What does this plugin do:
It's a little plugin that allows you to create very customizable particle cosmetics for your donators with a wide range of events to trigger. Every event can have a different particle cosmetic and the allowance of customisability is insane! A very functional design making it easy to create cosmetics for you.
Wiki
Dependency:
ProtocolLib
Permissions:
particlemanager.use:%event name%
particlemanager.help
particlemanager.reload
particlemanager.enable
particlemanager.disable
Commands:
[/pm or /particlemanager will work]
/pm help - Opens up the command list
/pm reload - Reload the config file
/pm disable - Disable the plugin
/pm enable - Enable the plugin
Contact me!
Discord
Pre-Built Configs!
It's a little plugin that allows you to create very customizable particle cosmetics for your donators with a wide range of events to trigger. Every event can have a different particle cosmetic and the allowance of customisability is insane! A very functional design making it easy to create cosmetics for you.
Wiki
Dependency:
ProtocolLib
Permissions:
particlemanager.use:%event name%
particlemanager.help
particlemanager.reload
particlemanager.enable
particlemanager.disable
Commands:
[/pm or /particlemanager will work]
/pm help - Opens up the command list
/pm reload - Reload the config file
/pm disable - Disable the plugin
/pm enable - Enable the plugin
Contact me!
Discord
Pre-Built Configs!
Spoiler: 1st Config
Code (Text):
move:
status: true
particle: COMPOSTER # The type of particle. Leave as 'NONE' for no particles.
y-location: 0.2 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 100 # The amount of particles that will be spawned.
speed: 0.1 # The speed that will the particle be shown.
x-offset: 0.5 # The X offset of the particle. Its recommended to keep it default
y-offset: 0 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.5 # The Z offset of the particle. Its recommended to keep it default
status: true
particle: COMPOSTER # The type of particle. Leave as 'NONE' for no particles.
y-location: 0.2 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 100 # The amount of particles that will be spawned.
speed: 0.1 # The speed that will the particle be shown.
x-offset: 0.5 # The X offset of the particle. Its recommended to keep it default
y-offset: 0 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.5 # The Z offset of the particle. Its recommended to keep it default
Spoiler: 2nd Config
Code (Text):
pickup:
status: true
particle: CRIT_MAGIC # The type of particle. Leave as 'NONE' for no particles.
y-location: 1.5 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 250 # The amount of particles that will be spawned.
speed: 0.4 # The speed that will the particle be shown.
x-offset: 0.6 # The X offset of the particle. Its recommended to keep it default
y-offset: 0.6 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.6 # The Z offset of the particle. Its recommended to keep it default
status: true
particle: CRIT_MAGIC # The type of particle. Leave as 'NONE' for no particles.
y-location: 1.5 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 250 # The amount of particles that will be spawned.
speed: 0.4 # The speed that will the particle be shown.
x-offset: 0.6 # The X offset of the particle. Its recommended to keep it default
y-offset: 0.6 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.6 # The Z offset of the particle. Its recommended to keep it default
Spoiler: 3rd Config!
Code (Text):
kill:
status: true
particle: SNOW_SHOVEL # The type of particle. Leave as 'NONE' for no particles.
y-location: 1.5 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 550 # The amount of particles that will be spawned.
speed: 0.4 # The speed that will the particle be shown.
x-offset: 0.3 # The X offset of the particle. Its recommended to keep it default
y-offset: 0.6 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.3 # The Z offset of the particle. Its recommended to keep it default
status: true
particle: SNOW_SHOVEL # The type of particle. Leave as 'NONE' for no particles.
y-location: 1.5 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 550 # The amount of particles that will be spawned.
speed: 0.4 # The speed that will the particle be shown.
x-offset: 0.3 # The X offset of the particle. Its recommended to keep it default
y-offset: 0.6 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.3 # The Z offset of the particle. Its recommended to keep it default
Spoiler: 4th Config - Submitted by Boodigar
Code (Text):
move:
status: true
particle: CRIMSON_SPORE # The type of particle. Leave as 'NONE' for no particles.
y-location: 1
settings:
amount: 5
speed: 0.2
x-offset: 0.4
y-offset: -2
z-offset: 0.4
kill:
status: true
particle: LAVA
y-location: 2
settings:
amount: 20
speed: 0.5
x-offset: 0.5
y-offset: 0.5
z-offset: 0.5
status: true
particle: CRIMSON_SPORE # The type of particle. Leave as 'NONE' for no particles.
y-location: 1
settings:
amount: 5
speed: 0.2
x-offset: 0.4
y-offset: -2
z-offset: 0.4
kill:
status: true
particle: LAVA
y-location: 2
settings:
amount: 20
speed: 0.5
x-offset: 0.5
y-offset: 0.5
z-offset: 0.5
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.16
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
ParticleManager is a free Minecraft Java mod. Compatible with Minecraft 1.16. Downloaded 3,634 times (via Spigot). Download it and open it directly in the game.