
DEAD_BUBBLE_CORAL
DEAD_BUSH
DEAD_FIRE_CORAL
DEAD_HORN_CORAL
DEAD_TUBE_CORAL
DETECTOR_RAIL
DIAMOND
DIAMOND_AXE
DIAMOND_BLOCK
DIAMOND_BOOTS
DIAMOND_CHESTPLATE
DIAMOND_HELMET
DIAMOND_HOE
DIAMOND_HORSE_ARMOR
DIAMOND_LEGGINGS
DIAMOND_ORE
DIAMOND_PICKAXE
DIAMOND_SHOVEL
DIAMOND_SWORD
DIORITE
DIORITE_SLAB
DIORITE_STAIRS
DIORITE_WALL
DIRT
DISPENSER
DOLPHIN_SPAWN_EGG
DONKEY_SPAWN_EGG
DRAGON_BREATH
DRAGON_EGG
DRAGON_HEAD
DRIED_KELP
DROPPER
DROWNED_SPAWN_EGG
EGG
ELDER_GUARDIAN_SPAWN_EGG
ELYTRA
EMERALD
EMERALD_BLOCK
EMERALD_ORE
ENCHANTED_BOOK
ENCHANTED_GOLDEN_APPLE
ENCHANTING_TABLE
END_CRYSTAL
END_PORTAL_FRAME
END_ROD
END_STONE
END_STONE_BRICK_SLAB
END_STONE_BRICK_STAIRS
END_STONE_BRICK_WALL
END_STONE_BRICKS
ENDER_CHEST
ENDER_EYE
ENDER_PEARL
ENDERMAN_SPAWN_EGG
ENDERMITE_SPAWN_EGG
EVOKER_SPAWN_EGG
EXPERIENCE_BOTTLE
FARMLAND
FEATHER
FERMENTED_SPIDER_EYE
FERN
FILLED_MAP
FIRE
FIRE_CHARGE
FIRE_CORAL
FIREWORK_ROCKET
FIREWORK_STAR
FISHING_ROD
FLETCHING_TABLE
FLINT
FLINT_AND_STEEL
FLOWER_POT
FOX_SPAWN_EGG
FROSTED_ICE
FURNACE
FURNACE_MINECART
GHAST_SPAWN_EGG
GHAST_TEAR
GLASS
GLASS_BOTTLE
GLASS_PANE
GLISTERING_MELON_SLICE
GLOWSTONE
GLOWSTONE_DUST
GOLD_BLOCK
GOLD_INGOT
GOLD_NUGGET
GOLD_ORE
GOLDEN_APPLE
GOLDEN_AXE
GOLDEN_BOOTS
GOLDEN_CARROT
GOLDEN_CHESTPLATE
GOLDEN_HELMET
GOLDEN_HOE
GOLDEN_HORSE_ARMOR
GOLDEN_LEGGINGS
GOLDEN_PICKAXE
GOLDEN_SHOVEL
GOLDEN_SWORD
GRANITE
GRANITE_SLAB
GRANITE_STAIRS
GRANITE_WALL
GRASS
GRASS_BLOCK
GRASS_PATH
GRAVEL
GRAY_BANNER
GRAY_BED
GRAY_CARPET
GRAY_CONCRETE
GRAY_CONCRETE_POWDER
GRAY_DYE
GRAY_GLAZED_TERRACOTTA
GRAY_SHULKER_BOX
GRAY_STAINED_GLASS
GRAY_STAINED_GLASS_PANE
GRAY_TERRACOTTA
GRAY_WOOL
GREEN_BANNER
GREEN_BED
GREEN_CARPET
GREEN_CONCRETE
GREEN_CONCRETE_POWDER
GREEN_DYE
GREEN_GLAZED_TERRACOTTA
GREEN_SHULKER_BOX
GREEN_STAINED_GLASS
GREEN_STAINED_GLASS_PANE
GREEN_TERRACOTTA
GREEN_WOOL
GRINDSTONE
GUARDIAN_SPAWN_EGG
GUNPOWDER
HAY_BLOCK
HEART_OF_THE_SEA
HEAVY_WEIGHTED_PRESSURE_PLATE
HONEY_BLOCK
HONEY_BOTTLE
HONEYCOMB
HOPPER
HOPPER_MINECART
HORN_CORAL
HORSE_SPAWN_EGG
HUSK_SPAWN_EGG
ICE
INK_SAC
IRON_AXE
IRON_BARS
IRON_BLOCK
IRON_BOOTS
IRON_CHESTPLATE
IRON_DOOR
IRON_HELMET
IRON_HOE
IRON_HORSE_ARMOR
IRON_INGOT
IRON_LEGGINGS
IRON_NUGGET
IRON_ORE
IRON_PICKAXE
IRON_SHOVEL
IRON_SWORD
IRON_TRAPDOOR
ITEM_FRAME
JACK_O_LANTERN
JUKEBOX
JUNGLE_BOAT
JUNGLE_BUTTON
JUNGLE_DOOR
JUNGLE_FENCE
JUNGLE_FENCE_GATE
JUNGLE_LEAVES
JUNGLE_LOG
JUNGLE_PLANKS
JUNGLE_PRESSURE_PLATE
JUNGLE_SAPLING
JUNGLE_SIGN
JUNGLE_SLAB
JUNGLE_STAIRS
JUNGLE_TRAPDOOR
JUNGLE_WOOD
KELP
KNOWLEDGE_BOOK
LADDER
LANTERN
LAPIS_BLOCK
LAPIS_LAZULI
LAPIS_ORE
LAVA
LAVA_BUCKET
LEAD
LEATHER
LEATHER_BOOTS
LEATHER_CHESTPLATE
LEATHER_HELMET
LEATHER_HORSE_ARMOR
LEATHER_LEGGINGS
LECTERN
LEVER
LIGHT_BLUE_BANNER
LIGHT_BLUE_BED
LIGHT_BLUE_CARPET
LIGHT_BLUE_CONCRETE
LIGHT_BLUE_CONCRETE_POWDER
LIGHT_BLUE_DYE
LIGHT_BLUE_GLAZED_TERRACOTTA
LIGHT_BLUE_SHULKER_BOX
LIGHT_BLUE_STAINED_GLASS
LIGHT_BLUE_STAINED_GLASS_PANE
LIGHT_BLUE_TERRACOTTA
LIGHT_BLUE_WOOL
LIGHT_GRAY_BANNER
LIGHT_GRAY_BED
LIGHT_GRAY_CARPET
LIGHT_GRAY_CONCRETE
LIGHT_GRAY_CONCRETE_POWDER
LIGHT_GRAY_DYE
LIGHT_GRAY_GLAZED_TERRACOTTA
LIGHT_GRAY_SHULKER_BOX
LIGHT_GRAY_STAINED_GLASS
LIGHT_GRAY_STAINED_GLASS_PANE
LIGHT_GRAY_TERRACOTTA
LIGHT_GRAY_WOOL
LIGHT_WEIGHTED_PRESSURE_PLATE
LILAC
LILY_OF_THE_VALLEY
LILY_PAD
LIME_BANNER
LIME_BED
LIME_CARPET
LIME_CONCRETE
LIME_CONCRETE_POWDER
LIME_DYE
LIME_GLAZED_TERRACOTTA
LIME_SHULKER_BOX
LIME_STAINED_GLASS
LIME_STAINED_GLASS_PANE
LIME_TERRACOTTA
LIME_WOOL
LINGERING_POTION
LLAMA_SPAWN_EGG
LOOM
MAGENTA_BANNER
MAGENTA_BED
MAGENTA_CARPET
MAGENTA_CONCRETE
MAGENTA_CONCRETE_POWDER
MAGENTA_DYE
MAGENTA_GLAZED_TERRACOTTA
MAGENTA_SHULKER_BOX
MAGENTA_STAINED_GLASS
MAGENTA_STAINED_GLASS_PANE
MAGENTA_TERRACOTTA
MAGENTA_WOOL
MAGMA_BLOCK
MAGMA_CREAM
MAGMA_CUBE_SPAWN_EGG
MAP
MELON
MELON_SEEDS
MELON_SLICE
MILK_BUCKET
MINECART
MOOSHROOM_SPAWN_EGG
MOSSY_COBBLESTONE
MOSSY_COBBLESTONE_SLAB
MOSSY_COBBLESTONE_STAIRS
MOSSY_COBBLESTONE_WALL
MOSSY_STONE_BRICK_SLAB
MOSSY_STONE_BRICK_STAIRS
MOSSY_STONE_BRICK_WALL
MOSSY_STONE_BRICKS
MULE_SPAWN_EGG
MUSHROOM_STEW
MUSIC_DISC_11
MUSIC_DISC_13
MUSIC_DISC_BLOCKS
MUSIC_DISC_CAT
MUSIC_DISC_CHIRP
MUSIC_DISC_FAR
MUSIC_DISC_MALL
MUSIC_DISC_MELLOHI
MUSIC_DISC_STAL
MUSIC_DISC_STRAD
MUSIC_DISC_WAIT
MUSIC_DISC_WARD
MUTTON
MYCELIUM
NAME_TAG
NAUTILUS_SHELL
NETHER_BRICK
NETHER_BRICK_FENCE
NETHER_BRICK_SLAB
NETHER_BRICK_STAIRS
NETHER_BRICK_WALL
NETHER_BRICKS
NETHER_PORTAL
NETHER_QUARTZ_ORE
NETHER_STAR
NETHER_WART
NETHER_WART_BLOCK
NETHERRACK
NOTE_BLOCK
OAK_BOAT
OAK_BUTTON
OAK_DOOR
OAK_FENCE
OAK_FENCE_GATE
OAK_LEAVES
OAK_LOG
OAK_PLANKS
OAK_PRESSURE_PLATE
OAK_SAPLING
OAK_SIGN
OAK_SLAB
OAK_STAIRS
OAK_TRAPDOOR
OAK_WOOD
OBSERVER
OBSIDIAN
OCELOT_SPAWN_EGG
ORANGE_BANNER
ORANGE_BED
ORANGE_CARPET
ORANGE_CONCRETE
ORANGE_CONCRETE_POWDER
ORANGE_DYE
ORANGE_GLAZED_TERRACOTTA
ORANGE_SHULKER_BOX
ORANGE_STAINED_GLASS
ORANGE_STAINED_GLASS_PANE
ORANGE_TERRACOTTA
ORANGE_TULIP
ORANGE_WOOL
OXEYE_DAISY
PACKED_ICE
PAINTING
PANDA_SPAWN_EGG
PAPER
PARROT_SPAWN_EGG
PEONY
PETRIFIED_OAK_SLAB
PHANTOM_MEMBRANE
PHANTOM_SPAWN_EGG
PIG_SPAWN_EGG
PILLAGER_SPAWN_EGG
PINK_BANNER
PINK_BED
PINK_CARPET
PINK_CONCRETE
PINK_CONCRETE_POWDER
PINK_DYE
PINK_GLAZED_TERRACOTTA
PINK_SHULKER_BOX
PINK_STAINED_GLASS
PINK_STAINED_GLASS_PANE
PINK_TERRACOTTA
PINK_TULIP
PINK_WOOL
PISTON
PLAYER_HEAD
PODZOL
POISONOUS_POTATO
POLAR_BEAR_SPAWN_EGG
POLISHED_ANDESITE
POLISHED_ANDESITE_SLAB
POLISHED_ANDESITE_STAIRS
POLISHED_DIORITE
POLISHED_DIORITE_SLAB
POLISHED_DIORITE_STAIRS
POLISHED_GRANITE
POLISHED_GRANITE_SLAB
POLISHED_GRANITE_STAIRS
POPPED_CHORUS_FRUIT
POPPY
PORKCHOP
POTATO
POTATOES
POTION
POWERED_RAIL
PRISMARINE
PRISMARINE_BRICK_SLAB
PRISMARINE_BRICK_STAIRS
PRISMARINE_BRICKS
PRISMARINE_CRYSTALS
PRISMARINE_SHARD
PRISMARINE_SLAB
PRISMARINE_STAIRS
PRISMARINE_WALL
PUFFERFISH
PUFFERFISH_BUCKET
PUFFERFISH_SPAWN_EGG
PUMPKIN
PUMPKIN_PIE
PUMPKIN_SEEDS
PURPLE_BANNER
PURPLE_BED
PURPLE_CARPET
PURPLE_CONCRETE
PURPLE_CONCRETE_POWDER
PURPLE_DYE
PURPLE_GLAZED_TERRACOTTA
PURPLE_SHULKER_BOX
PURPLE_STAINED_GLASS
PURPLE_STAINED_GLASS_PANE
PURPLE_TERRACOTTA
PURPLE_WOOL
PURPUR_BLOCK
PURPUR_PILLAR
PURPUR_SLAB
PURPUR_STAIRS
QUARTZ
QUARTZ_BLOCK
QUARTZ_PILLAR
QUARTZ_SLAB
QUARTZ_STAIRS
RABBIT
RABBIT_FOOT
RABBIT_HIDE
RABBIT_SPAWN_EGG
RABBIT_STEW
RAIL
RAVAGER_SPAWN_EGG
RED_BANNER
RED_BED
RED_CARPET
RED_CONCRETE
RED_CONCRETE_POWDER
RED_DYE
RED_GLAZED_TERRACOTTA
RED_MUSHROOM
RED_MUSHROOM_BLOCK
RED_NETHER_BRICK_SLAB
RED_NETHER_BRICK_STAIRS
RED_NETHER_BRICK_WALL
RED_NETHER_BRICKS
RED_SAND
RED_SANDSTONE
RED_SANDSTONE_SLAB
RED_SANDSTONE_STAIRS
RED_SANDSTONE_WALL
RED_SHULKER_BOX
RED_STAINED_GLASS
RED_STAINED_GLASS_PANE
RED_TERRACOTTA
RED_TULIP
RED_WOOL
REDSTONE
REDSTONE_BLOCK
REDSTONE_LAMP
REDSTONE_ORE
REDSTONE_TORCH
REDSTONE_WIRE
REPEATER
REPEATING_COMMAND_BLOCK
ROSE_BUSH
ROTTEN_FLESH
SADDLE
SALMON
SALMON_BUCKET
SALMON_SPAWN_EGG
SAND
SANDSTONE
SANDSTONE_SLAB
SANDSTONE_STAIRS
SANDSTONE_WALL
SCAFFOLDING
SCUTE
SEA_LANTERN
SEA_PICKLE
SEAGRASS
SHEARS
SHEEP_SPAWN_EGG
SHIELD
SHULKER_BOX
SHULKER_SHELL
SHULKER_SPAWN_EGG
SILVERFISH_SPAWN_EGG
SKELETON_HORSE_SPAWN_EGG
SKELETON_SKULL
SKELETON_SPAWN_EGG
SLIME_BALL
SLIME_BLOCK
SLIME_SPAWN_EGG
SMITHING_TABLE
SMOKER
SMOOTH_QUARTZ
SMOOTH_QUARTZ_SLAB
SMOOTH_QUARTZ_STAIRS
SMOOTH_RED_SANDSTONE
SMOOTH_RED_SANDSTONE_SLAB
SMOOTH_RED_SANDSTONE_STAIRS
SMOOTH_SANDSTONE
SMOOTH_SANDSTONE_SLAB
SMOOTH_SANDSTONE_STAIRS
SMOOTH_STONE
SMOOTH_STONE_SLAB
SNOW
SNOW_BLOCK
SNOWBALL
SOUL_SAND
SPAWNER
SPECTRAL_ARROW
SPIDER_EYE
SPIDER_SPAWN_EGG
SPLASH_POTION
SPONGE
SPRUCE_BOAT
SPRUCE_BUTTON
SPRUCE_DOOR
SPRUCE_FENCE
SPRUCE_FENCE_GATE
SPRUCE_LEAVES
SPRUCE_LOG
SPRUCE_PLANKS
SPRUCE_PRESSURE_PLATE
SPRUCE_SAPLING
SPRUCE_SIGN
SPRUCE_SLAB
SPRUCE_STAIRS
SPRUCE_TRAPDOOR
SPRUCE_WOOD
SQUID_SPAWN_EGG
STICK
STICKY_PISTON
STONE
STONE_AXE
STONE_BRICK_SLAB
STONE_BRICK_STAIRS
STONE_BRICK_WALL
STONE_BRICKS
STONE_BUTTON
STONE_HOE
STONE_PICKAXE
STONE_PRESSURE_PLATE
STONE_SHOVEL
STONE_SLAB
STONE_STAIRS
STONE_SWORD
STONECUTTER
STRAY_SPAWN_EGG
STRING
STRIPPED_ACACIA_LOG
STRIPPED_ACACIA_WOOD
STRIPPED_BIRCH_LOG
STRIPPED_BIRCH_WOOD
STRIPPED_DARK_OAK_LOG
STRIPPED_DARK_OAK_WOOD
STRIPPED_JUNGLE_LOG
STRIPPED_JUNGLE_WOOD
STRIPPED_OAK_LOG
STRIPPED_OAK_WOOD
STRIPPED_SPRUCE_LOG
STRIPPED_SPRUCE_WOOD
SUGAR
SUGAR_CANE
SUNFLOWER
SUSPICIOUS_STEW
SWEET_BERRIES
TERRACOTTA
TIPPED_ARROW
TNT
TNT_MINECART
TORCH
TOTEM_OF_UNDYING
TRADER_LLAMA_SPAWN_EGG
TRAPPED_CHEST
TRIDENT
TRIPWIRE
TRIPWIRE_HOOK
TROPICAL_FISH
TROPICAL_FISH_BUCKET
TROPICAL_FISH_SPAWN_EGG
TUBE_CORAL
TURTLE_EGG
TURTLE_HELMET
TURTLE_SPAWN_EGG
VEX_SPAWN_EGG
VILLAGER_SPAWN_EGG
VINDICATOR_SPAWN_EGG
VINE
WANDERING_TRADER_SPAWN_EGG
WATER
WATER_BUCKET
WET_SPONGE
WHEAT
WHEAT_SEEDS
WHITE_BANNER
WHITE_BED
WHITE_CARPET
WHITE_CONCRETE
WHITE_CONCRETE_POWDER
WHITE_DYE
WHITE_GLAZED_TERRACOTTA
WHITE_SHULKER_BOX
WHITE_STAINED_GLASS
WHITE_STAINED_GLASS_PANE
WHITE_TERRACOTTA
WHITE_TULIP
WHITE_WOOL
WITCH_SPAWN_EGG
WITHER_ROSE
WITHER_SKELETON_SKULL
WITHER_SKELETON_SPAWN_EGG
WOLF_SPAWN_EGG
WOODEN_AXE
WOODEN_HOE
WOODEN_PICKAXE
WOODEN_SHOVEL
WOODEN_SWORD
WRITABLE_BOOK
WRITTEN_BOOK
YELLOW_BANNER
YELLOW_BED
YELLOW_CARPET
YELLOW_CONCRETE
YELLOW_CONCRETE_POWDER
YELLOW_DYE
YELLOW_GLAZED_TERRACOTTA
YELLOW_SHULKER_BOX
YELLOW_STAINED_GLASS
YELLOW_STAINED_GLASS_PANE
YELLOW_TERRACOTTA
YELLOW_WOOL
ZOMBIE_HEAD
ZOMBIE_HORSE_SPAWN_EGG
ZOMBIE_PIGMAN_SPAWN_EGG
ZOMBIE_SPAWN_EGG
ZOMBIE_VILLAGER_SPAWN_EGG
Spoiler: Sounds
Code (Text):
AMBIENT_BASALT_DELTAS_ADDITIONS
AMBIENT_BASALT_DELTAS_LOOP
AMBIENT_BASALT_DELTAS_MOOD
AMBIENT_CAVE
AMBIENT_CRIMSON_FOREST_ADDITIONS
AMBIENT_CRIMSON_FOREST_LOOP
AMBIENT_CRIMSON_FOREST_MOOD
AMBIENT_NETHER_WASTES_ADDITIONS
AMBIENT_NETHER_WASTES_LOOP
AMBIENT_NETHER_WASTES_MOOD
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
AMBIENT_SOUL_SAND_VALLEY_LOOP
AMBIENT_SOUL_SAND_VALLEY_MOOD
AMBIENT_UNDERWATER_ENTER
AMBIENT_UNDERWATER_EXIT
AMBIENT_UNDERWATER_LOOP
AMBIENT_UNDERWATER_LOOP_ADDITIONS
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
AMBIENT_WARPED_FOREST_ADDITIONS
AMBIENT_WARPED_FOREST_LOOP
AMBIENT_WARPED_FOREST_MOOD
BLOCK_ANCIENT_DEBRIS_BREAK
BLOCK_ANCIENT_DEBRIS_FALL
BLOCK_ANCIENT_DEBRIS_HIT
BLOCK_ANCIENT_DEBRIS_PLACE
BLOCK_ANCIENT_DEBRIS_STEP
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BAMBOO_BREAK
BLOCK_BAMBOO_FALL
BLOCK_BAMBOO_HIT
BLOCK_BAMBOO_PLACE
BLOCK_BAMBOO_SAPLING_BREAK
BLOCK_BAMBOO_SAPLING_HIT
BLOCK_BAMBOO_SAPLING_PLACE
BLOCK_BAMBOO_STEP
BLOCK_BARREL_CLOSE
BLOCK_BARREL_OPEN
BLOCK_BASALT_BREAK
BLOCK_BASALT_FALL
BLOCK_BASALT_HIT
BLOCK_BASALT_PLACE
BLOCK_BASALT_STEP
BLOCK_BEACON_ACTIVATE
BLOCK_BEACON_AMBIENT
BLOCK_BEACON_DEACTIVATE
BLOCK_BEACON_POWER_SELECT
BLOCK_BEEHIVE_DRIP
BLOCK_BEEHIVE_ENTER
BLOCK_BEEHIVE_EXIT
BLOCK_BEEHIVE_SHEAR
BLOCK_BEEHIVE_WORK
BLOCK_BELL_RESONATE
BLOCK_BELL_USE
BLOCK_BLASTFURNACE_FIRE_CRACKLE
BLOCK_BONE_BLOCK_BREAK
BLOCK_BONE_BLOCK_FALL
BLOCK_BONE_BLOCK_HIT
BLOCK_BONE_BLOCK_PLACE
BLOCK_BONE_BLOCK_STEP
BLOCK_BREWING_STAND_BREW
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
BLOCK_CAMPFIRE_CRACKLE
BLOCK_CHAIN_BREAK
BLOCK_CHAIN_FALL
BLOCK_CHAIN_HIT
BLOCK_CHAIN_PLACE
BLOCK_CHAIN_STEP
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_COMPARATOR_CLICK
BLOCK_COMPOSTER_EMPTY
BLOCK_COMPOSTER_FILL
BLOCK_COMPOSTER_FILL_SUCCESS
BLOCK_COMPOSTER_READY
BLOCK_CONDUIT_ACTIVATE
BLOCK_CONDUIT_AMBIENT
BLOCK_CONDUIT_AMBIENT_SHORT
BLOCK_CONDUIT_ATTACK_TARGET
BLOCK_CONDUIT_DEACTIVATE
BLOCK_CORAL_BLOCK_BREAK
BLOCK_CORAL_BLOCK_FALL
BLOCK_CORAL_BLOCK_HIT
BLOCK_CORAL_BLOCK_PLACE
BLOCK_CORAL_BLOCK_STEP
BLOCK_CROP_BREAK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_ENCHANTMENT_TABLE_USE
BLOCK_END_GATEWAY_SPAWN
BLOCK_END_PORTAL_FRAME_FILL
BLOCK_END_PORTAL_SPAWN
BLOCK_ENDER_CHEST_CLOSE
BLOCK_ENDER_CHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FUNGUS_BREAK
BLOCK_FUNGUS_FALL
BLOCK_FUNGUS_HIT
BLOCK_FUNGUS_PLACE
BLOCK_FUNGUS_STEP
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GILDED_BLACKSTONE_BREAK
BLOCK_GILDED_BLACKSTONE_FALL
BLOCK_GILDED_BLACKSTONE_HIT
BLOCK_GILDED_BLACKSTONE_PLACE
BLOCK_GILDED_BLACKSTONE_STEP
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_GRINDSTONE_USE
BLOCK_HONEY_BLOCK_BREAK
BLOCK_HONEY_BLOCK_FALL
BLOCK_HONEY_BLOCK_HIT
BLOCK_HONEY_BLOCK_PLACE
BLOCK_HONEY_BLOCK_SLIDE
BLOCK_HONEY_BLOCK_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LANTERN_BREAK
BLOCK_LANTERN_FALL
BLOCK_LANTERN_HIT
BLOCK_LANTERN_PLACE
BLOCK_LANTERN_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_LILY_PAD_PLACE
BLOCK_LODESTONE_BREAK
BLOCK_LODESTONE_FALL
BLOCK_LODESTONE_HIT
BLOCK_LODESTONE_PLACE
BLOCK_LODESTONE_STEP
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
BLOCK_METAL_STEP
BLOCK_NETHER_BRICKS_BREAK
BLOCK_NETHER_BRICKS_FALL
BLOCK_NETHER_BRICKS_HIT
BLOCK_NETHER_BRICKS_PLACE
BLOCK_NETHER_BRICKS_STEP
BLOCK_NETHER_GOLD_ORE_BREAK
BLOCK_NETHER_GOLD_ORE_FALL
BLOCK_NETHER_GOLD_ORE_HIT
BLOCK_NETHER_GOLD_ORE_PLACE
BLOCK_NETHER_GOLD_ORE_STEP
BLOCK_NETHER_ORE_BREAK
BLOCK_NETHER_ORE_FALL
BLOCK_NETHER_ORE_HIT
BLOCK_NETHER_ORE_PLACE
BLOCK_NETHER_ORE_STEP
BLOCK_NETHER_SPROUTS_BREAK
BLOCK_NETHER_SPROUTS_FALL
BLOCK_NETHER_SPROUTS_HIT
BLOCK_NETHER_SPROUTS_PLACE
BLOCK_NETHER_SPROUTS_STEP
BLOCK_NETHER_WART_BREAK
BLOCK_NETHERITE_BLOCK_BREAK
BLOCK_NETHERITE_BLOCK_FALL
BLOCK_NETHERITE_BLOCK_HIT
BLOCK_NETHERITE_BLOCK_PLACE
BLOCK_NETHERITE_BLOCK_STEP
BLOCK_NETHERRACK_BREAK
BLOCK_NETHERRACK_FALL
BLOCK_NETHERRACK_HIT
BLOCK_NETHERRACK_PLACE
BLOCK_NETHERRACK_STEP
BLOCK_NOTE_BLOCK_BANJO
BLOCK_NOTE_BLOCK_BASEDRUM
BLOCK_NOTE_BLOCK_BASS
BLOCK_NOTE_BLOCK_BELL
BLOCK_NOTE_BLOCK_BIT
BLOCK_NOTE_BLOCK_CHIME
BLOCK_NOTE_BLOCK_COW_BELL
BLOCK_NOTE_BLOCK_DIDGERIDOO
BLOCK_NOTE_BLOCK_FLUTE
BLOCK_NOTE_BLOCK_GUITAR
BLOCK_NOTE_BLOCK_HARP
BLOCK_NOTE_BLOCK_HAT
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
BLOCK_NOTE_BLOCK_PLING
BLOCK_NOTE_BLOCK_SNARE
BLOCK_NOTE_BLOCK_XYLOPHONE
BLOCK_NYLIUM_BREAK
BLOCK_NYLIUM_FALL
BLOCK_NYLIUM_HIT
BLOCK_NYLIUM_PLACE
BLOCK_NYLIUM_STEP
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_PUMPKIN_CARVE
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_RESPAWN_ANCHOR_AMBIENT
BLOCK_RESPAWN_ANCHOR_CHARGE
BLOCK_RESPAWN_ANCHOR_DEPLETE
BLOCK_RESPAWN_ANCHOR_SET_SPAWN
BLOCK_ROOTS_BREAK
BLOCK_ROOTS_FALL
BLOCK_ROOTS_HIT
BLOCK_ROOTS_PLACE
BLOCK_ROOTS_STEP
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SCAFFOLDING_BREAK
BLOCK_SCAFFOLDING_FALL
BLOCK_SCAFFOLDING_HIT
BLOCK_SCAFFOLDING_PLACE
BLOCK_SCAFFOLDING_STEP
BLOCK_SHROOMLIGHT_BREAK
BLOCK_SHROOMLIGHT_FALL
BLOCK_SHROOMLIGHT_HIT
BLOCK_SHROOMLIGHT_PLACE
BLOCK_SHROOMLIGHT_STEP
BLOCK_SHULKER_BOX_CLOSE
BLOCK_SHULKER_BOX_OPEN
BLOCK_SLIME_BLOCK_BREAK
BLOCK_SLIME_BLOCK_FALL
BLOCK_SLIME_BLOCK_HIT
BLOCK_SLIME_BLOCK_PLACE
BLOCK_SLIME_BLOCK_STEP
BLOCK_SMITHING_TABLE_USE
BLOCK_SMOKER_SMOKE
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_SOUL_SAND_BREAK
BLOCK_SOUL_SAND_FALL
BLOCK_SOUL_SAND_HIT
BLOCK_SOUL_SAND_PLACE
BLOCK_SOUL_SAND_STEP
BLOCK_SOUL_SOIL_BREAK
BLOCK_SOUL_SOIL_FALL
BLOCK_SOUL_SOIL_HIT
BLOCK_SOUL_SOIL_PLACE
BLOCK_SOUL_SOIL_STEP
BLOCK_STEM_BREAK
BLOCK_STEM_FALL
BLOCK_STEM_HIT
BLOCK_STEM_PLACE
BLOCK_STEM_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
BLOCK_STONE_STEP
BLOCK_SWEET_BERRY_BUSH_BREAK
BLOCK_SWEET_BERRY_BUSH_PLACE
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_VINE_STEP
BLOCK_WART_BLOCK_BREAK
BLOCK_WART_BLOCK_FALL
BLOCK_WART_BLOCK_HIT
BLOCK_WART_BLOCK_PLACE
BLOCK_WART_BLOCK_STEP
BLOCK_WATER_AMBIENT
BLOCK_WEEPING_VINES_BREAK
BLOCK_WEEPING_VINES_FALL
BLOCK_WEEPING_VINES_HIT
BLOCK_WEEPING_VINES_PLACE
BLOCK_WEEPING_VINES_STEP
BLOCK_WET_GRASS_BREAK
BLOCK_WET_GRASS_FALL
BLOCK_WET_GRASS_HIT
BLOCK_WET_GRASS_PLACE
BLOCK_WET_GRASS_STEP
BLOCK_WOOD_BREAK
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_STEP
BLOCK_WOODEN_BUTTON_CLICK_OFF
BLOCK_WOODEN_BUTTON_CLICK_ON
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
BLOCK_WOODEN_TRAPDOOR_CLOSE
BLOCK_WOODEN_TRAPDOOR_OPEN
BLOCK_WOOL_BREAK
BLOCK_WOOL_FALL
BLOCK_WOOL_HIT
BLOCK_WOOL_PLACE
BLOCK_WOOL_STEP
ENCHANT_THORNS_HIT
ENTITY_ARMOR_STAND_BREAK
ENTITY_ARMOR_STAND_FALL
ENTITY_ARMOR_STAND_HIT
ENTITY_ARMOR_STAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_LOOP
ENTITY_BAT_TAKEOFF
ENTITY_BEE_DEATH
ENTITY_BEE_HURT
ENTITY_BEE_LOOP
ENTITY_BEE_LOOP_AGGRESSIVE
ENTITY_BEE_POLLINATE
ENTITY_BEE_STING
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOAT_PADDLE_LAND
ENTITY_BOAT_PADDLE_WATER
ENTITY_CAT_AMBIENT
ENTITY_CAT_BEG_FOR_FOOD
ENTITY_CAT_DEATH
ENTITY_CAT_EAT
ENTITY_CAT_HISS
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CAT_STRAY_AMBIENT
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COD_AMBIENT
ENTITY_COD_DEATH
ENTITY_COD_FLOP
ENTITY_COD_HURT
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DOLPHIN_AMBIENT
ENTITY_DOLPHIN_AMBIENT_WATER
ENTITY_DOLPHIN_ATTACK
ENTITY_DOLPHIN_DEATH
ENTITY_DOLPHIN_EAT
ENTITY_DOLPHIN_HURT
ENTITY_DOLPHIN_JUMP
ENTITY_DOLPHIN_PLAY
ENTITY_DOLPHIN_SPLASH
ENTITY_DOLPHIN_SWIM
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_EAT
ENTITY_DONKEY_HURT
ENTITY_DRAGON_FIREBALL_EXPLODE
ENTITY_DROWNED_AMBIENT
ENTITY_DROWNED_AMBIENT_WATER
ENTITY_DROWNED_DEATH
ENTITY_DROWNED_DEATH_WATER
ENTITY_DROWNED_HURT
ENTITY_DROWNED_HURT_WATER
ENTITY_DROWNED_SHOOT
ENTITY_DROWNED_STEP
ENTITY_DROWNED_SWIM
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_FLOP
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDER_DRAGON_AMBIENT
ENTITY_ENDER_DRAGON_DEATH
ENTITY_ENDER_DRAGON_FLAP
ENTITY_ENDER_DRAGON_GROWL
ENTITY_ENDER_DRAGON_HURT
ENTITY_ENDER_DRAGON_SHOOT
ENTITY_ENDER_EYE_DEATH
ENTITY_ENDER_EYE_LAUNCH
ENTITY_ENDER_PEARL_THROW
ENTITY_ENDERMAN_AMBIENT
ENTITY_ENDERMAN_DEATH
ENTITY_ENDERMAN_HURT
ENTITY_ENDERMAN_SCREAM
ENTITY_ENDERMAN_STARE
ENTITY_ENDERMAN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_EVOKER_AMBIENT
ENTITY_EVOKER_CAST_SPELL
ENTITY_EVOKER_CELEBRATE
ENTITY_EVOKER_DEATH
ENTITY_EVOKER_FANGS_ATTACK
ENTITY_EVOKER_HURT
ENTITY_EVOKER_PREPARE_ATTACK
ENTITY_EVOKER_PREPARE_SUMMON
ENTITY_EVOKER_PREPARE_WOLOLO
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_FIREWORK_ROCKET_BLAST
ENTITY_FIREWORK_ROCKET_BLAST_FAR
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
ENTITY_FIREWORK_ROCKET_LAUNCH
ENTITY_FIREWORK_ROCKET_SHOOT
ENTITY_FIREWORK_ROCKET_TWINKLE
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
ENTITY_FISH_SWIM
ENTITY_FISHING_BOBBER_RETRIEVE
ENTITY_FISHING_BOBBER_SPLASH
ENTITY_FISHING_BOBBER_THROW
ENTITY_FOX_AGGRO
ENTITY_FOX_AMBIENT
ENTITY_FOX_BITE
ENTITY_FOX_DEATH
ENTITY_FOX_EAT
ENTITY_FOX_HURT
ENTITY_FOX_SCREECH
ENTITY_FOX_SLEEP
ENTITY_FOX_SNIFF
ENTITY_FOX_SPIT
ENTITY_FOX_TELEPORT
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SCREAM
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HOGLIN_AMBIENT
ENTITY_HOGLIN_ANGRY
ENTITY_HOGLIN_ATTACK
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
ENTITY_HOGLIN_DEATH
ENTITY_HOGLIN_HURT
ENTITY_HOGLIN_RETREAT
ENTITY_HOGLIN_STEP
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_HUSK_AMBIENT
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
ENTITY_HUSK_DEATH
ENTITY_HUSK_HURT
ENTITY_HUSK_STEP
ENTITY_ILLUSIONER_AMBIENT
ENTITY_ILLUSIONER_CAST_SPELL
ENTITY_ILLUSIONER_DEATH
ENTITY_ILLUSIONER_HURT
ENTITY_ILLUSIONER_MIRROR_MOVE
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
ENTITY_ILLUSIONER_PREPARE_MIRROR
ENTITY_IRON_GOLEM_ATTACK
ENTITY_IRON_GOLEM_DAMAGE
ENTITY_IRON_GOLEM_DEATH
ENTITY_IRON_GOLEM_HURT
ENTITY_IRON_GOLEM_REPAIR
ENTITY_IRON_GOLEM_STEP
ENTITY_ITEM_BREAK
ENTITY_ITEM_FRAME_ADD_ITEM
ENTITY_ITEM_FRAME_BREAK
ENTITY_ITEM_FRAME_PLACE
ENTITY_ITEM_FRAME_REMOVE_ITEM
ENTITY_ITEM_FRAME_ROTATE_ITEM
ENTITY_ITEM_PICKUP
ENTITY_LEASH_KNOT_BREAK
ENTITY_LEASH_KNOT_PLACE
ENTITY_LIGHTNING_BOLT_IMPACT
ENTITY_LIGHTNING_BOLT_THUNDER
ENTITY_LINGERING_POTION_THROW
ENTITY_LLAMA_AMBIENT
ENTITY_LLAMA_ANGRY
ENTITY_LLAMA_CHEST
ENTITY_LLAMA_DEATH
ENTITY_LLAMA_EAT
ENTITY_LLAMA_HURT
ENTITY_LLAMA_SPIT
ENTITY_LLAMA_STEP
ENTITY_LLAMA_SWAG
ENTITY_MAGMA_CUBE_DEATH
ENTITY_MAGMA_CUBE_DEATH_SMALL
ENTITY_MAGMA_CUBE_HURT
ENTITY_MAGMA_CUBE_HURT_SMALL
ENTITY_MAGMA_CUBE_JUMP
ENTITY_MAGMA_CUBE_SQUISH
ENTITY_MAGMA_CUBE_SQUISH_SMALL
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_CONVERT
ENTITY_MOOSHROOM_EAT
ENTITY_MOOSHROOM_MILK
ENTITY_MOOSHROOM_SHEAR
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
ENTITY_MULE_AMBIENT
ENTITY_MULE_ANGRY
ENTITY_MULE_CHEST
ENTITY_MULE_DEATH
ENTITY_MULE_EAT
ENTITY_MULE_HURT
ENTITY_OCELOT_AMBIENT
ENTITY_OCELOT_DEATH
ENTITY_OCELOT_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PANDA_AGGRESSIVE_AMBIENT
ENTITY_PANDA_AMBIENT
ENTITY_PANDA_BITE
ENTITY_PANDA_CANT_BREED
ENTITY_PANDA_DEATH
ENTITY_PANDA_EAT
ENTITY_PANDA_HURT
ENTITY_PANDA_PRE_SNEEZE
ENTITY_PANDA_SNEEZE
ENTITY_PANDA_STEP
ENTITY_PANDA_WORRIED_AMBIENT
ENTITY_PARROT_AMBIENT
ENTITY_PARROT_DEATH
ENTITY_PARROT_EAT
ENTITY_PARROT_FLY
ENTITY_PARROT_HURT
ENTITY_PARROT_IMITATE_BLAZE
ENTITY_PARROT_IMITATE_CREEPER
ENTITY_PARROT_IMITATE_DROWNED
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
ENTITY_PARROT_IMITATE_ENDER_DRAGON
ENTITY_PARROT_IMITATE_ENDERMITE
ENTITY_PARROT_IMITATE_EVOKER
ENTITY_PARROT_IMITATE_GHAST
ENTITY_PARROT_IMITATE_GUARDIAN
ENTITY_PARROT_IMITATE_HOGLIN
ENTITY_PARROT_IMITATE_HUSK
ENTITY_PARROT_IMITATE_ILLUSIONER
ENTITY_PARROT_IMITATE_MAGMA_CUBE
ENTITY_PARROT_IMITATE_PHANTOM
ENTITY_PARROT_IMITATE_PIGLIN
ENTITY_PARROT_IMITATE_PILLAGER
ENTITY_PARROT_IMITATE_RAVAGER
ENTITY_PARROT_IMITATE_SHULKER
ENTITY_PARROT_IMITATE_SILVERFISH
ENTITY_PARROT_IMITATE_SKELETON
ENTITY_PARROT_IMITATE_SLIME
ENTITY_PARROT_IMITATE_SPIDER
ENTITY_PARROT_IMITATE_STRAY
ENTITY_PARROT_IMITATE_VEX
ENTITY_PARROT_IMITATE_VINDICATOR
ENTITY_PARROT_IMITATE_WITCH
ENTITY_PARROT_IMITATE_WITHER
ENTITY_PARROT_IMITATE_WITHER_SKELETON
ENTITY_PARROT_IMITATE_ZOGLIN
ENTITY_PARROT_IMITATE_ZOMBIE
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
ENTITY_PARROT_STEP
ENTITY_PHANTOM_AMBIENT
ENTITY_PHANTOM_BITE
ENTITY_PHANTOM_DEATH
ENTITY_PHANTOM_FLAP
ENTITY_PHANTOM_HURT
ENTITY_PHANTOM_SWOOP
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_PIGLIN_ADMIRING_ITEM
ENTITY_PIGLIN_AMBIENT
ENTITY_PIGLIN_ANGRY
ENTITY_PIGLIN_CELEBRATE
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
ENTITY_PIGLIN_DEATH
ENTITY_PIGLIN_HURT
ENTITY_PIGLIN_JEALOUS
ENTITY_PIGLIN_RETREAT
ENTITY_PIGLIN_STEP
ENTITY_PILLAGER_AMBIENT
ENTITY_PILLAGER_CELEBRATE
ENTITY_PILLAGER_DEATH
ENTITY_PILLAGER_HURT
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BREATH
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_HURT_DROWN
ENTITY_PLAYER_HURT_ON_FIRE
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SPLASH_HIGH_SPEED
ENTITY_PLAYER_SWIM
ENTITY_POLAR_BEAR_AMBIENT
ENTITY_POLAR_BEAR_AMBIENT_BABY
ENTITY_POLAR_BEAR_DEATH
ENTITY_POLAR_BEAR_HURT
ENTITY_POLAR_BEAR_STEP
ENTITY_POLAR_BEAR_WARNING
ENTITY_PUFFER_FISH_AMBIENT
ENTITY_PUFFER_FISH_BLOW_OUT
ENTITY_PUFFER_FISH_BLOW_UP
ENTITY_PUFFER_FISH_DEATH
ENTITY_PUFFER_FISH_FLOP
ENTITY_PUFFER_FISH_HURT
ENTITY_PUFFER_FISH_STING
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_RAVAGER_AMBIENT
ENTITY_RAVAGER_ATTACK
ENTITY_RAVAGER_CELEBRATE
ENTITY_RAVAGER_DEATH
ENTITY_RAVAGER_HURT
ENTITY_RAVAGER_ROAR
ENTITY_RAVAGER_STEP
ENTITY_RAVAGER_STUNNED
ENTITY_SALMON_AMBIENT
ENTITY_SALMON_DEATH
ENTITY_SALMON_FLOP
ENTITY_SALMON_HURT
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_AMBIENT_WATER
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_GALLOP_WATER
ENTITY_SKELETON_HORSE_HURT
ENTITY_SKELETON_HORSE_JUMP_WATER
ENTITY_SKELETON_HORSE_STEP_WATER
ENTITY_SKELETON_HORSE_SWIM
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_DEATH_SMALL
ENTITY_SLIME_HURT
ENTITY_SLIME_HURT_SMALL
ENTITY_SLIME_JUMP
ENTITY_SLIME_JUMP_SMALL
ENTITY_SLIME_SQUISH
ENTITY_SLIME_SQUISH_SMALL
ENTITY_SNOW_GOLEM_AMBIENT
ENTITY_SNOW_GOLEM_DEATH
ENTITY_SNOW_GOLEM_HURT
ENTITY_SNOW_GOLEM_SHEAR
ENTITY_SNOW_GOLEM_SHOOT
ENTITY_SNOWBALL_THROW
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_SQUID_SQUIRT
ENTITY_STRAY_AMBIENT
ENTITY_STRAY_DEATH
ENTITY_STRAY_HURT
ENTITY_STRAY_STEP
ENTITY_STRIDER_AMBIENT
ENTITY_STRIDER_DEATH
ENTITY_STRIDER_EAT
ENTITY_STRIDER_HAPPY
ENTITY_STRIDER_HURT
ENTITY_STRIDER_RETREAT
ENTITY_STRIDER_SADDLE
ENTITY_STRIDER_STEP
ENTITY_STRIDER_STEP_LAVA
ENTITY_TNT_PRIMED
ENTITY_TROPICAL_FISH_AMBIENT
ENTITY_TROPICAL_FISH_DEATH
ENTITY_TROPICAL_FISH_FLOP
ENTITY_TROPICAL_FISH_HURT
ENTITY_TURTLE_AMBIENT_LAND
ENTITY_TURTLE_DEATH
ENTITY_TURTLE_DEATH_BABY
ENTITY_TURTLE_EGG_BREAK
ENTITY_TURTLE_EGG_CRACK
ENTITY_TURTLE_EGG_HATCH
ENTITY_TURTLE_HURT
ENTITY_TURTLE_HURT_BABY
ENTITY_TURTLE_LAY_EGG
ENTITY_TURTLE_SHAMBLE
ENTITY_TURTLE_SHAMBLE_BABY
ENTITY_TURTLE_SWIM
ENTITY_VEX_AMBIENT
ENTITY_VEX_CHARGE
ENTITY_VEX_DEATH
ENTITY_VEX_HURT
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_CELEBRATE
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADE
ENTITY_VILLAGER_WORK_ARMORER
ENTITY_VILLAGER_WORK_BUTCHER
ENTITY_VILLAGER_WORK_CARTOGRAPHER
ENTITY_VILLAGER_WORK_CLERIC
ENTITY_VILLAGER_WORK_FARMER
ENTITY_VILLAGER_WORK_FISHERMAN
ENTITY_VILLAGER_WORK_FLETCHER
ENTITY_VILLAGER_WORK_LEATHERWORKER
ENTITY_VILLAGER_WORK_LIBRARIAN
ENTITY_VILLAGER_WORK_MASON
ENTITY_VILLAGER_WORK_SHEPHERD
ENTITY_VILLAGER_WORK_TOOLSMITH
ENTITY_VILLAGER_WORK_WEAPONSMITH
ENTITY_VILLAGER_YES
ENTITY_VINDICATOR_AMBIENT
ENTITY_VINDICATOR_CELEBRATE
ENTITY_VINDICATOR_DEATH
ENTITY_VINDICATOR_HURT
ENTITY_WANDERING_TRADER_AMBIENT
ENTITY_WANDERING_TRADER_DEATH
ENTITY_WANDERING_TRADER_DISAPPEARED
ENTITY_WANDERING_TRADER_DRINK_MILK
ENTITY_WANDERING_TRADER_DRINK_POTION
ENTITY_WANDERING_TRADER_HURT
ENTITY_WANDERING_TRADER_NO
ENTITY_WANDERING_TRADER_REAPPEARED
ENTITY_WANDERING_TRADER_TRADE
ENTITY_WANDERING_TRADER_YES
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_CELEBRATE
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SKELETON_AMBIENT
ENTITY_WITHER_SKELETON_DEATH
ENTITY_WITHER_SKELETON_HURT
ENTITY_WITHER_SKELETON_STEP
ENTITY_WITHER_SPAWN
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HOWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOGLIN_AMBIENT
ENTITY_ZOGLIN_ANGRY
ENTITY_ZOGLIN_ATTACK
ENTITY_ZOGLIN_DEATH
ENTITY_ZOGLIN_HURT
ENTITY_ZOGLIN_STEP
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_DESTROY_EGG
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_VILLAGER_AMBIENT
ENTITY_ZOMBIE_VILLAGER_CONVERTED
ENTITY_ZOMBIE_VILLAGER_CURE
ENTITY_ZOMBIE_VILLAGER_DEATH
ENTITY_ZOMBIE_VILLAGER_HURT
ENTITY_ZOMBIE_VILLAGER_STEP
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
ENTITY_ZOMBIFIED_PIGLIN_ANGRY
ENTITY_ZOMBIFIED_PIGLIN_DEATH
ENTITY_ZOMBIFIED_PIGLIN_HURT
EVENT_RAID_HORN
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_ELYTRA
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_ARMOR_EQUIP_NETHERITE
ITEM_ARMOR_EQUIP_TURTLE
ITEM_AXE_STRIP
ITEM_BOOK_PAGE_TURN
ITEM_BOOK_PUT
ITEM_BOTTLE_EMPTY
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_FISH
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_FISH
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_CROP_PLANT
ITEM_CROSSBOW_HIT
ITEM_CROSSBOW_LOADING_END
ITEM_CROSSBOW_LOADING_MIDDLE
ITEM_CROSSBOW_LOADING_START
ITEM_CROSSBOW_QUICK_CHARGE_1
ITEM_CROSSBOW_QUICK_CHARGE_2
ITEM_CROSSBOW_QUICK_CHARGE_3
ITEM_CROSSBOW_SHOOT
ITEM_ELYTRA_FLYING
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_HONEY_BOTTLE_DRINK
ITEM_LODESTONE_COMPASS_LOCK
ITEM_NETHER_WART_PLANT
ITEM_SHIELD_BLOCK
ITEM_SHIELD_BREAK
ITEM_SHOVEL_FLATTEN
ITEM_SWEET_BERRIES_PICK_FROM_BUSH
ITEM_TOTEM_USE
ITEM_TRIDENT_HIT
ITEM_TRIDENT_HIT_GROUND
ITEM_TRIDENT_RETURN
ITEM_TRIDENT_RIPTIDE_1
ITEM_TRIDENT_RIPTIDE_2
ITEM_TRIDENT_RIPTIDE_3
ITEM_TRIDENT_THROW
ITEM_TRIDENT_THUNDER
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DISC_11
MUSIC_DISC_13
MUSIC_DISC_BLOCKS
MUSIC_DISC_CAT
MUSIC_DISC_CHIRP
MUSIC_DISC_FAR
MUSIC_DISC_MALL
MUSIC_DISC_MELLOHI
MUSIC_DISC_PIGSTEP
MUSIC_DISC_STAL
MUSIC_DISC_STRAD
MUSIC_DISC_WAIT
MUSIC_DISC_WARD
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER_BASALT_DELTAS
MUSIC_NETHER_CRIMSON_FOREST
MUSIC_NETHER_NETHER_WASTES
MUSIC_NETHER_SOUL_SAND_VALLEY
MUSIC_NETHER_WARPED_FOREST
MUSIC_UNDER_WATER
PARTICLE_SOUL_ESCAPE
UI_BUTTON_CLICK
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
UI_LOOM_SELECT_PATTERN
UI_LOOM_TAKE_RESULT
UI_STONECUTTER_SELECT_RECIPE
UI_STONECUTTER_TAKE_RESULT
UI_TOAST_CHALLENGE_COMPLETE
UI_TOAST_IN
UI_TOAST_OUT
WEATHER_RAIN
WEATHER_RAIN_ABOVE


See it in action
Want to have your server added to the list send me a message
play.vivacitymc.com hammers are found at /blacksmith


bStats
https://bstats.org/plugin/bukkit/RepairHammers/7430

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Repair Hammers is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 4,880 times (via Spigot). Download it and open it directly in the game.

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