Father’s Features: Aimed Hit
This was inspired by a denizen script.
Initially I created this plugin for my kids & friends on our white-listed server.
As I added more features, it become quite big and fun to use, so I decided to share it.
I am not counting on plugin development as an income source.
I do not plan to make this a premium resource.
Enjoy!
Please use this for Issues, help needed or requests.
I won’t be able to help you in the review section due to the 1-reply limitation & improper means to track every conversation.
Features
· Aimed Hits:
· PvP, PvE & EvP :
· WordGuard and GriefPrevention support
· Permissions: You can limit the usage based on permissions
· Debug : Check the reason why a AimedHit did not trigger for that target and adjust the config.
Installation
· Copy AimedHit.jar to your plugin folders
· Restart your server
· Enjoy!
· Optional: Open the config file and adjust the settings based on your needs.
Permissions
aimedhit.use
aimedhit.admin
Commands
/ffah reload
· Reloads the config file without restarting the server
· Sets Debug to Off.
/ffah debug
· Shows extra information to the Attackers including the reason why the shot did not trigger AimedHit in that case (eg: no PVP in WorldGuard, distance too short for projectile, mob disabled in config )
· This is a “global” setting. If you enable it, it will show the extra information to the ALL the Attackers with the aimedhit.admin permission.
Setup/Configuration
See the config file below. Everything should be self-explanatory.
Please use this for Issues, help needed or requests.
Limitations
Due to some of the limitation below you may want to Not use the plugin in very competitive PvP environments … where players will scream for their pixel-head-shot
Before you go ….
· If you use the plugin and want to see your server here , just add it in the conversation section.
· If you use the plugin in a very creative way , post the ideas in the same section to share with others:
Please use this for Issues, help needed or requests.
I won’t be able to help you in the review section due to the 1-reply limitation & improper means to track every conversation.
This was inspired by a denizen script.
Initially I created this plugin for my kids & friends on our white-listed server.
As I added more features, it become quite big and fun to use, so I decided to share it.
I am not counting on plugin development as an income source.
I do not plan to make this a premium resource.
Enjoy!
Please use this for Issues, help needed or requests.
I won’t be able to help you in the review section due to the 1-reply limitation & improper means to track every conversation.
Features
· Aimed Hits:
· Head, Body, Arms & Legs
· Damage adjuster
· Target & Attacker Customized Effects
· Target & Attacker Messages (Chat or Action bar)
· Commands & Sounds
· Damage adjuster
· Target & Attacker Customized Effects
· Target & Attacker Messages (Chat or Action bar)
· Commands & Sounds
· PvP, PvE & EvP :
· Make PvP and/or PvE more fun?
· Or … make EvP more fun and allow mobs to use the AimedHit system when attacking players!
· Additional damage adjusters for each of them (PvP, PvE, EvP) for extra granularity.
· Any of them can be enabled/disabled from config·
· NoHelmetGetsYouKilled: Enabled/Disabled for PvP or PVE
· Melee & Ranged:
· Or … make EvP more fun and allow mobs to use the AimedHit system when attacking players!
· Additional damage adjusters for each of them (PvP, PvE, EvP) for extra granularity.
· Any of them can be enabled/disabled from config·
· NoHelmetGetsYouKilled: Enabled/Disabled for PvP or PVE
· Can chose the type of damage that can benefit from AimedHits (Projectile, Entity_Attack .. or even falling damage)
· Can limit even more, by restricting the weapon used
· Any of them can be enabled/disabled from config
· All types of mobs:
· Can limit even more, by restricting the weapon used
· Any of them can be enabled/disabled from config
· Enable or disable mobs as you see fit
· Change the hit-box setup for each of them if my defaults don’t fit your needs.
· …. Including custom made mobs (eg Mythic Mobs)
· See Limitations*
· Multiworld support.
· Change the hit-box setup for each of them if my defaults don’t fit your needs.
· …. Including custom made mobs (eg Mythic Mobs)
· See Limitations*
· WordGuard and GriefPrevention support
· Permissions: You can limit the usage based on permissions
· Debug : Check the reason why a AimedHit did not trigger for that target and adjust the config.
Installation
· Copy AimedHit.jar to your plugin folders
· Restart your server
· Enjoy!
· Optional: Open the config file and adjust the settings based on your needs.
Permissions
aimedhit.use
· Allows a player to use AimedHit.
· This is disabled in the config. Enable it there if you want to make use of the permission restriction.
· This is disabled in the config. Enable it there if you want to make use of the permission restriction.
aimedhit.admin
· Allows a player to use the aimedhit commands
Commands
/ffah reload
· Reloads the config file without restarting the server
· Sets Debug to Off.
/ffah debug
· Shows extra information to the Attackers including the reason why the shot did not trigger AimedHit in that case (eg: no PVP in WorldGuard, distance too short for projectile, mob disabled in config )
· This is a “global” setting. If you enable it, it will show the extra information to the ALL the Attackers with the aimedhit.admin permission.
Setup/Configuration
See the config file below. Everything should be self-explanatory.
Please use this for Issues, help needed or requests.
Spoiler: Default Config File
Code (Text):
# AimedHit by TheDarthFather
# Need help ? Link below:
# https://github.com/TheDarthFather/AimedHit/issues
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# VARIBLES
# %Target
# %Attacker
# %BonusDamage
# %TotalDamage
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# RESOURCES
# SOUNDS
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# DAMAGE CAUSE
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
# ITEM NAMES
# - http://www.minecraft-servers-list.org/id-list/
# POTION EFFECT
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# < CONFIG ------------------------------------------------------------------------------------------------------------------------------------------
# PerWorld activation -------------------------------------------------------------------------------------------------------------------------------
# - False -> active for all the worlds
# - True -> active for listed worlds
MultiWorld:
UsePerWorlds: false
Worlds:
- world
- AnotherWorld
# General setup -------------------------------------------------------------------------------------------------------------------------------------
General:
# EnablePlayerVsPlayer: true
# AimedHit applies when a Player hits another Player (PvP). Default: true
EnablePlayerVsPlayer: true
# EnablePlayerVsMob: true
# AimedHit applies when a Player hits a Mob (PvE). Default: true
EnablePlayerVsMob: true
# EnableMobsVsPlayer: true
# AimedHit applies when a Mob hits a Player (EvP). Default: true
EnableMobsVsPlayer: true
# EnabledDamageCause: PROJECTILE, ENTITY_ATTACK
# AimedHit applies when the cause of the attack is listed as specified. Default PROJECTILE (eg arrows, snow_balls), ENTITY_ATTACK (Melee)
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
EnabledDamageCause: PROJECTILE, ENTITY_ATTACK
# ProjectileMinDistance: 5
# Limits the distance AimedHit works for projectiles. Default 5.
ProjectileMinDistance: 5
# EnableAllowedWeaponList: false
# If true: The effects will apply only if the Attacker is using one of the Weapons/Items below (Allowed Weapons). Default: false
EnableAllowedWeaponList: false
# AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD
# Add/Delete Minecraft Item names in the list to limit the weapons that can be used
# http://www.minecraft-servers-list.org/id-list/
AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD
# NoHelmetGetsYouKilled: false
# If True: If the target doesn't have a helmet one head-shot will kill it. Default: false
NoHelmetGetsYouKilled: false
# NoHelmetRuleAppliesForMobs: false
# If True: Applies the above "NoHelmet rule" when a player hits a Mobs .... !!! True will make Headshots OP in PvE. Default: false
NoHelmetRuleAppliesForMobs: false
# UsePermissions: false
# If True: AimedHit will work only for the players with aimedhit.use permission. Default: false
UsePermissions: false
# ActionBarMessage: true
# If false, the players will receive the messages in chat.
ActionBarMessage: true
# Effect Setup --------------------------------------------------------------------------------------------------------------------------------------
# - Damage is given as % to the base damage (eg 1.2 means 120%)
# - TargetEffect / AttackerEffect: %Probability, Effect, Duration, Level
# EFFECTS: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# - TargetMessage / AttackerMessage: Message received by Target/Attacker
# - Command: Any server command (eg: give %Attacker log 1)
# - Sound: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Effects:
Head:
Damage: 1.5
TargetEffect: 75,CONFUSION,200,1;
AttackerEffect: 100,Glowing,300,1;20,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Head for extra damage %TotalDamage (+%BonusDamage) and also he might become confused!.'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Head for extra damage %TotalDamage (+%BonusDamage)! You may also feel dizzy!'
Command:
Sound: ENTITY_PLAYER_LEVELUP
Body:
Damage: 0.8
TargetEffect: 50,WEAKNESS,100,1;50,SLOW,200,1;
AttackerEffect:
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Body for less damage %TotalDamage (%BonusDamage), but he might become weaker and slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Body for less damage %TotalDamage (%BonusDamage), and you also may hit weaker and become slower!'
Command:
Sound: ITEM_ARMOR_EQUIP_GOLD
Arms:
Damage: 0.5
TargetEffect: 75,WEAKNESS,200,1;10,SLOW,200,1;
AttackerEffect: 10,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Arm for less damage %TotalDamage (%BonusDamage), but he might become weaker and slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Arm for less damage %TotalDamage (%BonusDamage), but you also may hit weaker and become slower!'
Command:
Sound: BLOCK_WOOD_BREAK
Legs:
Damage: 0.5
TargetEffect: 75,SLOW,200,1;
AttackerEffect: 30,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the leg for less: %TotalDamage (%BonusDamage), but he walks slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the leg for less damage %TotalDamage (%BonusDamage), but you also may walk slower!'
Command:
Sound: BLOCK_GRAVEL_STEP
# DamageAdjusters -----------------------------------------------------------------------------------------------------------------------------------
# - The damage adjusters apply on top of the damage defined above, for the respective combination of Attacker and Target.
# - You can use this for a more granular damage setup/balancing, by raising or lowering a specific value. Defaults are 1.
# - EG: Setting the MobVSPlayer (EvP) values higher will make the PVE experience more difficult.
DamageAdjusters:
PvP:
Head: 1
Body: 1
Arms: 1
Legs: 1
PvE:
Head: 1
Body: 1
Arms: 1
Legs: 1
EvP:
Head: 1
Body: 1
Arms: 1
Legs: 1
# Entity data ---------------------------------------------------------------------------------------------------------------------------------------
# - Do not modify unless you know what you are doing !!!!
# - You can adjust the size of the Head, Body, Arms by changing the values: HeadY, TorsoY, 1/2 Torso With (ArmsXZ).
# - Disable a specific entity by adding # in front
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
Entities:
# Player, NPCs / Villagers
PLAYER: 1.38,0.80,0.26
EVOKER: 1.38,0.80,0.26
VILLAGER: 1.38,0.80,0.26
# Zombie Mobs
ZOMBIE: 1.49,0.80,0.26
ZOMBIE_CHILD: 0.75, 0.40,0.13
HUSK: 1.49,0.80,0.26
ZOMBIE_VILLAGER: 1.49,0.80,0.26
PIG_ZOMBIE: 1.49,0.80,0.26
# SKELETON Mobs
SKELETON: 1.44,0.85,0.29
WITHER_SKELETON: 1.44,0.85,0.29
STRAY: 1.44,0.85,0.29
# Other Mobs
GIANT: 10.00,7.40,5.80
IRON_GOLEM: 2.17.0.90,0.67
ENDERMAN: 2.35,1.62,0.28
WITCH: 1.37,0.75,0.30
VEX: 0.60,0.40,0.12
WITHER: 2.46,0.00,0.64
# NoArms Mobs (Y, Y, 99.00)
SHEEP: 0.72,0.46,99.00
LLAMA: 1.33,0.62,99.00
DONKEY: 1.00,0.45,99.00
COW: 0.75,0.60,99.0
PIG: 0.22,0.22,99.00
MUSHROOM_COW: 0.79,0.79,99.00
ZOMBIE_HORSE: 1.20,0.5,99.00
SKELETON_HORSE: 1.20,0.5,99.00
HORSE: 1.20,0.5,99.00
MULE: 1.05,0.50,99.00
SNOWMAN: 1.24,0.65,99.00
CREEPER: 1.20,0.40,99.00
BLAZE: 1.22,0.00,99.00
# HEAD & BOX Mobs (X, 00.00, 99.00) - DISABLE them if this does not fit your play-style!
# - Head: 0.05 - most of the hits will return as a Head shot, the rest will count as body
# - Head: 1-4 - most of the hits will return as a Body shot, the rest will count as Head
# - Body: 0.00 - no Leg Shots
# - Arms: 99.00 - no Arm Shots
CAVE_SPIDER: 0.05,0.00,99.00
SPIDER: 0.05,0.00,99.00
RABBIT: 0.05,0.00,99.00
GUARDIAN: 0.05,0.00,99.00
ELDER_GUARDIAN: 0.05,0.00,99.00
POLAR_BEAR: 0.01,0.01,99.00
WOLF: 0.01,0.01,99.00
OCELOT: 0.01,0.01,99.00
GHAST: 4.00,0.00,99.00
MAGMA_CUBE: 1.00,0.00,99.00
SLIME: 1.00,0.00,99.00
SQUID: 0.00,0.00,99.00
SHULKER: 0.57,0.00,99.00
# Disabled Mobs (Usually very small or atypical mobs)
# - remove leading # to make them available
# SILVERFISH: 00.01,0.00,99.00
# BAT: 0.01,0.00,0.06
# ENDERMITE: 0.01,0.00,99.00
# CHICKEN: 0.46,0.32,99.00
# ENDER_DRAGON - horizontal flying mob - not clear what body size to use.
# ENDER_DRAGON: 0.00,0.00,0.00
# CONFIG > ------------------------------------------------------------------------------------------------------------------------------------------
# Need help ? Link below:
# https://github.com/TheDarthFather/AimedHit/issues
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# VARIBLES
# %Target
# %Attacker
# %BonusDamage
# %TotalDamage
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# RESOURCES
# SOUNDS
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# DAMAGE CAUSE
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
# ITEM NAMES
# - http://www.minecraft-servers-list.org/id-list/
# POTION EFFECT
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# ---------------------------------------------------------------------------------------------------------------------------------------------------
# < CONFIG ------------------------------------------------------------------------------------------------------------------------------------------
# PerWorld activation -------------------------------------------------------------------------------------------------------------------------------
# - False -> active for all the worlds
# - True -> active for listed worlds
MultiWorld:
UsePerWorlds: false
Worlds:
- world
- AnotherWorld
# General setup -------------------------------------------------------------------------------------------------------------------------------------
General:
# EnablePlayerVsPlayer: true
# AimedHit applies when a Player hits another Player (PvP). Default: true
EnablePlayerVsPlayer: true
# EnablePlayerVsMob: true
# AimedHit applies when a Player hits a Mob (PvE). Default: true
EnablePlayerVsMob: true
# EnableMobsVsPlayer: true
# AimedHit applies when a Mob hits a Player (EvP). Default: true
EnableMobsVsPlayer: true
# EnabledDamageCause: PROJECTILE, ENTITY_ATTACK
# AimedHit applies when the cause of the attack is listed as specified. Default PROJECTILE (eg arrows, snow_balls), ENTITY_ATTACK (Melee)
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
EnabledDamageCause: PROJECTILE, ENTITY_ATTACK
# ProjectileMinDistance: 5
# Limits the distance AimedHit works for projectiles. Default 5.
ProjectileMinDistance: 5
# EnableAllowedWeaponList: false
# If true: The effects will apply only if the Attacker is using one of the Weapons/Items below (Allowed Weapons). Default: false
EnableAllowedWeaponList: false
# AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD
# Add/Delete Minecraft Item names in the list to limit the weapons that can be used
# http://www.minecraft-servers-list.org/id-list/
AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD
# NoHelmetGetsYouKilled: false
# If True: If the target doesn't have a helmet one head-shot will kill it. Default: false
NoHelmetGetsYouKilled: false
# NoHelmetRuleAppliesForMobs: false
# If True: Applies the above "NoHelmet rule" when a player hits a Mobs .... !!! True will make Headshots OP in PvE. Default: false
NoHelmetRuleAppliesForMobs: false
# UsePermissions: false
# If True: AimedHit will work only for the players with aimedhit.use permission. Default: false
UsePermissions: false
# ActionBarMessage: true
# If false, the players will receive the messages in chat.
ActionBarMessage: true
# Effect Setup --------------------------------------------------------------------------------------------------------------------------------------
# - Damage is given as % to the base damage (eg 1.2 means 120%)
# - TargetEffect / AttackerEffect: %Probability, Effect, Duration, Level
# EFFECTS: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# - TargetMessage / AttackerMessage: Message received by Target/Attacker
# - Command: Any server command (eg: give %Attacker log 1)
# - Sound: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Effects:
Head:
Damage: 1.5
TargetEffect: 75,CONFUSION,200,1;
AttackerEffect: 100,Glowing,300,1;20,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Head for extra damage %TotalDamage (+%BonusDamage) and also he might become confused!.'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Head for extra damage %TotalDamage (+%BonusDamage)! You may also feel dizzy!'
Command:
Sound: ENTITY_PLAYER_LEVELUP
Body:
Damage: 0.8
TargetEffect: 50,WEAKNESS,100,1;50,SLOW,200,1;
AttackerEffect:
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Body for less damage %TotalDamage (%BonusDamage), but he might become weaker and slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Body for less damage %TotalDamage (%BonusDamage), and you also may hit weaker and become slower!'
Command:
Sound: ITEM_ARMOR_EQUIP_GOLD
Arms:
Damage: 0.5
TargetEffect: 75,WEAKNESS,200,1;10,SLOW,200,1;
AttackerEffect: 10,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Arm for less damage %TotalDamage (%BonusDamage), but he might become weaker and slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Arm for less damage %TotalDamage (%BonusDamage), but you also may hit weaker and become slower!'
Command:
Sound: BLOCK_WOOD_BREAK
Legs:
Damage: 0.5
TargetEffect: 75,SLOW,200,1;
AttackerEffect: 30,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the leg for less: %TotalDamage (%BonusDamage), but he walks slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the leg for less damage %TotalDamage (%BonusDamage), but you also may walk slower!'
Command:
Sound: BLOCK_GRAVEL_STEP
# DamageAdjusters -----------------------------------------------------------------------------------------------------------------------------------
# - The damage adjusters apply on top of the damage defined above, for the respective combination of Attacker and Target.
# - You can use this for a more granular damage setup/balancing, by raising or lowering a specific value. Defaults are 1.
# - EG: Setting the MobVSPlayer (EvP) values higher will make the PVE experience more difficult.
DamageAdjusters:
PvP:
Head: 1
Body: 1
Arms: 1
Legs: 1
PvE:
Head: 1
Body: 1
Arms: 1
Legs: 1
EvP:
Head: 1
Body: 1
Arms: 1
Legs: 1
# Entity data ---------------------------------------------------------------------------------------------------------------------------------------
# - Do not modify unless you know what you are doing !!!!
# - You can adjust the size of the Head, Body, Arms by changing the values: HeadY, TorsoY, 1/2 Torso With (ArmsXZ).
# - Disable a specific entity by adding # in front
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
Entities:
# Player, NPCs / Villagers
PLAYER: 1.38,0.80,0.26
EVOKER: 1.38,0.80,0.26
VILLAGER: 1.38,0.80,0.26
# Zombie Mobs
ZOMBIE: 1.49,0.80,0.26
ZOMBIE_CHILD: 0.75, 0.40,0.13
HUSK: 1.49,0.80,0.26
ZOMBIE_VILLAGER: 1.49,0.80,0.26
PIG_ZOMBIE: 1.49,0.80,0.26
# SKELETON Mobs
SKELETON: 1.44,0.85,0.29
WITHER_SKELETON: 1.44,0.85,0.29
STRAY: 1.44,0.85,0.29
# Other Mobs
GIANT: 10.00,7.40,5.80
IRON_GOLEM: 2.17.0.90,0.67
ENDERMAN: 2.35,1.62,0.28
WITCH: 1.37,0.75,0.30
VEX: 0.60,0.40,0.12
WITHER: 2.46,0.00,0.64
# NoArms Mobs (Y, Y, 99.00)
SHEEP: 0.72,0.46,99.00
LLAMA: 1.33,0.62,99.00
DONKEY: 1.00,0.45,99.00
COW: 0.75,0.60,99.0
PIG: 0.22,0.22,99.00
MUSHROOM_COW: 0.79,0.79,99.00
ZOMBIE_HORSE: 1.20,0.5,99.00
SKELETON_HORSE: 1.20,0.5,99.00
HORSE: 1.20,0.5,99.00
MULE: 1.05,0.50,99.00
SNOWMAN: 1.24,0.65,99.00
CREEPER: 1.20,0.40,99.00
BLAZE: 1.22,0.00,99.00
# HEAD & BOX Mobs (X, 00.00, 99.00) - DISABLE them if this does not fit your play-style!
# - Head: 0.05 - most of the hits will return as a Head shot, the rest will count as body
# - Head: 1-4 - most of the hits will return as a Body shot, the rest will count as Head
# - Body: 0.00 - no Leg Shots
# - Arms: 99.00 - no Arm Shots
CAVE_SPIDER: 0.05,0.00,99.00
SPIDER: 0.05,0.00,99.00
RABBIT: 0.05,0.00,99.00
GUARDIAN: 0.05,0.00,99.00
ELDER_GUARDIAN: 0.05,0.00,99.00
POLAR_BEAR: 0.01,0.01,99.00
WOLF: 0.01,0.01,99.00
OCELOT: 0.01,0.01,99.00
GHAST: 4.00,0.00,99.00
MAGMA_CUBE: 1.00,0.00,99.00
SLIME: 1.00,0.00,99.00
SQUID: 0.00,0.00,99.00
SHULKER: 0.57,0.00,99.00
# Disabled Mobs (Usually very small or atypical mobs)
# - remove leading # to make them available
# SILVERFISH: 00.01,0.00,99.00
# BAT: 0.01,0.00,0.06
# ENDERMITE: 0.01,0.00,99.00
# CHICKEN: 0.46,0.32,99.00
# ENDER_DRAGON - horizontal flying mob - not clear what body size to use.
# ENDER_DRAGON: 0.00,0.00,0.00
# CONFIG > ------------------------------------------------------------------------------------------------------------------------------------------
Limitations
Due to some of the limitation below you may want to Not use the plugin in very competitive PvP environments … where players will scream for their pixel-head-shot
· Mob
hit-boxes are not identical to what a player sees on the screen: small differences can be observed at very close range.
· High-velocity projectiles from close range might not return 100% accurate position. Recommended to keep or raise the limit projectile range in config (default is 5)
· The plugin hit-box logic does not calculate the entity rotation :
· High-velocity projectiles from close range might not return 100% accurate position. Recommended to keep or raise the limit projectile range in config (default is 5)
· The plugin hit-box logic does not calculate the entity rotation :
· Hitting the arms from side will mostly return a body hit (… as the hit goes through the arms and hits the body)
· For “4 legs” mobs this means that hitting from the back or side, a high-Y hit will result in a head-shot. This can be avoided:
· Some other plugins are changing the
mob names . If you include the mob name in the message (as in my defaults) you will see the “effects”. I will create a workaround for this name change in a future release. Until than just exclude it from the messages or … ignore it.
· For “4 legs” mobs this means that hitting from the back or side, a high-Y hit will result in a head-shot. This can be avoided:
· By tweaking the config and define the Head-Y higher for those mobs. In this case, a hit in the lower level of the head (chin/mouth) will count as a body shot … so there is a compromise to be made … or:
· If you don’t like this, you can entirely disable some mobs from the config.
· If you don’t like this, you can entirely disable some mobs from the config.
· Ender Dragon and very small mobs are already disabled by default.
Before you go ….
· If you use the plugin and want to see your server here , just add it in the conversation section.
· If you use the plugin in a very creative way , post the ideas in the same section to share with others:
· Ex: … you can allow only
snowballs to AimedHit and used them as de-buffers.
·
Be kind in your reviews .... codding is not my strong area
Please use this for Issues, help needed or requests.
I won’t be able to help you in the review section due to the 1-reply limitation & improper means to track every conversation.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.9, 1.10, 1.11
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
FF: Aimed Hit [ 1.9 | 1.10. |1.11 ] is a free Minecraft Java mod. Compatible with Minecraft 1.9, 1.10, 1.11. Downloaded 353 times (via Spigot). Download it and open it directly in the game.