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KImageTerrain
KImageTerrain
The idea is very simple - using this plugin you can turn images like this:
Spoiler
[​IMG]
Into terrain and biomes like this:
Spoiler
[​IMG]


Configuration:
Code (YAML):
# Config version, do not change it manually!
configVersion
: 1

# Security password used to authorize task start
# Do not leave the default password, change it immediately!
securityPassword
: changeMeNow!

# How many columns will be changed at once?
# This setting applies to TERRAIN tasks
terrainChangeAtOnce
: 1000

# How many columns will be changed at once?
# This setting applies to BIOME tasks
biomeChangeAtOnce
: 20000

# Delay between changes, given in ticks
# 1 second = 20 ticks
intervalBetweenChanges
: 40

# Do you want to allow usage of alpha (transparency) in your schemes?
# This will increase possible colors from 16.777.216 to 4.294.967.296
# BUT, it will also require giving 4th color part in the schemes (r,g,b,alpha)
# If you don't give that part - this setting is almost useless
useAlpha
: false

# Do you want to always place a bedrock block at y=0?
# If this setting is set to true, the plugin will omit checking what block do you want to place at y=0
alwaysPlaceBedrock
: true

# Do you want to clear all blocks, which were not defined in the scheme?
airIfNull
: true

# Do you want to resume saved tasks on server startup?
# If this is set to false and there are saved tasks - they are simply deleted and forgotten
resumeSavedTasks
: true

# Do you want to broadcast a message if a task has started/finished?
broadcastTask
: true

# Default scheme for TERRAIN task, used when there is no scheme for a given color
# Correct syntax: color [email protected] materialName:[email protected] ...
defaultIfTerrainNull
: [email protected] [email protected]

# Default scheme for BIOME task, used when there is no scheme for a given color
# Correct syntax: biomeName
defaultIfBiomeNull
: PLAINS
 
# Default scheme for TERRAIN task, which can be used by all tasks
# Correct syntax: color [email protected] materialName:[email protected] ...
# Color syntax: red,green,blue,alpha (alpha will be omitted if useAlpha is set to false)
# In default config there are additional comments in this section to ease reading
universalTerrainScheme
:
# Sand
- 255,255,0 [email protected] [email protected]
# Grass
- 0,255,0 [email protected] [email protected]
- 0,240,0 [email protected] [email protected]
- 0,225,0 [email protected] [email protected]
- 0,210,0 [email protected] [email protected]
- 0,195,0 [email protected] [email protected]
- 0,180,0 [email protected] [email protected]
- 0,165,0 [email protected] [email protected]
- 0,150,0 [email protected] [email protected]
- 0,135,0 [email protected] [email protected]
# Water
- 0,0,255 [email protected] [email protected] [email protected]
- 0,0,200 [email protected] [email protected] [email protected]
- 0,0,150 [email protected] [email protected] [email protected]
- 0,0,140 [email protected] [email protected] [email protected]
- 0,0,110 [email protected] [email protected] [email protected]
- 0,0,85 [email protected] [email protected] [email protected]
- 0,0,65 [email protected] [email protected] [email protected]
- 0,0,50 [email protected] [email protected] [email protected]
# Clear
- 0,0,0 [email protected] [email protected]

# Default scheme for BIOME task, which can be used by all tasks
# Correct syntax: color biomeName
# Color syntax: red,green,blue,alpha (alpha will be omitted if useAlpha is set to false)
universalBiomeScheme
:
- 255,255,0 DESERT
- 0,255,0 MUSHROOM_ISLAND
- 0,0,255 RIVER

Plugin usage:
  • All images and 'own scheme files' must be in the images folder
  • All images must have .png extension
  • Don't touch savedData.yml file, it will be managed automatically
  • Before asking any questions - read the whole plugin page and see the video tutorial!


Own scheme files:
  1. In the images folder create a file with the same name, as the image has, but with .yml extension
  2. In that file create sections: terrainScheme and biomeScheme
  3. This sections should be lists of schemes, individual schemes must be created with the same rules, as those in the config file
Example file blank.yml (made for blank.png image)

Spoiler: blank.yml
Code (YAML):
terrainScheme :
# Sand
- 255,255,0 [email protected] [email protected]
# Grass
- 0,255,0 [email protected] [email protected]
- 0,240,0 [email protected] [email protected]
- 0,225,0 [email protected] [email protected]
- 0,210,0 [email protected] [email protected]
- 0,195,0 [email protected] [email protected]
- 0,180,0 [email protected] [email protected]
- 0,165,0 [email protected] [email protected]
- 0,150,0 [email protected] [email protected]
- 0,135,0 [email protected] [email protected]
# Water
- 0,0,255 [email protected] [email protected] [email protected]
- 0,0,200 [email protected] [email protected] [email protected]
- 0,0,150 [email protected] [email protected] [email protected]
- 0,0,140 [email protected] [email protected] [email protected]
- 0,0,110 [email protected] [email protected] [email protected]
- 0,0,85 [email protected] [email protected] [email protected]
- 0,0,65 [email protected] [email protected] [email protected]
- 0,0,50 [email protected] [email protected] [email protected]
# Clear
- 0,0,0 [email protected] [email protected]

biomeScheme
:
- 255,255,0 DESERT
- 0,255,0 MUSHROOM_ISLAND
- 0,0,255 RIVER

Commands:
Permissions:
English video tutorial:


ToDo:
Source code:
[​IMG]
MCStats:
[​IMG]

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

KImageTerrain is a free Minecraft Java mod. Compatible with Minecraft 1.7, 1.8, 1.9. Downloaded 259 times (via Spigot). Download it and open it directly in the game.

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