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Ars Dragongate

Magic is sealed until the Ender Dragon falls. Ars Dragongate locks Ars Nouveau and its addons behind killing the Ender Dragon - no spells, crafting, machines or recipes until the Dragon's Seal breaks. Built for tech-first and progression packs that want magic as a late-game reward.

Ars Nouveau · works with all addons · supports JEI and EMI


While the dragon lives

When the dragon dies, every player gets an announcement and a sound as magic floods into the world.


How it works

A single world-global flag flips when the Ender Dragon dies and syncs to all clients - one kill unlocks magic for the whole server, it's multiplayer-safe, and it fails open so it can never brick a world.

Worldgen isn't gated: Ars structures and Archwood trees still generate, but stay inert until the seal breaks.


Config - config/ars_dragongate-common.toml

[gating]
	gateRecipes = true       # block crafting / processing
	gateSpells = true        # block spell casting
	gateInteractions = true  # block GUIs + item use (placing blocks still allowed)
	gatedNamespaces = ["ars_nouveau", "ars_elemental", "ars_additions", "ars_caelum", "ars_controle", "ars_technica", "starbunclemania", "arseng"]

The gate works purely by mod id - change gatedNamespaces to lock any other magic mod instead.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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