HomeJavaMods[abandoned] Restore Nature - slowly respawn all the resources, no more extra resource world !
[abandoned] Restore Nature - slowly respawn all the resources, no more extra resource world !
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[abandoned] Restore Nature - slowly respawn all the resources, no more extra resource world !

⬇ Download on Spigot
RestoreNature --- Powered by LogoCat
[​IMG] Jar Download link: Spigot Page [​IMG]
This plugin is a minecraft server-side spigot plugin in order to enhance the experience by:

Slowly regenerate your world by well-designed scheduling systemeven
(tested with a 10000x10000 map. CPU usage <0.5%).
Tested on 70 players with positive feedbacks from hardcore redstone players (mcfallout.net)



Features :

The progress will be saved in restorenature/world_chunk_info/...
You are free to stop the server and proceed the progress at any time :)



Environment

This build is compiled and tested on these environments.



Hard-Dependency

This plugin needs to run with the following plugins with the latest version to work properly:



Supporting

This plugin supports the following plugins that increase the gaming experiences



Installation

  1. Drop the plugin jar file in your server folder /plugins/ and run once.
  2. Create the world you want to use as backup. The backup world with name suffix "_rs" should be assigned with the same map generator and same seeds. You could do this by runngin commands /mv create WORLDNAME_rs [type] [-s SEED] [-g GENERATOR]
  3. After the plugin folder and default config.yml is generated, stop the server.
  4. Start to set your own config withing config.yml.
  5. Start the server again.


Configuration setting

Edit config.yml file

MAX_SECONDS_UNTOUCHED: 864000
#How many seconds the chunks will be restored after no one break/place the block.
RESTORING_PERIOD_PER_CHUNK_IN_SECONDS: 1
#Every X seconds will restore a chunk. #If the server is not lagging. Set to 1 if you want. Only accept integer.
BLOCK_EVENT_EFFECTING_RADIUS: 1
#1.0.0e New feature. The affecting radius( measured in chunk radius) that recording the players activity so the chunk won't get restored. 1 = 1x1 chunk (16x16 blocks), 2 = 3x3 chunks (48x48 blocks).
CHECK_RADIUS_PER_PERIOD: 1 #radius in chunks coordinate for each period
#Just leave it 1 if you would like to make the job easy for server to handle
USING_FEATURE_FACTION: false
#turn this false if you are not using faction plugin.
USING_FEATURE_GRIEFPREVENTION: true
#turn this false if you are not using GriefPrevention plugin.
ONLY_RESTORE_AIR: true
# true = Mode 1, false = Mode 2
WORLDS_INFO: '{"maintained_worlds": [ {"world_name": "world","check_radius": "50","nature_factions":
[ {"faction_name": "Wilderness"}, {"faction_name": "some_resource_area_faction"}
] }, {"world_name": "world_nether","check_radius": "20","nature_factions":
[ {"faction_name": "Wilderness"}, {"faction_name": "some_resource_area_faction"}
] } ] }'
# JSON format. Mostly for faction server. "maintained_worlds" is a json array. You could apply this plugin to multiple worlds. Take the first world "world" as example.
#The faction name "Wilderness" would be regarded as no-one's land, and could be restored after it reaches the untouched time you set.
#"check_radius" is the radius in chunks, that defined how far this plugin is going to check. For example, set it to 100, meaning that the (100+100)x(100+100) = (3200+3200)x(3200+3200) = 6400x6400 blocks map.
#You could have multiple "faction_name" defined as no-one's land.
#Note that if you set "nature_factions":[] . This means you disable the faction check. All the chunks will be restored only depends on the untouched time unless you are using Griefprevention or other checking features.



Permission nodes

restorenature.mr : node for /restorenature mr restorenature.rnworld : node for /restorenature rnworld restorenature.trymr : node fore /restorenature trymr

Commands
command description required permission
/restorenature mr manually force the plugin to restore the chunk player standing in op
/restorenature rnworld manually make all the chunks exceeds the max untouched time and start to resotre the world(still according to the config) op
/restorenature trymr try to restore the land, if not success, show why. op


Todos


Technical FAQ

The event that make the chunks untouched time to zero (won't be restored) when the following events are fired in its area :

  1. FurnaceSmeltEvent event
  2. BrewEvent event
  3. BlockRedstoneEvent event
  4. BlockIgniteEvent event
  5. BlockGrowEvent event
  6. BlockFormEvent event
  7. BlockFromToEvent event
  8. BlockBreakEvent event
  9. BlockPlaceEvent event

License

MIT licenses https://opensource.org/licenses/MIT

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

[abandoned] Restore Nature - slowly respawn all the resources, no more extra resource world ! is a free Minecraft Java mod. Compatible with Minecraft 1.12. Downloaded 3,838 times (via Spigot). Download it and open it directly in the game.

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